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Zhang, Jiayi; Andres, Juliana Ma. Alexandra L.; Hutt, Stephen; Baker, Ryan S.; Ocumpaugh, Jaclyn; Nasiar, Nidhi; Mills, Caitlin; Brooks, Jamiella; Sethuaman, Sheela; Young, Tyron – Journal of Educational Data Mining, 2022
Self-regulated learning (SRL) is a critical component of mathematics problem-solving. Students skilled in SRL are more likely to effectively set goals, search for information, and direct their attention and cognitive process so that they align their efforts with their objectives. An influential framework for SRL, the SMART model (Winne, 2017),…
Descriptors: Problem Solving, Mathematics Instruction, Learning Management Systems, Learning Analytics
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Bosch, Nigel – Journal of Educational Data Mining, 2021
Automatic machine learning (AutoML) methods automate the time-consuming, feature-engineering process so that researchers produce accurate student models more quickly and easily. In this paper, we compare two AutoML feature engineering methods in the context of the National Assessment of Educational Progress (NAEP) data mining competition. The…
Descriptors: Accuracy, Learning Analytics, Models, National Competency Tests
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Cui, Yang; Chu, Man-Wai; Chen, Fu – Journal of Educational Data Mining, 2019
Digital game-based assessments generate student process data that is much more difficult to analyze than traditional assessments. The formative nature of game-based assessments permits students, through applying and practicing the targeted knowledge and skills during gameplay, to gain experiences, receive immediate feedback, and as a result,…
Descriptors: Educational Games, Student Evaluation, Data Analysis, Bayesian Statistics
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Kerr, Deirdre – Journal of Educational Data Mining, 2015
This study uses information about in-game strategy use, identified through cluster analysis of actions in an educational video game, to make data-driven modifications to the game in order to reduce construct-irrelevant behavior. The examination of student strategies identified through cluster analysis indicated that (a) it was common for students…
Descriptors: Information Retrieval, Data Analysis, Video Games, Educational Games
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Kerr, Deirdre; Chung, Gregory K. W. K. – Journal of Educational Data Mining, 2012
The assessment cycle of "evidence-centered design" (ECD) provides a framework for treating an educational video game or simulation as an assessment. One of the main steps in the assessment cycle of ECD is the identification of the key features of student performance. While this process is relatively simple for multiple choice tests, when…
Descriptors: Evidence Based Practice, Design, Academic Achievement, Educational Games