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Thapliyal, Monika; Ahuja, Neelu Jyothi; Shankar, Achyut; Cheng, Xiaochun; Kumar, Manoj – Journal of Computing in Higher Education, 2022
This paper presents the ontological design and implementation of the differentiated learning environment in the domain model of an intelligent tutoring system for children with specific learning disabilities. It addresses the learners need for differentiated instruction in a preferential learning environment. The proposed model helps to identify…
Descriptors: Individualized Instruction, Intelligent Tutoring Systems, Students with Disabilities, Learning Disabilities
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Mohammed, Abdul Hanan Khan; Jebamikyous, Hrag-Harout; Nawara, Dina; Kashef, Rasha – Journal of Computing in Higher Education, 2021
Data Analytics has become an essential part of the Internet of Things (IoT), mainly text analytics-related applications, since they can be utilized to benefit educational institutions, consumers, and enterprises. Text Analytics is excessively used in Smart Education after the emerging technologies such as personal computers, tablets, and even…
Descriptors: Internet, Equipment, Data Analysis, Electronic Learning
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Abbitt, Jason T.; Boone, William J. – Journal of Computing in Higher Education, 2021
This article presents the results of evaluating a dataset collected with the Community of inquiry (CoI) survey (Arbaugh, The International Review of Research in Open and Distributed Learning 9:1-21, 2008) using Rasch psychometric techniques to evaluate instrument functioning. Data were collected over a two-year period yielding a sample of 704…
Descriptors: Communities of Practice, Student Surveys, Item Response Theory, Psychometrics
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Tsai, Hung-Hsu; Chang, Chih-Tsan; Hou, Xin-Yu; Yong, You-Ming; Chiou, Kuo-Ching; Yu, Pao-Ta – Journal of Computing in Higher Education, 2019
The paper proposes an interactive student response portfolio (ISREP) system with iBeacon and web-socket technology, which supports flipped-classroom learning activities in traditional classrooms. The design of the ISREP system aims at promote interactions in classroom learning (CL). It offers APPs and web-interface functions for students and…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Interaction
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Donald, Iain; Meyer, Karen A.; Brengman, John; Gillespie, Stephen H.; Bowness, Ruth – Journal of Computing in Higher Education, 2017
Interdisciplinary and collaborative projects between industry and academia provide exceptional opportunities for learning. Project Sanitarium is a serious game for Windows PC and Tablet which aims to embed learning about tuberculosis (TB) through the player taking on the role of a doctor and solving cases across the globe. The project developed as…
Descriptors: Communicable Diseases, Disease Control, Public Health, Educational Games