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Carlson, Patricia A.; Larralde, Veronica – Journal of Computing in Higher Education, 1995
R-WISE (Reading and Writing in a Supportive Environment), a computerized package for teaching critical literacy, is described, focusing on its use in developing reading comprehension. The program eases demands on short-term memory, highlights strategically important aspects of comprehending text, guides internalization and self-initiation of…
Descriptors: Classroom Techniques, Computer Assisted Instruction, Computer Software, Courseware
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Covey, Preston – Journal of Computing in Higher Education, 1990
The evolution and design of a videodisk recording for classroom use in teaching aesthetics at the college level are described. The program presents an internationally notorious case study in art forgery. It facilitates three crucial tasks in visual art study: access to art and related information; detail; and analysis. (MSE)
Descriptors: Access to Information, Aesthetic Education, Art History, Case Studies
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Gay, Geri; Mazur, F. E. – Journal of Computing in Higher Education, 1991
An interactive, multimedia program designed to teach writing in Spanish as a second language is described and its instructional features are discussed. In it, students must interpret ambiguous scenes and communicative interactions in Spanish to create a fictional account. An oral component also requires students to speak the language. (MSE)
Descriptors: Computer Assisted Instruction, Creative Writing, Fiction, Higher Education
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Chignell, Mark H.; Lacy, Richard M. – Journal of Computing in Higher Education, 1991
The Jefferson Notebook system, based on a model of integrated research and instruction, is a computer program to aid in creation of hypertext instructional materials. It is currently used in college writing and academic courses. Its authoring features allow teachers to build instructional resources and integrate research and writing. (MSE)
Descriptors: Authoring Aids (Programing), Computer Oriented Programs, Courseware, Educational Media
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Huntley, John – Journal of Computing in Higher Education, 1991
Using a custom-designed hypercard program, 26 University of Iowa students collaborated to create an interpreter's annotated edition of "Paradise Lost." Successful use of these technical resources required teachers to consider student computer skills, specific learning tasks, social dynamics of collaborative, creative work, and ways to…
Descriptors: Classroom Techniques, Computer Assisted Instruction, Computer Literacy, Cooperative Learning
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Ragan, Lawrence C. – Journal of Computing in Higher Education, 1991
In cooperation with a university educational technology unit, an agronomy professor used hypercard and videodisk technology to develop a computer program for identification of 181 weed species based on user-selected characteristics. This solution was found during a search for a way to organize course content in a concise, manageable system. (MSE)
Descriptors: Agronomy, Computer Software, Higher Education, Hypermedia
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Owens, Peter – Journal of Computing in Higher Education, 1992
Advances in multimedia and video technology have made more sophistication in educational software almost necessary, requiring complex team authorship and production considerations. Colleges and schools can be active in software development and perhaps keep software production down to earth. The transition will be expensive and require many and…
Descriptors: Computer Assisted Instruction, Computer Software, Costs, Courseware
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Smith, Susan Belasco – Journal of Computing in Higher Education, 1992
The shift from limited-capacity personal computers to powerful workstation technology offers an environment for writing instruction that allows networking, simultaneous performance of many tasks, and tools for designing custom lessons and individual applications. At Allegheny College (Pennsylvania), a first-year writing course is supported…
Descriptors: Computer Networks, Computer Oriented Programs, Freshman Composition, Higher Education
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Racine, Anita – Journal of Computing in Higher Education, 1992
In college apparel design courses, computer simulation of design and manufacturing, aimed at effective transfer of knowledge and skills from classroom to workplace, augment traditional teaching techniques. Students are encouraged to undertake independent research and studio projects and participate in competitions. Successful integration of…
Descriptors: Classroom Techniques, Clothing Design, Clothing Instruction, Computer Assisted Design
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Schruben, Lee W. – Journal of Computing in Higher Education, 1992
SIGMA (Simulation Graphical Modeling and Analysis) is a computer graphics environment for building, testing, and experimenting with discrete event simulation models on personal computers. It uses symbolic representations (computer animation) to depict the logic of large, complex discrete event systems for easier understanding and has proven itself…
Descriptors: Classroom Techniques, Comprehension, Computer Graphics, Computer Science Education
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Jonassen, David H.; Grabinger, R. Scott – Journal of Computing in Higher Education, 1992
A discussion of the use of hypertext for college instruction looks at the potential of hypertext to support active construction of knowledge and outlines hypertext applications as a vehicle for traditional computer-assisted instruction, information retrieval, and creation of intentional learning environments and knowledge construction…
Descriptors: Classroom Techniques, College Instruction, Computer Assisted Instruction, Computer Uses in Education
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Gray, John S. – Journal of Computing in Higher Education, 1998
Describes use of the little-known Shuttle Puzzle in computer programming to elucidate the process of analyzing a problem and synthesizing observations into an algorithm that can be used to generate a programming solution. The process used to solve the problem reflects one that an expert uses. The method could be adapted for small-group cooperative…
Descriptors: Algorithms, Classroom Techniques, Computer Uses in Education, Cooperative Learning