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Maria Aristeidou; Simon Cross; Klaus-Dieter Rossade; Carlton Wood; Terri Rees; Patrizia Paci – Journal of Computer Assisted Learning, 2024
Background: Research into online exams in higher education has grown significantly, especially as they became common practice during the COVID-19 pandemic. However, previous studies focused on understanding individual factors that relate to students' dispositions towards online exams in 'traditional' universities. Moreover, there is little…
Descriptors: Higher Education, Computer Assisted Testing, COVID-19, Pandemics
Richard Say; Denis Visentin; Annette Saunders; Iain Atherton; Andrea Carr; Carolyn King – Journal of Computer Assisted Learning, 2024
Background: Formative online multiple-choice tests are ubiquitous in higher education and potentially powerful learning tools. However, commonly used feedback approaches in online multiple-choice tests can discourage meaningful engagement and enable strategies, such as trial-and-error, that circumvent intended learning outcomes. These strategies…
Descriptors: Feedback (Response), Self Management, Formative Evaluation, Multiple Choice Tests
Maware, Catherine; Parsley, David M.; Huang, Kun; Swan, Gerry M.; Akafuah, Nelson – Journal of Computer Assisted Learning, 2023
Background: Online learning has recently surged due to the COVID-19 global pandemic. Because of the pandemic, many universities were forced to move to online learning, and various online teaching and learning environments emerged, both asynchronous and synchronous. Objective: This study explores how a large university in the Southeastern United…
Descriptors: COVID-19, Pandemics, Online Courses, Higher Education
Lei, Hao; Wang, Chenxin; Chiu, Ming Ming; Chen, Shuangye – Journal of Computer Assisted Learning, 2022
Background: Researchers debate whether game-based learning (GBL) affects students' achievement emotions, as past studies yielded mixed results. Objectives: This study determines the overall effect of GBL on students' positive achievement emotion and their negative achievement emotions (PAEs, NAEs), along with their moderators. Methods: This…
Descriptors: Educational Games, Academic Achievement, Psychological Patterns, Meta Analysis
Heilporn, Géraldine; Lakhal, Sawsen; Bélisle, Marilou – Journal of Computer Assisted Learning, 2022
Background: Blended online courses, which combine synchronous and asynchronous online activities, have expanded rapidly in higher education. How to enhance student engagement in such courses is unclear, although it is recognized that student engagement is malleable through instructional strategies. Objectives: Given the above, this study aims to…
Descriptors: Educational Strategies, Learner Engagement, Blended Learning, Trust (Psychology)
Cohen, Anat; Soffer, Tal; Henderson, Michael – Journal of Computer Assisted Learning, 2022
Background: The rapid globalization along with the growing trend of openness and sharing approach enabled widespread of digital technologies all over the world. However, we can still find differences between countries in technology use and perceptions of usefulness for learning. Understanding students' use of educational technology and their…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Learning, COVID-19
Göksu, Idris; Ergün, Naif; Özkan, Zafer; Sakiz, Halis – Journal of Computer Assisted Learning, 2021
The COVID-19 pandemic has led to a rapid transition from face-to-face to distance learning. The problems caused by this rapid transition are combined with the negative psychological outcomes of the pandemic, leading to numerous problems and difficulties in the teaching and learning processes. The recentness of these issues and developments…
Descriptors: Distance Education, Pandemics, COVID-19, Psychological Patterns
Baruth, Orit; Gabbay, Hagit; Cohen, Anat; Bronshtein, Alla; Ezra, Orit – Journal of Computer Assisted Learning, 2021
Background: The outbreak of the novel coronavirus (COVID-19) at the beginning of 2020 forced most higher education institutions to shift immediately from traditional learning to distance learning and emergency remote teaching (ERT). Objectives: This research aimed to capture the authentic sounds of this unusual learning experience from the field…
Descriptors: COVID-19, Pandemics, Distance Education, School Closing
Tacoma, Sietske; Drijvers, Paul; Jeuring, Johan – Journal of Computer Assisted Learning, 2021
Intelligent tutoring systems (ITSs) can provide inner loop feedback about steps within tasks, and outer loop feedback about performance on multiple tasks. While research typically addresses these feedback types separately, many ITSs offer them simultaneously. This study evaluates the effects of providing combined inner and outer loop feedback on…
Descriptors: Feedback (Response), Intelligent Tutoring Systems, Statistics Education, Higher Education
Lakhal, Sawsen; Mukamurera, Joséphine; Bédard, Marie-Eve; Heilporn, Géraldine; Chauret, Mélodie – Journal of Computer Assisted Learning, 2021
Blended synchronous learning (BSL) represents several contexts that enable to bring remote students into the classroom, in real time, by the means of videoconferencing, web conferencing and virtual world. As BSL seems to be more and more implemented in many higher education institutions, especially in the current context of the COVID-19 pandemic,…
Descriptors: Foreign Countries, Blended Learning, Synchronous Communication, Teleconferencing
Chen, Ming-Puu; Lord, Asta Y. Z.; Cheng, Yu-Yao; Tai, Ku-Chou; Pan, Wen-Harn – Journal of Computer Assisted Learning, 2020
Reflective judgement is crucial for medical-related practitioners in dealing with controversial issues. However, the conformity phenomenon is likely to occur and interfere with reflective judgement learning during interactive activities. Effective strategies are required to moderate the conformity behaviour tendency (CBT) and improve reflective…
Descriptors: Reflection, Decision Making, Physicians, Health Personnel
Tsay, Crystal Han-Huei; Kofinas, Alexander K.; Trivedi, Smita K.; Yang, Yang – Journal of Computer Assisted Learning, 2020
Learners in the higher education context who engage with computer-based gamified learning systems often experience the novelty effect: a pattern of high activity during the gamified system's introduction followed by a drop in activity a few weeks later, once its novelty has worn off. We applied a two-tiered motivational, online gamified learning…
Descriptors: Higher Education, College Students, Computer Games, Game Based Learning
Ramirez-Arellano, Aldo; Acosta-Gonzaga, Elizabeth; Bory-Reyes, Juan; Hernández-Simón, Luis Manuel – Journal of Computer Assisted Learning, 2018
In Mexico, approximately 504,000 students pursue a bachelor's degree by means of distance or blended programmes. However, only 42% of these students conclude their degree on time. In the context of blended learning, the focus of this research is to present a causal model, based on a theoretical framework, which describes the relationships…
Descriptors: Causal Models, Blended Learning, Outcomes of Education, Learning Strategies
Paiva, R. C.; Ferreira, M. S.; Frade, M. M. – Journal of Computer Assisted Learning, 2017
The growth of the higher education population and different school paths to access an academic degree has increased the heterogeneity of students inside the classroom. Consequently, the effectiveness of traditional teaching methods has reduced. This paper describes the design, development, implementation and evaluation of a tutoring system (TS) to…
Descriptors: Intelligent Tutoring Systems, Mathematics Instruction, Mathematical Concepts, Mastery Learning
Ting, M.-Y.; Kuo, B.-C. – Journal of Computer Assisted Learning, 2016
The purpose of this study was to investigate the effect of a calculus system that was designed using an adaptive dynamic assessment (DA) framework on performance in the "finding an area using an integral". In this study, adaptive testing and dynamic assessment were combined to provide different test items depending on students'…
Descriptors: Calculus, Alternative Assessment, Models, Test Items