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Showing 1 to 15 of 73 results Save | Export
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Yafei Shi; Qi Cheng; Yantao Wei; Mingwen Tong; Huang Yao – Journal of Computer Assisted Learning, 2024
Background: Video conferencing learning offers a more accessible and flexible learning mode for students who cannot attend face-to-face class in person. However, research about the video conferencing learning is still lacked, especially for students' engagement in this setting. Objectives: This study adopts the self-system model of motivational…
Descriptors: Elementary School Students, Learner Engagement, Videoconferencing, Educational Environment
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Doug Kueker; Joi Moore – Journal of Computer Assisted Learning, 2024
Background: Learning to use software using screencast videos with worked examples in the corresponding practice files presents a classic split-attention problem that requires learners to mentally integrate information from the video with a target application. While there is evidence that splitting attention either temporally or spatially adversely…
Descriptors: Participant Observation, Interactive Video, Computer Peripherals, Attention Control
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Zhongling Pi; Qiuchen Yu; Yi Zhang; Yan Li; Hui Chen; Jiumin Yang – Journal of Computer Assisted Learning, 2024
Background: Leaderboards are a highly popular gamification component used in student learning to enhance motivation, attentional engagement, and learning performance. However, few studies have examined the effects of individual leaderboard elements on English vocabulary learning through video lectures. Objectives: The present study aimed to…
Descriptors: Gamification, Student Motivation, Learner Engagement, Academic Achievement
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Richard Say; Denis Visentin; Annette Saunders; Iain Atherton; Andrea Carr; Carolyn King – Journal of Computer Assisted Learning, 2024
Background: Formative online multiple-choice tests are ubiquitous in higher education and potentially powerful learning tools. However, commonly used feedback approaches in online multiple-choice tests can discourage meaningful engagement and enable strategies, such as trial-and-error, that circumvent intended learning outcomes. These strategies…
Descriptors: Feedback (Response), Self Management, Formative Evaluation, Multiple Choice Tests
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Lanqin Zheng; Yunchao Fan; Zichen Huang; Lei Gao – Journal of Computer Assisted Learning, 2024
Background: Online collaborative learning has been widely adopted in the field of education. However, learners often find it difficult to engage in collaboratively building knowledge and jointly regulating online collaborative learning. Objectives: The study compared the impacts of the three learning approaches on collaborative knowledge building,…
Descriptors: Cooperative Learning, Electronic Learning, College Students, Learning Strategies
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Elena Drugova; Irina Zhuravleva; Ulyana Zakharova; Adel Latipov – Journal of Computer Assisted Learning, 2024
Background: Driven by the ongoing need to provide high-quality learning and teaching, universities recently have shown an increased interest in using learning analytics (LA) for improving learning design (LD). However, the evidence of such improvements is scarce, and the maturity of such research is unclear. Objectives: This study is aimed to…
Descriptors: Learning Analytics, Instructional Design, Higher Education, Instructional Improvement
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Mugur V. Geana; Dan Cernusca; Pan Liu – Journal of Computer Assisted Learning, 2024
Background: Education is, after gaming, the second largest sector embracing augmented reality (AR) at an accelerated pace, yet studies on AR's potential as an efficient learning environment had mixed results. Objectives: This study's primary objective is to test students' interaction with graphical 3D elements in AR and its impact on information…
Descriptors: Learner Engagement, Computer Simulation, Technology Uses in Education, Information Dissemination
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Weipeng Yang; Xinyun Hu; Ibrahim H. Yeter; Jiahong Su; Yuqin Yang; John Chi-Kin Lee – Journal of Computer Assisted Learning, 2024
Background: Artificial Intelligence (AI) literacy is a crucial part of digital literacy that all individuals should possess in today's technologically advanced world. Despite the potential benefits that AI education offers, little research has been done on how to teach AI literacy to children. Objectives: This study aimed to fill that gap by…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Digital Literacy
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Alam, Md. I.; Malone, Lauren; Nadolny, Larysa; Brown, Michael; Cervato, Cinzia – Journal of Computer Assisted Learning, 2023
Background: The substantial growth in gamification research has connected gamified learning to enhanced engagement, improved performance, and greater motivation. Similar to gamification, personalized learning analytics dashboards can enhance student engagement. Objectives: This study explores the student experiences and academic achievements using…
Descriptors: Academic Achievement, Game Based Learning, Introductory Courses, STEM Education
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Ifenthaler, Dirk; Schumacher, Clara; Kuzilek, Jakub – Journal of Computer Assisted Learning, 2023
Background: Formative assessments are vital for supporting learning and performance but are also considered to increase the workload of teachers. As self-assessments in higher education are increasingly facilitated via digital learning environments allowing to offer direct feedback and tracking students' digital learning behaviour these…
Descriptors: Self Evaluation (Individuals), Economics Education, Business Administration Education, Faculty Workload
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Zhang, Ruonan; Bi, Nicky Chang; Mercado, Trinidee – Journal of Computer Assisted Learning, 2023
Background: Online learning and teaching were globally popularized due to the impact of COVID-19. The pandemic has made both synchronous and asynchronous online learning inevitable in regions privileged with the technological affordance. Aims: This study was designed to examine and compare the effectiveness of both learning modes through the…
Descriptors: Undergraduate Students, Synchronous Communication, Asynchronous Communication, Electronic Learning
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Alexandron, Giora; Wiltrout, Mary Ellen; Berg, Aviram; Gershon, Sa'ar Karp; Ruipérez-Valiente, José A. – Journal of Computer Assisted Learning, 2023
Background: Massive Open Online Courses (MOOCs) have touted the idea of democratizing education, but soon enough, this utopian idea collided with the reality of finding sustainable business models. In addition, the promise of harnessing interactive and social web technologies to promote meaningful learning was only partially successful. And…
Descriptors: MOOCs, Evaluation, Models, Learner Engagement
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Schmitz, Birgit; Hanke, Katja – Journal of Computer Assisted Learning, 2023
Background: The COVID-19 lockdown forced students and teachers to adjust to remote lecturers and digital learning material and design criteria for online classes became the centre of discussion. Objectives: The purpose of this empirical study was to investigate the relationship between design principles of educational online practices in higher…
Descriptors: Learner Engagement, Expectation, Instructional Effectiveness, Instructional Design
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Guo, Liming; Du, Junlei; Zheng, Qinhua – Journal of Computer Assisted Learning, 2023
Background: There is a strong association between interactions and cognitive engagement, which is crucial for constructing new cognition and knowledge. Although interactions and cognitive engagement have attracted extensive attention in online learning environments, few studies have revealed the evolution of cognitive engagement with interaction…
Descriptors: Cognitive Ability, Learner Engagement, Electronic Learning, Technology Uses in Education
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Qin, Chao; Liu, Yanjia; Zhang, Hemei – Journal of Computer Assisted Learning, 2023
Background: Being easy to learn and fun, block-based programming tools are widely used to teach students introductory programming. Scratch and LEGO robots are two popular block-based programming tools. However, the objects they manipulate are completely different. Scratch manipulates graphical virtual sprites, whereas LEGO robots manipulate…
Descriptors: Foreign Countries, Undergraduate Students, Learner Engagement, Robotics
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