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Lukáš Kolek; Patrícia Martinková; Michaela Varejková; Vít Šisler; Cyril Brom – Journal of Computer Assisted Learning, 2024
Background: Existing studies confirm that some video games can change players' attitudes. However, since we do not know the specific elements responsible for attitude change, the potential of video games to achieve desired educational or behavioural outcomes often remains unfulfilled. Objectives: To fill the research gap, our study examined…
Descriptors: Affective Measures, Foreign Countries, Adolescents, Young Adults