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Sharma, Amit; Nazir, Salman – International Association for Development of the Information Society, 2018
Increasingly, Massive Multiplayer Online Games (MMOG) and Virtual Worlds are being utilized for development of key competencies and 21st century skills in education. This paper is aimed at proposing a conceptual framework for the virtual world known as Second Life for potential application in Maritime Education & Training (MET). The need for…
Descriptors: Foreign Countries, College Students, Marine Education, Computer Simulation