NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Datko, Juraj – ICTE Journal, 2019
The paper analyses the inherent features of the Facebook learning environment that were identified by university students enrolled in an English for Academic Purposes course. The presented case study is based on students' subjective theories that have been reconstructed from semi-structured interviews and diaries. The research material involves…
Descriptors: Social Media, College Students, Student Attitudes, Student Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Verma, Chaman; Stoffová, Veronika; Illés, Zoltán – ICTE Journal, 2018
India is a growing ICT country in the world. In the most recent research findings ICT provides us several ways of learning and it also affects teachers by providing alternative teaching styles. With the use of the latest technology, teachers can grasp the significance of technology. To use it efficiently and creatively, the teacher should have…
Descriptors: Foreign Countries, Information Technology, Higher Education, Indians
Peer reviewed Peer reviewed
Direct linkDirect link
Prextová, Tatiana; Knyblová, Alena – ICTE Journal, 2018
The education area is developing constantly, with innovative approaches to instruction emerging all the time. Digital technology, programs, software and all kinds of applications are used on a daily basis not only in informatics instruction, but also in humanities subjects such as history, foreign language, etc. Since working with modern…
Descriptors: Foreign Countries, Mathematics Instruction, Elementary School Mathematics, Grade 7
Peer reviewed Peer reviewed
Direct linkDirect link
Klubal, Libor; Kostolányová, Katerina; Gybas, Vojtech – ICTE Journal, 2018
This paper attempts to respond to the use of the elements of gamification in education. With the help of research papers, we have chosen three different systems in which the elements of gamification are included and we have focused on their use in education.
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Integrated Learning Systems