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Méndez, Laura; del Moral, M. Esther – Electronic Journal of Research in Educational Psychology, 2015
Video games are starting to be considered for uses other than mere entertainment or recreation--as vehicles that promote implicit learning, given their attractive formula for training different types of cognitive skills (observation, memory, problem solving, etc.); as catalysts for learning processes; and even as learning contexts in themselves.…
Descriptors: Video Games, Educational Innovation, Educational Games, Teaching Methods
Tzivinikou, Sotiria – Electronic Journal of Research in Educational Psychology, 2004
Early identification of problem readers and appropriate interventions would reduce subsequent failure and would enhance reading skills. Screening instruments measure the risk/probability that reading problems will occur. In this article we discuss certain aspects with regard to the most important indices of screening measures: predictive accuracy,…
Descriptors: Reading Difficulties, Identification, Reading Skills, Screening Tests
Martinez Vicente, Jose Manuel; de la Fuente Arias, Jesus – Electronic Journal of Research in Educational Psychology, 2004
This article presents the Pro&Regula program as a working tool, integrated into daily classroom teaching-learning processes, and whose purpose is to encourage learning regulation processes. Starting from the importance of pupil's learning to learn, we consider how students need to become familiar with how one learns and what must be done in…
Descriptors: Learning Strategies, Learning Processes, Learner Controlled Instruction, Metacognition