Publication Date
In 2024 | 0 |
Since 2023 | 1 |
Since 2020 (last 5 years) | 2 |
Descriptor
Correlation | 2 |
High School Students | 2 |
Coding | 1 |
Competence | 1 |
Computation | 1 |
Computer Mediated… | 1 |
Computer Science Education | 1 |
Computer Simulation | 1 |
Computer Use | 1 |
Design | 1 |
Foreign Countries | 1 |
More ▼ |
Source
Education and Information… | 2 |
Publication Type
Journal Articles | 2 |
Reports - Evaluative | 1 |
Reports - Research | 1 |
Education Level
High Schools | 2 |
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Grade 11 | 1 |
Grade 9 | 1 |
Audience
Location
South Korea | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Tak, Sangdong; Catsambis, Sophia – Education and Information Technologies, 2023
Using national longitudinal data of students during their 9th and 11th grades, we address popular concerns over screen time activities distracting students' academic pursuits. We examine gender differences in the types of screen time use, expecting the skill-based activity of video gaming to be more common among boys and the socially oriented…
Descriptors: Grade 9, Grade 11, High School Students, Gender Differences
Shim, Hyoyoung; Lee, Hyangeun – Education and Information Technologies, 2022
Virtual reality (VR) technology is playing a crucial role in the changing paradigm of education. In many cases, however, VR technology is not being taught because of the lack of relevant educational content at middle and high school levels. This study investigates the effect of design education using VR-based coding on students' competence and…
Descriptors: Design, Computer Simulation, Coding, Competence