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Ofosu-Ampong, Kingsley; Boateng, Richard; Anning-Dorson, Thomas; Kolog, Emmanuel A. – Education and Information Technologies, 2020
Integrating gamification in the learning process has become a significant factor in the success of teaching, learning, and research in higher education. Education can leverage gamification by enhancing learning management systems to make learning enjoyable and engaging for students. We, however, lack the underpinnings into factors affecting the…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Higher Education
Adam, Ibrahim Osman; Effah, John; Boateng, Richard – Education and Information Technologies, 2019
This study aims to understand how a developing country higher education institution (HEI) attempted to digitalise teaching. The Internet has disrupted the traditional teaching environment and teaching practices leading to the migration from physical face-to-face teaching to online teaching changing the work environment of the teacher. Information…
Descriptors: Developing Nations, Universities, Higher Education, Teaching Methods