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Showing 1 to 15 of 17 results Save | Export
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Ahmad Affandi Supli; Xiaojing Yan – Education and Information Technologies, 2024
The primary goal of this research was to examine the impact of Augmented Reality (AR) based virtual interaction and physical interaction on the development of spatial skills in Xining Qinghai, China's primary school students (aged 8 to 10). The research was conducted in a public-school setting with 54 participants using a quasi-experimental…
Descriptors: Computer Simulation, Educational Technology, Computer Mediated Communication, Interaction
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Jiawei Huang; Ding Zhou – Education and Information Technologies, 2024
Technological advancements have ushered in a new era of global educational development. Artificial Intelligence (AI) holds the potential to enhance teaching effectiveness and foster educational innovation. By utilizing student posture as a proxy, computer vision technology can accurately gauge levels of student engagement. While previous efforts…
Descriptors: Human Posture, Artificial Intelligence, Educational Technology, Learner Engagement
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Savita Yadav; Pinaki Chakraborty – Education and Information Technologies, 2024
Schools operated mostly in online mode in the last two years because of the COVID-19 pandemic and many teachers are now using digital tools in physical classrooms after the reopening of schools. We conducted an experiment on how smartphones can be used to reinforce biology lessons of seventh standard students (mean age = 12.22 years) in a private…
Descriptors: Biology, Handheld Devices, Telecommunications, COVID-19
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Innocente Uwineza; Alphonse Uworwabayeho; Kenya Yokoyama – Education and Information Technologies, 2024
The use of technology to enhance classroom practices draws attention from numerous educational systems and scientific studies. Rwanda's educational system prioritized ICT-integrated instructions in primary schools in order to enhance the provision of high-quality education from early years. Therefore, this study was undertaken at both public and…
Descriptors: Foreign Countries, Mathematics Education, Technology Uses in Education, Concept Formation
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Vaiopoulou, Julie; Papadakis, Stamatios; Sifaki, Eirini; Kalogiannakis, Michail; Stamovlasis, Dimitrios – Education and Information Technologies, 2023
This study explored certain popular educational apps' vital characteristics and potential profiles (n1 = 50) for kindergarten kids. The profile analysis involved a categorization ascended from an evaluation process conducted by pre-service early childhood teachers' (n2 = 295) at the University of Crete, Greece, using a new instrument, validated in…
Descriptors: Foreign Countries, Young Children, Kindergarten, Educational Technology
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Bringula, Rex P.; Atienza, Francis Arlando L. – Education and Information Technologies, 2023
This study conducted a scoping review of publications in mobile Computer-Supported Collaborative Learning for mathematics. Papers published between 2007 and 2021 inclusive were retrieved from research databases to achieve this goal. Twenty-eight papers met the inclusion-exclusion criteria of the study. It was shown that two papers were published…
Descriptors: Elementary Education, Geometry, Handheld Devices, Computer Assisted Instruction
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Jeon, Jaeho – Education and Information Technologies, 2022
The landscape of self-directed learning in mobile-assisted language learning (MALL) is changing from mechanical and repetitive to communicative and meaningful learning. This is due to the development and integration of conversational agents into mobile devices. Students can learn a language via a self-directed interactive app (SIA) where they can…
Descriptors: Telecommunications, Computer Assisted Instruction, Independent Study, Second Language Learning
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Barrón-Estrada, María Lucia; Zatarain-Cabada, Ramón; Romero-Polo, Jorge Abraham; Monroy, Julieta Noguez – Education and Information Technologies, 2022
Pattern recognition is an important skill of Computational Thinking and is one of the most important competences for solving a problem that involves finding similarities or patterns in small problems to solve more complex ones. In this work, we present the mobile application software Patrony. The main contribution of this work is to promote the…
Descriptors: Handheld Devices, Computer Oriented Programs, Pattern Recognition, Computation
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Chen, Min; Zhou, Chi; Wang, Yiming; Li, Yating – Education and Information Technologies, 2022
Understanding the factors related to teacher burnout can support school administrators and teachers in optimizing the direction of school development and reducing teacher burnout. This study investigated the impact of school information and communication technology (ICT) construction and teacher information literacy on teacher burnout and explored…
Descriptors: Teacher Burnout, Information Technology, Structural Equation Models, Information Literacy
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Dogan, Selcuk; Dogan, Nihan Agacli; Celik, Ismail – Education and Information Technologies, 2021
The purpose of this study was to examine the effect of technology support, teachers' confidence in using technology, their beliefs about using technology, and their perceived skills on the use of instructional and application software. The data we used were from 1335 K-12 teachers involved in the Technology Uses and Perceptions Survey (TUPS)…
Descriptors: Technology Uses in Education, Technology Integration, Teacher Attitudes, Self Efficacy
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Fluck, Andrew E.; Ranmuthugala, Dev; Chin, C. K. H.; Penesis, Irene; Chong, Jacky; Yang, Yang; Ghous, Asim – Education and Information Technologies, 2020
The Calculus for Kids project was deliberately designed to use computers in the transformation of curriculum. The intervention used multi-media learning materials to assist teachers and Year 6 (aged 11-12 years) students understand the principles of integral calculus. They used Maple mathematics software to solve real-world problems using these…
Descriptors: Elementary School Students, Elementary School Mathematics, Grade 6, Calculus
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Baran, Bahar; Yecan, Esra; Kaptan, Burak; Pasayigit, Ozan – Education and Information Technologies, 2020
Augmented reality technology has recently become one of the primary technologies for science education. Although augmented reality is attractive, a need exists for good content, implementation, and evaluations, as in every technology integration process. To this end, this study aims to develop and evaluate an augmented reality application to teach…
Descriptors: Grade 5, Elementary School Students, Teaching Methods, Computer Simulation
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Yallihep, Mirac; Kutlu, Birgul – Education and Information Technologies, 2020
The purpose of this study was to measure the impacts of mobile serious games on fifth grade students' attitudes towards "Information Technology and Software" course and understanding of programming concepts. For this purpose, a five weeks long study was conducted in a private primary school in Turkey with randomly selected 36 fifth grade…
Descriptors: Computer Games, Computer Software, Student Attitudes, Programming
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Iskrenovic-Momcilovic, Olivera – Education and Information Technologies, 2019
This paper examines the effectiveness of programming in pairs in the Scratch environment in primary school. The motivation for tackling this issue is based on the successful use of Scratch as a learning environment for any students of programming. The analysis has shown that that programming in pairs produces better results for beginners in…
Descriptors: Programming, Instructional Effectiveness, Teaching Methods, Cooperative Learning
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Fokides, Emmanuel – Education and Information Technologies, 2018
The study presents the results of a project in which a series of digital games were used for teaching Mathematics to first, fourth, and sixth-grade primary school students (ages 6-7, 8-9, and 11-12). Mathematics was selected as the teaching subject because of the difficulties students face in understanding basic math concepts. Although digital…
Descriptors: Elementary School Students, Elementary School Mathematics, Educational Games, Computer Games
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