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Hazzan, Moses K. – E-Learning and Digital Media, 2023
The phenomenal increase in the level of digital technologies has in no small measure enabled and opened new vista of possibilities that were hitherto inconceivable before the advent of these digital technologies. Indeed, this phenomenon has also increased the 'crescendo' of various seemingly impossible trends in the area of circulation of…
Descriptors: Deception, Information Technology, Misinformation, Ethics
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Hassinger-Das, Brenna; Dore, Rebecca A. – E-Learning and Digital Media, 2023
This study describes how 3- to 8-year-olds' justifications for their reality status judgements about people on YouTube relates to their age and previous YouTube watching experience. Using a within-subjects design, children were asked about their beliefs regarding the reality status of a purported YouTube video and provided justifications for their…
Descriptors: Social Media, Video Technology, Mass Media Use, Childrens Attitudes
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Marlatt, Rick; Sulzer, Mark A. – E-Learning and Digital Media, 2021
Set in English Language Arts, this article takes up recent trends in literacy toward investigating ontological notions of digital texts. Two teacher educators recently implemented a series of readings and activities in their methods courses designed to help preservice teachers sophisticate their conceptions of texts beyond autonomous, neutral…
Descriptors: Preservice Teachers, English Instruction, Language Arts, Computation
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Hobbs, Renee; Friesem, Yonty – E-Learning and Digital Media, 2019
A growth in the popularity of remix culture has led to the phenomenon of people creating videos that explicitly imitate or copy an original work. In order to explore the potential educational value of the remake video phenomenon, we conducted a content analysis of 93 videos that were inspired by "Love Language," a sentimental narrative…
Descriptors: Creativity, Imitation, Learning Processes, Video Technology
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Reyna, Jorge; Hanham, Jose; Meier, Peter – E-Learning and Digital Media, 2018
Being literate has traditionally meant being able to read and write using the media of the day. In the 21st century, being literate requires additional skills such as competence with digital media creation. Until recently, those who could afford and use equipment and applications to produce digital media content were typically developers and…
Descriptors: Internet, Web 2.0 Technologies, Media Literacy, Taxonomy
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Reyna, Jorge; Hanham, Jose; Meier, Peter Charles – E-Learning and Digital Media, 2018
Across a broad range of subjects in higher education institutions, students are required to complete assessment tasks that involve the production of digital artefacts. Examples include podcasts, digital stories, animations, video and blended media. To produce effective digital artefacts, one must be digitally literate. This requires a certain set…
Descriptors: Technological Literacy, Media Literacy, Multimedia Materials, Electronic Publishing
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Jenson, Jennifer; Droumeva, Milena – E-Learning and Digital Media, 2017
An ongoing challenge of 21st century learning is ensuring everyone has the requisite skills to participate in a digital, knowledge-based economy. Once an anathema to parents and teachers, digital games are increasingly at the forefront of conversations about ways to address student engagement and provoke challenges to media pedagogies. While…
Descriptors: Technological Literacy, Media Literacy, Middle School Students, Student Surveys