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Showing 1 to 15 of 46 results Save | Export
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Bhola N Acharya; Karna Rana – E-Learning and Digital Media, 2024
COVID-19 pandemic forced schools to shift from traditional to remote teaching globally. Most schools in Nepal, however, could not adopt remote teaching. Only some schools, particularly those located in urban areas initiated remote teaching after the outbreak of the pandemic in 2020. This article, thus, reports an analysis of secondary students and…
Descriptors: COVID-19, Pandemics, Electronic Learning, Distance Education
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Kundu, Arnab; Bej, Tripti; Mondal, Gourish C. – E-Learning and Digital Media, 2023
Excellent certificates are not enough to make excellent teachers rather, teaching demands constant insight, reflection, and suitable pedagogy. Determining the best pedagogical method of course delivery plagues faculty members and schools across the globe. This paper reports on an investigation and outcomes of a comparative study of three different…
Descriptors: Elementary School Students, Mathematics Instruction, In Person Learning, Online Courses
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Perifanou, Maria; Economides, Anastasios A.; Tzafilkou, Katerina – E-Learning and Digital Media, 2022
During the first months of the COVID-19 pandemic, most schools worldwide were closed and online teaching replaced face-to-face teaching. This study reports the results of a survey among 845 teachers of primary and secondary education in Greece who taught their students fully remotely during the pandemic lockdown. These Greek teachers expressed the…
Descriptors: Foreign Countries, Emergency Programs, Pandemics, COVID-19
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Karakoyun, Ferit; Basaran, Bülent – E-Learning and Digital Media, 2022
In this study, 15-year-old Turkish students' profiles of using ICT at home and at school were identified, and the extent to which these profiles were associated with their academic achievement was determined. Moreover, the study investigated the effects of the students' age of first usage of digital device and internet, their gender and their…
Descriptors: Foreign Countries, Information Technology, Computer Use, Academic Achievement
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Ilin, Vladislav – E-Learning and Digital Media, 2022
Digital technology in education has become a staple of many contemporary classrooms. Educational technology offers many benefits, including access to knowledge, mobility, multiple means of engagement, accessibility, distance learning, as well as the ability to connect in unprecedented ways. There is a growing body of research that examines digital…
Descriptors: Preferences, Learner Engagement, Electronic Learning, Educational Technology
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Calamlam, Jose Mari; Ferran, Fritz; Macabali, Lee Gerard – E-Learning and Digital Media, 2022
The COVID-19 pandemic brought an education crisis that forced schools to abruptly shift to online distance learning. Regardless of the challenges in this migration, the teaching-learning process should continue. Self-regulated learning skills are essential in learning in an online environment; hence, the study aims to explore learners' perception…
Descriptors: Research Methodology, Research Training, Online Courses, Electronic Learning
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Kundu, Arnab; Bej, Tripti – E-Learning and Digital Media, 2021
In most cases, private schools in India are considered to have sufficient ICT resources for teaching-learning in 21st century classrooms and are assumed to be leaders in technology integration in the school pedagogy in this country. This study aimed to investigate the state of ICT integration and the degree of expertise these schools have…
Descriptors: Private Schools, High School Students, Technology Integration, Information Technology
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Impedovo, Maria Antonietta; Gadille, Martine – E-Learning and Digital Media, 2021
The purpose of this study was to explore the implications of students' and teacher's creative configuration in the physical and virtual world. This analysis will be performed in a secondary school. Adopting a socio-material perspective, this paper focuses on embodiment configuration features for sense-making via new technology mediation. The…
Descriptors: Secondary School Students, Computer Simulation, Human Body, Creativity
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Thibaut, Patricia; Carvalho, Lucila – E-Learning and Digital Media, 2021
Young people are increasingly connected in a digital and globalized world, but technology-mediated interactions alone do not necessarily lead to a culture of meaningful participation and meaning making processes. Students from disadvantaged contexts are especially vulnerable to this. Drawing on the "Activity-Centred Analysis and Design"…
Descriptors: Disadvantaged Schools, Cultural Capital, Case Studies, High School Students
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Çakiroglu, Ünal; Güler, Mustafa – E-Learning and Digital Media, 2021
This study attempts to determine whether gamification can be used as a pedagogical technique to overcome the challenges in teaching statistics. A post-test quasi-experimental design was carried out in gamified and non-gamified groups in order to reveal the effect of gamification elements in cultivating students' statistical literacy skills.…
Descriptors: Numeracy, Statistics Education, Learning Activities, Game Based Learning
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Regan, Kelley; Evmenova, Anya S.; Hughes, Melissa D.; Rybicki-Newman, Maria P.; Gafurov, Boris; Mastropieri, Margo A. – E-Learning and Digital Media, 2021
Struggling writers including students with disabilities (SWD) need instructional strategies to support their ability to write independently. Integrating technology-mediated instruction to support student writing can mitigate students' challenges throughout the writing process and personalize instruction. In the present group design study, teachers…
Descriptors: Technology Uses in Education, Writing Instruction, Writing Strategies, Students with Disabilities
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Sandberg, Magnus H.; Silseth, Kenneth – E-Learning and Digital Media, 2021
Henrik Ibsen's play "Peer Gynt" digs deep into the question of what it means to be oneself. An upcoming computer game version invites players to take on the role of Peer and thereby raises new questions about identity and identification. By recording dyads of students who play an early version of the game and analysing their interaction…
Descriptors: Computer Games, Classics (Literature), Educational Games, Role Playing
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Hébert, Cristyne; Jenson, Jennifer; Terzopoulos, Tatyana – E-Learning and Digital Media, 2021
In this article, we report on a study of 32 teachers and their implementation of a digital game designed to support the human and physical geography curriculum in grades 7 and 8 in the province of Ontario, Canada. The purpose of the paper is to analyze and robustly represent the experiences of teachers who participated in the study, most of whom…
Descriptors: Foreign Countries, Access to Computers, Educational Technology, Technology Uses in Education
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Liu, Guan-Chen; Ko, Chih-Hsiang – E-Learning and Digital Media, 2021
The present study aimed at exploring the effects of integrating social media (instant messaging through Line App and Facebook) and design thinking into a vocational education course on corporate identity design in Taiwan. Corporate identity helps organizations achieve competitive advantage. This benefit is even more pronounced in Taiwan, where…
Descriptors: Social Media, Teaching Methods, Design, Comparative Education
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Miguel-Revilla, Diego; Calle-Carracedo, Mercedes; Sánchez-Agustí, María – E-Learning and Digital Media, 2021
The use of educational technology and digital learning environments in secondary education can offer multiple opportunities to go beyond the traditional approach frequently used in history education. This paper provides the result of a three-week intervention in two Spanish public schools with 86 fourth-year compulsory secondary education history…
Descriptors: Learner Engagement, History Instruction, Democracy, Electronic Learning
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