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ERIC Number: EJ1219938
Record Type: Journal
Publication Date: 2019
Pages: 13
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1040-0419
EISSN: N/A
Video Games Can Increase Creativity, but with Caveats
Blanco-Herrera, Jorge A.; Gentile, Douglas A.; Rokkum, Jeffrey N.
Creativity Research Journal, v31 n2 p119-131 2019
Although many studies have focused on aggression or visual-spatial cognition effects of video games, the problem-solving aspects have been largely ignored. This study sought to expand the existing literature on video game effects by focusing on a rarely-tested outcome: creative production. As a game with few rules and a high amount of player freedom, "Minecraft" exemplifies a game that fosters players' abilities for creative expression. This experimental study included 352 undergraduates and it compared the effect of playing "Minecraft" on creativity measures compared to watching a TV show (passive control), a driving game (game control), and playing "Minecraft" with specific instructions (an instructional control). A within-subjects analysis found a significant correlation between trait creativity and game play habits. Between-groups experimental analyses showed that players randomly assigned to play "Minecraft" without instruction demonstrated significantly higher scores on post-game creativity measures compared to those who played "Minecraft" with instructions to "be creative," those who played a driving game, or those who watched a television show. Results indicate that effects are not solely predicted by game mechanics, but also by the way the player plays.
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A