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Pham, Anh Tuan – Contemporary Educational Technology, 2023
This study aims to examine the impact of gamified learning using Quizizz on English as a second language (ESL) learners' grammar achievement. The pre-/post-test control group design was applied to research 63 English-majored freshmen. 20 multiple-choice quizzes were designed based on grammar points included in the basic grammar course over a…
Descriptors: Gamification, Educational Technology, Tests, English (Second Language)
Tran, Huong Thi Thu; Nguyen, Nga Thuy; Tang, Thuy Thi – Contemporary Educational Technology, 2023
This study investigates factors affecting teachers' intention to use the Zalo app--a social media with impressive users in Vietnam in recent years. The extended technology acceptance model (TAM) involves subjective norms (SNs) (colleagues, managers, students, and parents) and anxiety as the precursors of user attitude and intention to use as well…
Descriptors: Social Media, Intention, Foreign Countries, Teacher Attitudes
Tang, Thuy Thi; Nguyen, Thuy Nga; Tran, Huong Thi Thu – Contemporary Educational Technology, 2022
The purpose of this study is to examine factors that influence teachers' intentions to use technology in assessments using the technology acceptance model (TAM) as a framework. An online survey was utilized to collect data, and 360 teachers participated in the survey. This study used partial least squares-structural equation modelling (PLS-SEM) to…
Descriptors: Foreign Countries, Teacher Attitudes, Computer Attitudes, Technology Integration