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Hussein, Elham; Kan'an, Ashraf; Rasheed, Abeer; Alrashed, Yousef; Jdaitawi, Malek; Abas, Ahmed; Mabrouk, Sherin; Abdelmoneim, Mona – Contemporary Educational Technology, 2023
Special education settings have experienced technological innovation that have advanced the development of various skills. Gamification is increasingly used to enhance the skills of individuals with special needs. There have been some studies and limited systematic reviews of gamification in general and special needs settings in particular,…
Descriptors: Gamification, Skill Development, Special Education, Literature Reviews
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Alahmari, Muteeb; Jdaitawi, Malek Turki; Rasheed, Abeer; Abduljawad, Rania; Hussein, Elham; Alzahrani, Mohammad; Awad, Noha – Contemporary Educational Technology, 2023
Digital technology development has led to the creation of various learning options in the science education field. Technology such as gamification has been used in several science areas, uncovering diverse benefits regarding its usage. However, more research is needed to understand how gamification enhances students learning in science fields.…
Descriptors: Educational Research, Trend Analysis, Gamification, Science Education