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Ajlen, Ronit; Plummer, Benjamin; Straub, Evan; Zhu, Erping – Center for Research on Learning and Teaching, 2020
Gameful pedagogy is "an approach that takes inspiration from well-designed games to create learning environments that support student motivation" (Holman, 2018, p. 1). According to Self-Determination Theory (Ryan & Deci, 2000), students are intrinsically motivated when their basic psychological needs for autonomy (the need to make…
Descriptors: Teaching Methods, Game Based Learning, Educational Games, Student Motivation
Kusano, Stephanie M.; Wright, Mary C.; Conger, Amy J. – Center for Research on Learning and Teaching, 2016
The Transforming Learning for the Third Century (TLTC) initiative funds projects that seek to promote students' self-agency and their ability to innovate and take risks. The Provost Task Teams on Engaged Learning and Digital Instruction define this learning goal as follows: "Students must know how to observe the opportunities and capacities…
Descriptors: Self Efficacy, Innovation, College Students, Risk
Hallman, Samantha K.; Wright, Mary C.; Conger, Amy J. – Center for Research on Learning and Teaching, 2016
Students need to develop a variety of critical thinking and interpersonal skills in order to contribute successfully to today's increasingly globalized world. The Office of the Provost at the University of Michigan has implemented a plan known as Transforming Learning for a Third Century (TLTC) as part of its broader Third Century Initiative. This…
Descriptors: Critical Thinking, Creativity, Skill Development, Intercultural Communication
Kusano, Stephanie M.; Conger, Amy J.; Wright, Mary C. – Center for Research on Learning and Teaching, 2016
Students need to develop a variety of critical thinking and interpersonal skills in order to contribute successfully to today's increasingly globalized world. The Office of the Provost at the University of Michigan has implemented a plan known as Transforming Learning for a Third Century (TLTC) as part of its broader Third Century Initiative. This…
Descriptors: Thinking Skills, Interpersonal Competence, Skill Development, Creativity
Zhu, Erping; Kaplan, Matthew; Dershimer, R. Charles; Bergom, Inger – Center for Research on Learning and Teaching, 2011
Across campus, laptops and other mobile devices, such as iPads and smartphones, are appearing in greater numbers in the classroom. In a CTools survey of 1,415 U-M students conducted in Winter 2010, over 50% of respondents reported bringing their laptops to class at least once per week (USE Lab, Digital Media Commons, 2010). Many faculty see this…
Descriptors: Laptop Computers, Telecommunications, Handheld Devices, Technology Uses in Education