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Showing 1 to 15 of 19 results Save | Export
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Xiaofang Liao; Xuedi Zhang; Zhifeng Wang; Heng Luo – British Journal of Educational Technology, 2024
Formative assessment is essential for improving teaching and learning, and AI and visualization techniques provide great potential for its design and delivery. Using NLP, cognitive diagnostic and visualization techniques designed to analyse and present students' monthly exam data, we developed an AI-enabled visual report tool comprising six…
Descriptors: Artificial Intelligence, Design, Program Implementation, Formative Evaluation
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Algarni, Badriah; Lortie-Forgues, Hugues – British Journal of Educational Technology, 2023
The flipped classroom (FC) is becoming an increasingly popular teaching method in mathematics education. However, few studies have rigorously evaluated its effectiveness, and less so in countries where students' level of mathematics achievement is low. In this study, we evaluated the impact of an FC intervention in Saudi Arabia, the country with…
Descriptors: Foreign Countries, Flipped Classroom, Mathematics Instruction, Instructional Effectiveness
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Chien, Shu-Yun; Hwang, Gwo-Jen – British Journal of Educational Technology, 2022
Intracultural learning emphasises the importance of understanding one's own culture and that of foreign countries; furthermore, it involves sharing relevant opinions with people from around the world and developing an understanding and acceptance of differences. In order to immerse students in foreign countries to experience the cultures and…
Descriptors: Multicultural Education, Computer Simulation, Computer Uses in Education, Learner Engagement
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Cheng, Meng-Tzu; Huang, Wei-Yu; Hsu, Mei-En – British Journal of Educational Technology, 2020
Game-based learning environments typically elicit a variety of emotions; however, the influence of emotions on game-based learning is basically underemphasized. This study sought to investigate how emotions are related to science learning in a gaming context. "Humunology," an educational game for learning about the human immune system,…
Descriptors: Psychological Patterns, Outcomes of Education, Science Instruction, Game Based Learning
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Barsom, E. Z.; Duijm, R. D.; Dusseljee-Peute, L. W. P.; Landman-van der Boom, E. B.; van Lieshout, E. J.; Jaspers, M. W.; Schijven, M. P. – British Journal of Educational Technology, 2020
Cardiopulmonary resuscitation (CPR) is a lifesaving emergency procedure. To increase survival rates, it is recommended to increase the number of high school students who know how to perform CPR. We have developed an immersive "Virtual Reality (VR) Resuscitation Training" to train the theoretical knowledge of CPR in which trainees must…
Descriptors: First Aid, Training Methods, High School Students, Computer Simulation
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Wang, Liyan; Chiang, Feng-Kuang – British Journal of Educational Technology, 2020
Science, technology, engineering, and mathematics (STEM) education has become an international priority. STEM education provides students with interdisciplinary knowledge and promotes the cultivation of high-level skills. However, STEM training opportunities for teachers are rare, which results in fewer opportunities for primary and secondary…
Descriptors: Technology Integration, Engineering Education, Methods, STEM Education
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Huang, Hsiu-Ling; Hwang, Gwo-Jen; Chang, Ching-Yi – British Journal of Educational Technology, 2020
In language education, the development of writing capability is an important and challenging teaching objective. Writing performance is related not only with students' comprehension and expression of texts, but also their experience and perceptions of the contexts. Descriptive article writing is a basic writing activity; the content includes…
Descriptors: Writing Skills, Writing Processes, Video Technology, Computer Simulation
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Wijnker, Winnifred; Bakker, Arthur; van Gog, Tamara; Drijvers, Paul – British Journal of Educational Technology, 2019
Teachers are increasingly using video in their lessons, with various aims (eg, to raise students' levels of conceptual knowledge or interest). Videos that can be used for educational purposes are numerous, ranging from instruction videos to fiction films. Such videos have different characteristics, for example regarding the amount and structure of…
Descriptors: Video Technology, Instructional Films, Instructional Effectiveness, Science Teachers
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Zhai, Xiaoming; Zhang, Meilan; Li, Min; Zhang, Xuejie – British Journal of Educational Technology, 2019
Mobile technology has been increasingly adopted in science education. We generally assume that more innovative use of mobile technology leads to a greater learning outcome. Yet, there is a lack of empirical research to support this assumption. To fill in the gap, we drew upon data from 803 high school students who had used mobile devices for five…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
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Wolski, Robert; Jagodzinski, Piotr – British Journal of Educational Technology, 2019
The rapid development of information and communication technologies has enabled the development of interfaces, which allow the recognition of the gestures and movements of the user. These interfaces, due to their affordable prices, are available to a wide range of users. They are called natural user interfaces (NUI). NUI are commonly used in game…
Descriptors: Chemistry, Science Instruction, Computer Simulation, Computer Software
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Tse, Wai S.; Choi, Lai Y. A.; Tang, Wing S. – British Journal of Educational Technology, 2019
Video-based flipped class instruction can strengthen the learning motivation of students. The effectiveness of flipped class instruction on teaching effectiveness and subject satisfaction has been evaluated previously. The present study aims to examine the impact of two aspects of subject reading motivation. A total of 100 secondary school…
Descriptors: Video Technology, Blended Learning, Reading Motivation, Instructional Effectiveness
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Denham, André R. – British Journal of Educational Technology, 2019
Currently there are few pedagogical models available for mathematics teachers who are interested in digital game-based learning. The Play Curricular-activity Reflection and Discussion (PCaRD) model attempts to address this, but lacks the needed exploratory research on its implementation within formal mathematics classrooms. Through the use of…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Computer Games
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Cho, Young Hoan; Lim, Kenneth Y. T. – British Journal of Educational Technology, 2017
Virtual worlds have affordances to enhance collaborative learning in authentic contexts. Despite the potential of collaborative learning with a virtual world, few studies investigated whether it is more effective in student achievements than teacher-directed instruction. This study investigated the effectiveness of collaborative problem solving…
Descriptors: Cooperative Learning, Electronic Learning, Affordances, Academic Achievement
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Hsia, Lu-Ho; Huang, Iwen; Hwang, Gwo-Jen – British Journal of Educational Technology, 2016
In this paper, a web-based peer-assessment approach is proposed for conducting performing arts activities. A peer-assessment system was implemented and applied to a junior high school performing arts course to evaluate the effectiveness of the proposed approach. A total of 163 junior high students were assigned to an experimental group and a…
Descriptors: Self Efficacy, Control Groups, Correlation, Theater Arts
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Harnisch, Henriette; Taylor-Murison, Lou – British Journal of Educational Technology, 2012
This paper tackles two issues which are closely related: transition from pre-entry learning to studying at university and the role blended learning strategies might have in supporting this transition. It draws on the pilot delivery of two credit-bearing modules which were delivered in two pre-entry institutions. The modules followed two different…
Descriptors: Foreign Countries, Transitional Programs, College School Cooperation, Barriers
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