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Chen, Chih-Ming; Chen, Pei-Chun – British Journal of Educational Technology, 2023
Online discussion is one of the frequently used learning activities in an e-learning process. Learners can exchange opinions and thoughts with their peers through online discussion, stimulate their different viewpoints on the discussion topics, and enhance the learning effectiveness of e-learning. However, most learners mainly take an effort on…
Descriptors: Game Based Learning, Computer Mediated Communication, Comparative Analysis, Foreign Countries
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Hwang, Gwo-Jen; Yang, Chin-Lan; Chou, Kuei-Ru; Chang, Ching-Yi – British Journal of Educational Technology, 2022
Educators have indicated the need to foster students' ability to solve problems by acquiring up-to-date knowledge as well as promoting their competences for making decisions from diverse perspectives based on the acquired knowledge. Traditional courses mainly use lecture-based instruction without providing sufficient opportunities for students to…
Descriptors: Teaching Methods, Problem Solving, Decision Making, Critical Thinking
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Yang, Yuqin; Chen, Qianqian; Yu, Yawen; Feng, Xueqi; van Aalst, Jan – British Journal of Educational Technology, 2020
We examined the facilitation of shared epistemic agency through a knowledge-building (KB) design that included analytics-supported collective reflective assessment (AsCRA). Forty undergraduate students taking a Liberal Studies course at a university in central China used the promising ideas tool and the knowledge building discourse explorer to…
Descriptors: Epistemology, Reflection, Undergraduate Students, Student Evaluation
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Fanfarelli, Joey R. – British Journal of Educational Technology, 2020
The literature reflects a shortage of empirical research on educational game design. This paper presents the results from a randomized controlled study on the impact of narrative and digital badging on learning and engagement in an educational game that teaches basic brain structure and function to undergraduate psychology students. Participants…
Descriptors: Educational Games, Fantasy, Learner Engagement, Comparative Analysis
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Chen, Pei-Ying; Hwang, Gwo-Jen – British Journal of Educational Technology, 2019
Flipped classrooms have been recognized as a potential approach that enables students to have flexible time to learn before the class as well as more opportunities to apply knowledge and to interact with peers and the teacher in the class. On the other hand, researchers have pointed out the challenge of engaging students in self-regulated learning…
Descriptors: Blended Learning, Academic Achievement, Metacognition, Foreign Countries
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Kaliisa, Rogers; Palmer, Edward; Miller, Julia – British Journal of Educational Technology, 2019
The purpose of this paper is to compare and contrast characteristics of use and adoption of mobile learning in higher education in developed and developing countries. A comparative case study based on a survey questionnaire was conducted with 189 students (undergraduate and postgraduate) from Makerere University in Uganda and the University of…
Descriptors: Foreign Countries, Electronic Learning, Higher Education, Comparative Analysis
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Casquero, Oskar; Ovelar, Ramón; Romo, Jesús; Benito, Manuel – British Journal of Educational Technology, 2015
An interesting aspect in the current literature about learning networks is the shift of focus from the understanding of the "whole network" of a course to the examination of the "personal networks" of individual students. This line of research is relatively new, based on small-scale studies and diverse analysis techniques,…
Descriptors: Networks, High Achievement, Low Achievement, Comparative Analysis
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Inan, Fethi A.; Crooks, Steven M.; Cheon, Jongpil; Ari, Fatih; Flores, Raymond; Kurucay, Murat; Paniukov, Dmitrii – British Journal of Educational Technology, 2015
The purpose of this study was to explore the effects of modality on learning from multimedia instruction. This study utilized a factorial between-subject design to examine the effects of modality on student learning outcomes, study patterns and mental effort. An interactive computer-presented diagram was developed to teach the places of…
Descriptors: Computer Assisted Instruction, Multimedia Instruction, Articulation (Speech), Undergraduate Students
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Arpaci, Ibrahim – British Journal of Educational Technology, 2015
The objective of this paper is to understand the impact of cultural differences on mobile learning adoption through identifying key adoption characteristics in Canada and Turkey, which have markedly different cultural backgrounds. A multi-group analysis was employed to test the hypothesised relationships based on the data collected by means of…
Descriptors: Foreign Countries, Cultural Differences, Telecommunications, Handheld Devices
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Giacumo, Lisa A.; Savenye, Wilhelmina; Smith, Nichole – British Journal of Educational Technology, 2013
Over the past 20 years, researchers have begun to examine data from asynchronous computer-mediated student discussions in courses. Some results have shown students to demonstrate lower or mid-level thinking skills, while others suggest students routinely demonstrate higher-order thinking skills. The authors investigated the relationship between…
Descriptors: Thinking Skills, Asynchronous Communication, Computer Mediated Communication, Academic Achievement
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Kazlauskas, Alanah; Robinson, Kathy – British Journal of Educational Technology, 2012
Twenty-first century students are expected to utilise emerging technologies such as lecture podcasts as learning tools. This research explored the uptake of podcasts by undergraduate students enrolled in two very different cognitively challenging subjects in the second year of the nursing programme and in the first year of a business programme.…
Descriptors: Electronic Learning, Undergraduate Students, Internet, Lecture Method
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Loke, Swee-Kin; Tordoff, June; Winikoff, Michael; McDonald, Jenny; Vlugter, Peter; Duffull, Stephen – British Journal of Educational Technology, 2011
Several scholars contend that learning with computer games and simulations results in students thinking more like professionals. Bearing this goal in mind, we investigated how a group of pharmacy students learnt with an in-house developed computer simulation, SimPharm. Adopting situated cognition as our theoretical lens, we conducted a case study…
Descriptors: Feedback (Response), Undergraduate Students, Pharmacy, Interviews