NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20242
Since 20235
Since 2020 (last 5 years)12
Since 2015 (last 10 years)25
Since 2005 (last 20 years)46
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 46 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lo-An Liu; Gwo-Jen Hwang – British Journal of Educational Technology, 2024
Learning with digital games has gained considerable popularity. While digital game-based learning has the potential to improve learners' language learning achievement, engagement and motivation, there still exists a gap when it comes to providing effective feedback to learners within these games. Conventional digital games generally provide…
Descriptors: Metalinguistics, Error Correction, English (Second Language), Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Seunghee Jin – British Journal of Educational Technology, 2024
This study introduces an innovative approach to improving speaking proficiency among Korean EFL learners through the use of vlogs, further evaluating their impact on learners' foreign language speaking anxiety (FLSA) and willingness to communicate (WTC). In this semester-long experiment, 49 university students were divided into an experimental…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Video Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Chu, Shih-Ting; Hwang, Gwo-Jen; Chien, Shu-Yun; Chang, Shao-Chen – British Journal of Educational Technology, 2023
In recent years, several studies have reported the potential of employing digital games in EFL (English as Foreign Language) courses to promote students' learning motivation. However, scholars have pointed out that students generally lack self-learning ability, which is the key to the success of learning a foreign language. Therefore, it is…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Games
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Chih-Ming; Chen, Pei-Chun – British Journal of Educational Technology, 2023
Online discussion is one of the frequently used learning activities in an e-learning process. Learners can exchange opinions and thoughts with their peers through online discussion, stimulate their different viewpoints on the discussion topics, and enhance the learning effectiveness of e-learning. However, most learners mainly take an effort on…
Descriptors: Game Based Learning, Computer Mediated Communication, Comparative Analysis, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Giuffrida, Iria; Hall, Alex – British Journal of Educational Technology, 2023
Technology integration in higher education (HE) has brought immense innovation. While research is investigating the benefits of leveraging, through learning analytics, the data created by the greater presence of technology in HE, it is also analysing the privacy implications of vast universes of data now at the fingertips of HE administrators.…
Descriptors: Technology Integration, College Students, Privacy, Educational Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Qiao, Shen; Yeung, Susanna Siu-sze; Shen, Xiaoai; Chu, Samuel Kai Wah – British Journal of Educational Technology, 2022
Purpose: Morphological awareness (MA), the ability to reflect on and manipulate the smallest language units within a word, has been identified as an essential metalinguistic awareness to predict literacy development. In this study, we examine whether an online gamified English MA programme is more effective than physical face-to-face instruction…
Descriptors: Morphology (Languages), Metalinguistics, Literacy, Prediction
Peer reviewed Peer reviewed
Direct linkDirect link
Hwang, Gwo-Jen; Yang, Chin-Lan; Chou, Kuei-Ru; Chang, Ching-Yi – British Journal of Educational Technology, 2022
Educators have indicated the need to foster students' ability to solve problems by acquiring up-to-date knowledge as well as promoting their competences for making decisions from diverse perspectives based on the acquired knowledge. Traditional courses mainly use lecture-based instruction without providing sufficient opportunities for students to…
Descriptors: Teaching Methods, Problem Solving, Decision Making, Critical Thinking
Peer reviewed Peer reviewed
Direct linkDirect link
Ben-Yehudah, Gal; Eshet-Alkalai, Yoram – British Journal of Educational Technology, 2021
The use of digital environments for both learning and assessment is becoming prevalent. This often leads to incongruent situations, in which the study medium (eg, printed textbook) is different from the testing medium (eg, online multiple-choice exams). Despite some evidence that incongruent study-test situations are associated with inferior…
Descriptors: Reading Comprehension, Reading Tests, Test Format, Computer Assisted Testing
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Lingyun; Li, Shan; Poitras, Eric G.; Lajoie, Susanne P. – British Journal of Educational Technology, 2021
Past research shows that both teachers' technological pedagogical content knowledge (TPACK) and their engagement in metacognitive activities are essential to technology integration in the classroom. However, the interplay between teachers' TPACK ability and their metacognitive skills is still underexplored, especially in the context of developing…
Descriptors: Metacognition, Teaching Methods, Technology Integration, Technological Literacy
Peer reviewed Peer reviewed
Direct linkDirect link
Yang, Yuqin; Chen, Qianqian; Yu, Yawen; Feng, Xueqi; van Aalst, Jan – British Journal of Educational Technology, 2020
We examined the facilitation of shared epistemic agency through a knowledge-building (KB) design that included analytics-supported collective reflective assessment (AsCRA). Forty undergraduate students taking a Liberal Studies course at a university in central China used the promising ideas tool and the knowledge building discourse explorer to…
Descriptors: Epistemology, Reflection, Undergraduate Students, Student Evaluation
Peer reviewed Peer reviewed
Direct linkDirect link
Fanfarelli, Joey R. – British Journal of Educational Technology, 2020
The literature reflects a shortage of empirical research on educational game design. This paper presents the results from a randomized controlled study on the impact of narrative and digital badging on learning and engagement in an educational game that teaches basic brain structure and function to undergraduate psychology students. Participants…
Descriptors: Educational Games, Fantasy, Learner Engagement, Comparative Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Altmeyer, Kristin; Kapp, Sebastian; Thees, Michael; Malone, Sarah; Kuhn, Jochen; Brünken, Roland – British Journal of Educational Technology, 2020
Learning with hands-on experiments can be supported by providing essential information virtually during lab work. Augmented reality (AR) appears especially suitable for presenting information during experimentation, as it can be used to integrate both physical and virtual lab work. Virtual information can be displayed in close spatial proximity to…
Descriptors: Concept Formation, Scientific Concepts, Pretests Posttests, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
He, Tao; Li, Shihua – British Journal of Educational Technology, 2019
The objective of this paper is to investigate the effects of digital competence and technology expectancy and how they interact with cultural differences on digital informal learning (DIL) of university students have different cultural backgrounds. Empirical data collected from a survey conducted both in China and Belgium, the total sample…
Descriptors: Cultural Differences, Technological Literacy, College Students, Cultural Background
Peer reviewed Peer reviewed
Direct linkDirect link
Redmond, Petrea; Peled, Yehuda – British Journal of Educational Technology, 2019
The ubiquitous nature of technology in the world has not yet translated into the ubiquitous use of technology to transform learning and teaching. Teachers lack the confidence and competence to integrate technology across a broad range of tools within a range of contexts. Technological pedagogical content knowledge (TPACK) has become a common…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Gender Differences, Secondary School Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Pei-Ying; Hwang, Gwo-Jen – British Journal of Educational Technology, 2019
Flipped classrooms have been recognized as a potential approach that enables students to have flexible time to learn before the class as well as more opportunities to apply knowledge and to interact with peers and the teacher in the class. On the other hand, researchers have pointed out the challenge of engaging students in self-regulated learning…
Descriptors: Blended Learning, Academic Achievement, Metacognition, Foreign Countries
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4