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Miller, Mev, Ed.; King, Kathleen P., Ed. – IAP - Information Age Publishing, Inc., 2011
Women's lives are often written on their bodies. Yet very little is made of the impacts of embodiment for women in literacy education, both learners and professionals. This volume presents the writings of 26 contributors--teachers, students, and administrators--who examine the rich terrain of personal and professional experiences related to whole…
Descriptors: Females, Literacy Education, Adult Education, Lifelong Learning
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games