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Black-Rotchin, Sivan; Cardoso, Walcir – Research-publishing.net, 2022
This paper introduces "FineTune," a mobile application currently in development that features a gamified version of High Variability Phonetic Training (HVPT). The aims of this paper are twofold: (1) to outline the theoretical motivation for the app's features, which includes a discussion of HVPT, gamification, and Self-Determination…
Descriptors: Computer Software, Self Determination, Telecommunications, Handheld Devices
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Moussalli, Souheila; Cardoso, Walcir – Research-publishing.net, 2021
This study investigates an Intelligent Personal Assistant's (IPA) ability to assist English as a Second Language (ESL) learners in developing their phonological awareness, perception, and production of the allomorphy in regular past tense marking in English (e.g. talk[t], play[d] and add[?d]). The study addresses the following questions: Can the…
Descriptors: Technology Uses in Education, Artificial Intelligence, Second Language Learning, Pronunciation Instruction
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Chung, Rhonda; Cardoso, Walcir – Research-publishing.net, 2022
This study reports on the development of "Parlure Games" and explores its pedagogical affordances. "Parlure Games" is a multi-dialectal listening and decolonial conversation tool created to address the absence of variable speech (including speech markers associated with native speaker status, regional dialect, age, and race)…
Descriptors: Computer Assisted Instruction, Second Language Learning, French, Adult Students
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Kleanthous, Angela; Cardoso, Walcir – Research-publishing.net, 2016
There has been a growing interest in incorporating social media in education and in language teaching in general. From a pedagogical perspective, as mentioned in Kleanthous (2016), blogs (or weblogs) appear to be effective in enhancing writing and/or reading skills, as their interactive platforms enable learners to exchange comments and offer…
Descriptors: Social Media, Technology Uses in Education, Educational Technology, Cooperative Learning
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Sénécal, Anna-Marie; Mezzaluna, Vanessa; Cardoso, Walcir – Research-publishing.net, 2018
This study explored the effects of learner response systems (clickers) on the development of vocabulary knowledge in English (L2). Sixty-one Grade 8 learners divided in two groups participated in the experiment, which followed a pretest-posttest-delayed posttest research design. While the experimental group received a clicker-based treatment via…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Vocabulary Development
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Cardoso, Walcir; Waddington, David; Kiforo, Enos; Sénécal, Anne-Marie – Research-publishing.net, 2019
This study examined whether the pedagogical use of Spaceteam ESL (English as a Second Language), a digital "shouting" game, could contribute to the development of Oral Reading Fluency (ORF) among 71 English students in secondary schools in Mombasa, Kenya. Following a mixed-methods approach for data collection and analysis, we pre- and…
Descriptors: Oral Reading, Reading Fluency, Reading Instruction, Second Language Instruction
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Khademi, Hamidreza; Cardoso, Walcir – Research-publishing.net, 2022
This article, based on Khademi's (2021) Master's thesis, examines the use of Google Translate (GT) and its speech capabilities, Text-to-Speech Synthesis (TTS) and Automatic Speech Recognition (ASR), in helping L2 learners acquire the pronunciation of English past -ed allomorphy (/t/, /d/, /id/) in a semi-autonomous context, considering three…
Descriptors: Second Language Learning, Second Language Instruction, Translation, Computer Software
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Grimshaw, Jennica; Cardoso, Walcir; Waddington, David – Research-publishing.net, 2016
This study examines the development of oral fluency in a Computer-Mediated Communication (CMC) environment that uses a "shouting" digital game as a pedagogical tool: Spaceteam ESL4. Spaceteam ESL is a game for mobile devices that involves time-sensitive aural exchanges among players (English learners), with great potential to promote…
Descriptors: Second Language Instruction, Teaching Methods, Computer Assisted Instruction, Computer Games
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Rueb, Avery; Cardoso, Walcir; Grimshaw, Jennica – Research-publishing.net, 2018
"Prêt à Négocier" (PàN) is an interactive digital information gap game designed to help French students improve their interaction skills. In this study, we examined the effects of its use on improving French learners' vocabulary. Following a pretest/posttest design, we compared the development of 20 French words between an experimental…
Descriptors: Second Language Learning, Second Language Instruction, French, Vocabulary Development
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de Araújo Gomes, Almir Anacleto; Cardoso, Walcir; de Lucena, Rubens Marques – Research-publishing.net, 2018
Text-To-Speech synthesizers (TTS) have raised the interest of researchers and teachers for their ability to enhance foreign/second language (L2) learning, particularly with regards to the development of pronunciation skills (Liakin, Cardoso, & Liakina, 2017). Despite some optimistic results, there are no studies that investigate TTS's…
Descriptors: Assistive Technology, Audio Equipment, Technology Uses in Education, Second Language Learning
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Cardoso, Walcir; Grimshaw, Jennica; Waddington, David – Research-publishing.net, 2015
Digital gaming in education is an area that has been rapidly expanding in popularity and is gradually being applied to second language (L2) contexts (Godwin-Jones, 2014). Mobile gaming in particular offers the benefits of digital gaming while also offering the portability and accessibility of mobile devices (Ogata & Yana, 2003; Stockwell,…
Descriptors: Educational Games, Video Games, Telecommunications, Handheld Devices
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Sénécal, Anne-Marie; Cardoso, Walcir – Research-publishing.net, 2021
This study examined the acquisition of L2 English vocabulary with clickers, focusing on the role of individual differences. Following a pretest-posttest design, we measured perception and performance among 61 English learners who took part in a vocabulary acquisition treatment, in which they answered Multiple Choice Questions (MCQs) via clickers…
Descriptors: Individual Differences, Vocabulary Development, Scores, Second Language Learning