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Iserte, Sergio; Tomas, Vicente R.; Perez, Miguel; Castillo, Maribel; Boronat, Pablo; Garcia, Luis A. – IEEE Transactions on Education, 2023
Team project-based learning (TPBL) combines two learning techniques: 1) project-based learning (PBL) and 2) teamwork. This combination leverages the learning outcomes of both methods and places students in a real work situation where they must develop and solve a real project while working as a team. TPBL has been used in two advanced database…
Descriptors: Cooperative Learning, Student Projects, Active Learning, Teamwork
Ferrell, Barbara G. – 1985
Sixth-grade middle school students (N=91) in four mathematics classes served as subjects in a study designed to: (1) determine if the use of computers as an integral part of instruction would increase mathematics achievement; and (2) explore the impact of computers as an integral part of instruction on other factors (such as student attitudes,…
Descriptors: Attendance, Attitude Change, Computer Assisted Instruction, Elementary School Mathematics
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Taheri, Pooya; Robbins, Philip; Maalej, Sirine – Education Sciences, 2020
Langara College, as one of the leading undergraduate institutions in the province of British Columbia (BC), offers the "Applied Science for Engineering" two-year diploma program as well as the "Engineering Transfer" two-semester certificate program. Three project-based courses are offered as part of the two-year diploma program…
Descriptors: Engineering Education, Student Projects, Teaching Methods, Active Learning
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Francisco, Virginia; Moreno-Ger, Pablo; Hervas, Raquel – IEEE Transactions on Learning Technologies, 2022
Making students become intrinsically motivated to participate in daily class activities is an open challenge that has been addressed in different ways. In this article, we evaluate the impact of an educational innovation project, named TrivialCV, in terms of student motivation, engagement, and learning outcomes. We analyze the impact of two types…
Descriptors: Competition, Student Participation, Educational Innovation, Teamwork
Project Tomorrow, 2018
A key finding from the Speak Up Research Project findings is the increasing use of digital content, tools, and resources in the classroom to level the in-school playing field and empower the acquisition of those new skills by all students. Significant within this environment today is a seemingly universal agreement about the value of students…
Descriptors: Educational Technology, Technology Uses in Education, Coding, Programming
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Roets, Rinette – Journal of End User Computing, 1995
Examines some of the effects of the Computer Society of South Africa's computer literacy training projects for educationally disadvantaged students, and explores the need for future research in this area. Motivation, expectations, and student attitudes are discussed. (JKP)
Descriptors: Computer Attitudes, Computer Literacy, Computer Uses in Education, Educational Experiments
Freer, David – Programmed Learning and Educational Technology, 1986
A project at the University of Witwatersrand examined the implications of introducing a centrally controlled system of computer-based learning in which 13 university departments utilized PLATO to supplement teaching programs and encourage computer literacy. Department project descriptions and project evaluations (which reported positive student…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Managed Instruction, Departments
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Ronen, Miky; And Others – Journal of Computers in Mathematics and Science Teaching, 1992
Describes a project aimed at examining the problems involved in a large scale integration of computerized simulations into the present structure of physics teaching in Israeli high schools. Assessment by students, teachers, and the project team indicated general satisfaction with the project. Discusses difficulties of implementing computer-based…
Descriptors: Computer Assisted Instruction, Computer Science Education, Computer Simulation, Courseware
Gershman, Janis; Sakamoto, Evannah – Educational Technology, 1981
Discusses a project to create and evaluate computer-assisted instruction (CAI) sequences for intermediate mathematics and a parallel project to produce and validate test items suitable for inclusion in the Ontario Assessment Instrument Pool (OAIP). Evaluation of the CAI project indicated positive effects on student achievement and attitudes. Four…
Descriptors: Academic Achievement, Computer Assisted Instruction, Elementary Secondary Education, Foreign Countries
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Popescu, Elvira; Badea, Gabriel – Educational Technology & Society, 2020
The Community of Inquiry (CoI) framework has been widely used in blended and online educational research, more recently being applied also to social media settings. This paper explores the learning community created in such a social media-based educational environment, using an extended version of CoI, which includes four components: cognitive…
Descriptors: Communities of Practice, Active Learning, Inquiry, Social Media
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Adnanes, M.; Ronning, W. M. – Journal of Computer Assisted Learning, 1998
Presents an evaluation of SIRNET (Schools in a Regional Network), a project on the use of computer networks in education carried out in five secondary schools in Norway. Highlights include satisfaction with the learning environment; cooperation and help-seeking; basic conditions for a distributed model; and criteria for quality in connecting…
Descriptors: Active Learning, Computer Networks, Computer Uses in Education, Cooperative Learning
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Reha, Mark; Fai, Victoria – Journal of Instructional Research, 2021
Students are pressed for time, struggle to manage their time, and often do not have the training and tools to help them out. Are there some cost-effective tools that could be used by both faculty and students to help solve this problem? This paper documents the results of analyzing one such tool that could be used in the classroom to help students…
Descriptors: Program Administration, Computer Software, Educational Technology, Student Projects
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Shivener, Rich; Da Silva, Jessica Oliveira; Rahman, Anika – Composition Forum, 2022
In this essay, we argue that Twitch is an incredible platform for cultivating discourse-based interviews (DBIs) and has yet to be addressed in DBI research involving digital tools. To demonstrate that argument, we detail the methods behind collaborative research project between two undergraduates and a faculty studying game developers on the…
Descriptors: Discourse Analysis, Interviews, Computer Software, Barriers
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Chaudhuri, Tushar; Lopez-Ozieblo, Renia; Martinez, Valérie – SpringerBriefs in Education, 2022
This book reports on and analyses the Integrated Language Learning & Social Awareness Project, a unique project in the field of Foreign Language Learning and Telecollaboration till now in the world. It takes the existing research on telecollaborative learning, content and language integrated learning and e-learning and combines them into one…
Descriptors: Second Language Learning, Second Language Instruction, Interpersonal Competence, Metacognition
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Crowder, R. M.; Zauner, K.-P. – IEEE Transactions on Education, 2013
The design of any robotic system requires input from engineers from a variety of technical fields. This paper describes a project-based module, "Biologically-Inspired Robotics," that is offered to Electronics and Computer Science students at the University of Southampton, U.K. The overall objective of the module is for student groups to…
Descriptors: Robotics, Engineering Education, Computer Science Education, Biology
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