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Education Consolidation…1
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Hartley, Jackie; Hobbs, Laura; Stevens, Carly – Natural Sciences Education, 2023
Science Hunters is an established outreach program using the computer game Minecraft to engage children in science. Before the pandemic, Science Hunters regularly delivered sessions in schools but ceased delivering face-to-face sessions during the COVID-19 pandemic. Online remote delivery was trialed in eight schools, with 201 children of age 9-11…
Descriptors: Elementary School Students, Elementary School Teachers, Teacher Aides, Pandemics
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Hüttel, Hans; Gnaur, Dorina – Journal of Problem Based Learning in Higher Education, 2017
Danish PBL-based higher education institutions espouse the qualities of problem-based projects but actual practice shows a somewhat different picture. The predominant use of project catalogues and the formal requirements imposed by accreditation inhibit central intentions behind problem-based project work and there is now a danger of employing the…
Descriptors: Problem Based Learning, Higher Education, Student Projects, Computer Science Education
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Zhan, Wei; Porter, Jay R.; Morgan, Joseph A. – IEEE Transactions on Education, 2014
This paper discusses the design and implementation of laboratories and course projects using LabVIEW in an instrumentation course. The pedagogical challenge is to enhance students' learning of digital communication using LabVIEW. LabVIEW was extensively used in the laboratory sessions, which better prepared students for the course projects. Two…
Descriptors: Experiential Learning, Virtual Classrooms, Courseware, Database Management Systems
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Johnson, Terry R.; Geller, Daniel M. – Evaluation Review, 1992
The results of a computer-assisted instruction (CAI) project at 10 Job Corps centers nationwide with 5,379 trainees indicate that effects of CAI after about 60 hours of classroom instruction are small and achievement gains are not significantly different from those of students taught conventionally. CAI may help motivate students. (SLD)
Descriptors: Academic Achievement, Adult Education, Comparative Analysis, Computer Assisted Instruction
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Lebow, David G.; Wager, Walter W. – Canadian Journal of Educational Communication, 1994
Discusses the implications of authentic activity as a model of learning, particularly in the design of computer-based simulations and project-based learning activities. Addresses the characteristics of problem-solving situations, educational simulations, and authentic learning activities; and identifies key guidelines in the design and development…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Development, Experiential Learning
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Rye, James; Landenberger, Rick; Warner, Timothy A. – Journal of Science Education and Technology, 2013
The concept map tool set forth by Novak and colleagues is underutilized in education. A meta-analysis has encouraged teachers to make extensive use of concept mapping, and researchers have advocated computer-based concept mapping applications that exploit hyperlink technology. Through an NSF sponsored geosciences education grant, middle and…
Descriptors: Technology Integration, Access to Computers, Educational Technology, Active Learning
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Michalak, Krzysztof – Teaching English with Technology, 2015
This paper aims at describing the way in which online translation platforms can facilitate the process of training translators. "Zooniverse," a website hosting a variety of citizen science projects in which everyone can take part, was used as an example of such a concept. The first section of this paper is focused on the history, idea…
Descriptors: Translation, Computational Linguistics, Computer Software, Web Sites
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Kamboj, Pooja; Singh, Sushil Kumar – Interchange: A Quarterly Review of Education, 2015
Effective teaching in schools requires flexibility, energy and commitment. Successful teaching also requires that teachers are able to address learner's needs and understand the variations in learner's styles and approaches. Teachers can accomplish these requirements while creating an optimal teaching-learning environment by utilizing a variety of…
Descriptors: Teacher Effectiveness, Instructional Effectiveness, Educational Strategies, Cognitive Style
Morocco, Catherine Cobb; And Others – 1989
This report describes a federally funded project to study integration of computers into the writing instruction of classroom teachers, and evaluates the impact of a computer-supported writing program on instruction, on the writing process, and on products of normally achieving and learning-disabled (LD) students. The study compared the impact of a…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Instructional Effectiveness, Integrated Activities
Steiner, N.; Sidhu, T. K.; Frenette, E. C.; Mitchell, K.; Perrin, E. C. – Society for Research on Educational Effectiveness, 2011
Clinically significant attention problems among children present a significant obstacle to increasing student achievement. Computer-based attention training holds great promise as a way for schools to address this problem. The aim of this project is to evaluate the efficacy of two computer-based attention training systems in schools. One program…
Descriptors: Attention Deficit Hyperactivity Disorder, Computer Assisted Instruction, Attention, Behavior Modification
Boone, Randall; Higgins, Kyle – 1990
This report presents information on the second year of a 3-year project to develop hypertext computer study guides and to study their use by secondary students, including remedial students and those with learning disabilities. The first section provides an introduction to hypertext, what it is, how it is structured, and how it compares with…
Descriptors: Computer Assisted Instruction, Computer Software, Educational Media, High Schools
Anastasio, Ernest J.; Wilder, Gita Z. – 1984
This paper discusses the effects of the instructional use of computers and projects possibilities for their home use. Following a brief introduction, exemplar studies of two computer assisted instruction programs--TICCIT and PLATO--are described. The TICCIT study contrasted the performance of over 5,000 community college students in classes taught…
Descriptors: Academic Achievement, Access to Education, Attitude Measures, Computer Assisted Instruction
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Bliemel, Michael; Ali-Hassan, Hossam – Journal of Information Systems Education, 2014
For several years, we used Intel's flash-based game "IT Manager 3: Unseen Forces" as an experiential learning tool, where students had to act as a manager making real-time prioritization decisions about repairing computer problems, training and upgrading systems with better technologies as well as managing increasing numbers of technical…
Descriptors: Experiential Learning, Educational Games, Management Information Systems, Computer Science Education
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Jacobs, Joanne – Education Next, 2014
This article describes an Oakland Unified schools program of "blended learning" that is designed to reach students who are academically all over the map. Blended learning combines brick-and-mortar schooling with online education "with some element of student control over time, place, path, and/or pace" of learning. The program…
Descriptors: Blended Learning, Educational Technology, Computer Uses in Education, Discussion (Teaching Technique)
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Ward, Martin J.; Kester, Donald; Kouzekanani, Kamiar – Journal of Education for Students Placed at Risk, 2009
This research examined the impact of preservice teachers delivering individualized instruction of basic computer skills to at-risk, ethnic minority alternative high school students in an urban school district in South Texas. The alternative high school students' achievement of computer skills, motivation to use computers, and self-efficacy as…
Descriptors: Preservice Teachers, Urban Schools, Achievement Gains, Computer Literacy
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