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Inceoglu, Mustafa M. – IEEE Transactions on Education, 2010
Outreach, as defined by Wikipedia, is an effort by an organization or group to connect its ideas or practices to the efforts of other organizations, groups, specific audiences, or the general public. This paper describes a computer engineering outreach project of the Department of Computer Engineering at Ege University, Izmir, Turkey, to a local…
Descriptors: Foreign Countries, Elementary School Students, Outreach Programs, Engineering Education
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Iserte, Sergio; Tomas, Vicente R.; Perez, Miguel; Castillo, Maribel; Boronat, Pablo; Garcia, Luis A. – IEEE Transactions on Education, 2023
Team project-based learning (TPBL) combines two learning techniques: 1) project-based learning (PBL) and 2) teamwork. This combination leverages the learning outcomes of both methods and places students in a real work situation where they must develop and solve a real project while working as a team. TPBL has been used in two advanced database…
Descriptors: Cooperative Learning, Student Projects, Active Learning, Teamwork
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Silva, Sandro Leandro M. da; Costa, Marly G. F.; Costa Filho, Cicero F. F. – IEEE Transactions on Education, 2022
Contribution: This work evaluates the role of the complementary training programs (CTPs) offered by the Center for Research and Development in Electronic and Information Technology (CETELI), from the Federal University of Amazonas, Brazil. This analysis highlights the relevant role of the CTP, carried out by CETELI, in supporting students in the…
Descriptors: Foreign Countries, Training, Engineering Education, Undergraduate Students
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Pereira, Juanan; Diaz, Oscar – IEEE Transactions on Education, 2022
Contribution: Instructors are leveraging open-source software (OSS) as a way to experience authentic examples of software problems with their students. Recommender engines might assist students in selecting the right project based on metrics mined from project repositories (e.g., GitHub). This vision is realized through GitMate, a GitHub-based…
Descriptors: Computer Software, Open Source Technology, Student Projects, Selection
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Zhan, Wei; Porter, Jay R.; Morgan, Joseph A. – IEEE Transactions on Education, 2014
This paper discusses the design and implementation of laboratories and course projects using LabVIEW in an instrumentation course. The pedagogical challenge is to enhance students' learning of digital communication using LabVIEW. LabVIEW was extensively used in the laboratory sessions, which better prepared students for the course projects. Two…
Descriptors: Experiential Learning, Virtual Classrooms, Courseware, Database Management Systems
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Crowder, R. M.; Zauner, K.-P. – IEEE Transactions on Education, 2013
The design of any robotic system requires input from engineers from a variety of technical fields. This paper describes a project-based module, "Biologically-Inspired Robotics," that is offered to Electronics and Computer Science students at the University of Southampton, U.K. The overall objective of the module is for student groups to…
Descriptors: Robotics, Engineering Education, Computer Science Education, Biology
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Gupta, Chetna – IEEE Transactions on Education, 2022
Contribution: This article demonstrates the impact of today's Information and Communication Technologies (ICT) in teaching software engineering (SE) course with design-based learning (DBL) and project-based learning (PBL). The results show a positive influence of integration of DBL and PBL in reducing industry gaps with improved student…
Descriptors: Computer Software, Computer Science Education, Information Technology, Active Learning
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Medina-Dominguez, Fuensanta; Sanchez-Segura, Maria-Isabel; Mora-Soto, Arturo; Amescua, Antonio – IEEE Transactions on Education, 2010
The development of collaborative Web applications does not follow a software engineering methodology. This is because when university students study Web applications in general, and collaborative Web portals in particular, they are not being trained in the use of software engineering techniques to develop collaborative Web portals. This paper…
Descriptors: Computer Software, Computers, Computer Science, Engineering
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Garousi, V. – IEEE Transactions on Education, 2010
Based on the demonstrated value of peer reviews in the engineering industry, numerous industry experts have listed it at the top of the list of desirable development practices. Experience has shown that problems (defects) are eliminated earlier if a development process incorporates peer reviews and that these reviews are as effective as or even…
Descriptors: Engineering, Industry, Quality Control, Computer Software
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Losada, Cristina; Espinosa, Felipe; Santos, Carlos; Gálvez, Manuel; Bueno, Emilio J.; Marrón, Marta; Rodríguez, Francisco J. – IEEE Transactions on Education, 2016
Continual advances in information and communication technologies (ICT) are revolutionizing virtual education and bringing new tools on the market that provide virtual solutions to a range of problems. Nevertheless, nonvirtual experimentation using computer-aided control system design tools is still fundamental for future engineers. This paper…
Descriptors: Engineering Education, Computer Assisted Design, Motor Vehicles, Active Learning
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Mateo Sanguino, T. J.; Serrano Lopez, C.; Marquez Hernandez, F. A. – IEEE Transactions on Education, 2013
A new educational simulation tool designed for the generic study of wireless networks, the Wireless Fidelity Simulator (WiFiSim), is presented in this paper. The goal of this work was to create and implement a didactic tool to improve the teaching and learning of computer networks by means of two complementary strategies: simulating the behavior…
Descriptors: Computer Simulation, Telecommunications, Information Networks, Computer Science Education
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Macias, J. A. – IEEE Transactions on Education, 2012
Project-based learning is one of the main successful student-centered pedagogies broadly used in computing science courses. However, this approach can be insufficient when dealing with practical subjects that implicitly require many deliverables and a great deal of feedback and organizational resources. In this paper, a worked e-portfolio is…
Descriptors: Active Learning, Portfolios (Background Materials), Engineering Education, Feedback (Response)
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Zseby, Tanja; Iglesias Vázquez, Félix; King, Alistair; Claffy, K. C. – IEEE Transactions on Education, 2016
This paper presents a network security laboratory project for teaching network traffic anomaly detection methods to electrical engineering students. The project design follows a research-oriented teaching principle, enabling students to make their own discoveries in real network traffic, using data captured from a large IP darkspace monitor…
Descriptors: Teaching Methods, Information Security, Information Networks, Computer Networks
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Jansson, P. M.; Ramachandran, R. P.; Schmalzel, J. L.; Mandayam, S. A. – IEEE Transactions on Education, 2010
To keep up with rapidly advancing technology, numerous innovations to the electrical and computer engineering (ECE) curriculum, learning methods and pedagogy have been envisioned, tested, and implemented. It is safe to say that no single approach will work for all of the diverse ECE technologies and every type of learner. However, a few key…
Descriptors: Engineering Education, Computer Science Education, Undergraduate Students, Student Projects
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Guzelgoz, Sabih; Arslan, Huseyin – IEEE Transactions on Education, 2010
A novel wireless communications systems laboratory course is introduced. The course teaches students how to design, test, and simulate wireless systems using modern instrumentation and computer-aided design (CAD) software. One of the objectives of the course is to help students understand the theoretical concepts behind wireless communication…
Descriptors: Computer Assisted Design, Educational Technology, Telecommunications, Instrumentation
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