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Showing 1 to 15 of 46 results Save | Export
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Peters, Vanessa L.; Hewitt, Jim – Computers & Education, 2010
This study investigated the online practices of students enrolled in graduate-level distance education courses. Using interviews and a questionnaire as data sources, the study sought to: (a) identify common practices that students adopt in asynchronous discussions, and (b) gain an understanding of why students adopt them. An analysis of the data…
Descriptors: Distance Education, Coping, Educational Technology, Student Behavior
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Ozdemir, Selcuk – Computers & Education, 2010
Many countries around the world install millions of computers, printers, projectors, smartboards, and similar technologies in primary and secondary schools to equip new generations with the ability to effectively access and critically evaluate information and communication technologies. However, experiences from different countries show that…
Descriptors: Electronic Learning, Interviews, Foreign Countries, Educational Technology
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Roschelle, Jeremy; Rafanan, Ken; Estrella, Gucci; Nussbaum, Miguel; Claro, Susana – Computers & Education, 2010
The field of Computer Supported Collaborative Learning (CSCL) includes designers who emphasize effectiveness, measured via experiments, as well as designers who emphasize context and conduct qualitative research on teaching and learning practices. We conjectured that these two different emphases could be fruitful combined in a research and…
Descriptors: Research and Development, Qualitative Research, Program Effectiveness, Technology Education
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van Rooij, Shahron Williams – Computers & Education, 2009
This paper reports the results of a study of the extent to which processes and procedures from the discipline of project management can scaffold online project-based learning in a graduate-level instructional technology course, by facilitating intra-team interaction, enhancing project outcomes and promoting a positive project team experience. With…
Descriptors: Student Projects, Active Learning, Educational Technology, Instructional Design
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Yang, Heng-Li; Cheng, Hsiu-Hua – Computers & Education, 2010
Many companies have pursued innovation to obtain a competitive edge. Thus, educational reform focuses mainly on training creative students. This study adopted the concept of an affiliated network of projects to investigate how project embeddedness influences project team creativity. This work surveys 60 projects in a Management Information Systems…
Descriptors: Creativity, Innovation, Management Information Systems, Interaction
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Verdu, Elena; Regueras, Luisa M.; Verdu, Maria J.; Leal, Jose P.; de Castro, Juan P.; Queiros, Ricardo – Computers & Education, 2012
Several Web-based on-line judges or on-line programming trainers have been developed in order to allow students to train their programming skills. However, their pedagogical functionalities in the learning of programming have not been clearly defined. EduJudge is a project which aims to integrate the "UVA On-line Judge", an existing…
Descriptors: Electronic Learning, Student Attitudes, Learning Strategies, Student Motivation
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Connolly, Thomas M.; Stansfield, Mark; Hainey, Thomas – Computers & Education, 2011
Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants' actions, have been used in the marketing and promotion of a number of entertainment related products such as films, computer games and music. This paper discusses the…
Descriptors: Foreign Countries, Research Design, Student Attitudes, Learning Activities
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Whitworth, Andrew – Computers & Education, 2012
This paper investigates a "grand" educational technology innovation through theoretical lenses inspired by Cervero and Wilson's (1994, 1998) work. Through taking this approach it is possible to show how ideas about the form of the innovation and perceptions of its ultimate "success" or "failure", varied between stakeholder groups. The project was…
Descriptors: Educational Innovation, Educational Technology, College Faculty, Stakeholders
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Tseng, Sheng-Chau; Tsai, Chin-Chung – Computers & Education, 2007
The purposes of this study were to explore the effects and the validity of on-line peer assessment in high schools and to analyze effects of various types of peer feedback on students. The participating students, a total of 184 10th graders, developed their individual course projects by involving the on-line peer assessment learning activities in…
Descriptors: Program Effectiveness, Grade 10, Feedback (Response), Peer Evaluation
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Baturay, Meltem Huri; Bay, Omer Faruk – Computers & Education, 2010
Web-based education as an alternative to face-to-face teaching is now being extended as an application to higher education. Much effort is undertaken to provide multimedia rich, attractive content to learners. While the use of multimedia technologies has a noticeable effect on students' learning, so does the selected teaching methodology.…
Descriptors: Constructivism (Learning), Control Groups, Distance Education, Business Administration Education
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Dominguez, Cesar; Jaime, Arturo – Computers & Education, 2010
This paper describes an active method for database design learning through practical tasks development by student teams in a face-to-face course. This method integrates project-based learning, and project management techniques and tools. Some scaffolding is provided at the beginning that forms a skeleton that adapts to a great variety of…
Descriptors: Database Design, Student Projects, Attendance, Active Learning
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Granic, Andrina; Mifsud, Charles; Cukusic, Maja – Computers & Education, 2009
Within the context of a Europe-wide project UNITE, a number of European partners set out to design, implement and validate a pedagogical framework (PF) for e- and m-Learning in secondary schools. The process of formulating and testing the PF was an evolutionary one that reflected the experiences and skills of the various European partners and…
Descriptors: Electronic Learning, Secondary Education, Teaching Models, Validity
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Milentijevic, Ivan; Ciric, Vladimir; Vojinovic, Oliver – Computers & Education, 2008
This paper deals with the development of a generalized model for version control systems application as a support in a range of project-based learning methods. The model is given as UML sequence diagram and described in detail. The proposed model encompasses a wide range of different project-based learning approaches by assigning a supervisory…
Descriptors: Student Projects, Cooperation, Active Learning, Models
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Heo, Heeok; Lim, Kyu Yon; Kim, Youngsoo – Computers & Education, 2010
This study aims to investigate the patterns and the quality of online interaction during project-based learning (PjBL) on both micro and macro levels. To achieve this purpose, PjBL was implemented with online group activities in an undergraduate course. Social network analysis (SNA) and content analysis were employed to analyze online interaction…
Descriptors: Student Projects, Computer Mediated Communication, Group Activities, Network Analysis
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Wishart, Jocelyn; Triggs, Pat – Computers & Education, 2010
In this paper we report on the successes and challenges of a creative project involving museums, schools and interactive technologies. The MuseumScouts project is EU Comenius 2.1 funded and involves teachers, teacher educators, museum staff, students and researchers from five European countries: Germany (Berlin and Munich), Lithuania (Vilnius),…
Descriptors: Adult Students, Museums, Foreign Countries, Educational Technology
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