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Bakker, Marjoke; van den Heuvel-Panhuizen, Marja; Robitzsch, Alexander – British Journal of Educational Technology, 2016
This study examined the effects of a teacher-delivered intervention with online mathematics mini-games on special education students' multiplicative reasoning ability (multiplication and division). The games involved declarative, procedural, as well as conceptual knowledge of multiplicative relations, and were accompanied with teacher-led lessons…
Descriptors: Mathematics Instruction, Computer Games, Elementary School Students, Control Groups
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Bakker, Marjoke; Van den Heuvel-Panhuizen, Marja; Robitzsch, Alexander – British Journal of Educational Technology, 2015
This paper describes a dataset consisting of longitudinal data gathered in the BRXXX project. The aim of the project was to investigate the effectiveness of online mathematics mini-games in enhancing primary school students' multiplicative reasoning ability (multiplication and division). The dataset includes data of 719 students from 35 primary…
Descriptors: Longitudinal Studies, Web Based Instruction, Educational Games, Mathematics Instruction
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Üredi, Pelin; Doganay, Ahmet – Journal of Theoretical Educational Science, 2023
The purpose of this study is to investigate how to improve middle school 6th-grade students' skill of associating mathematics with real life through Realistic Mathematics Education, which was reinforced with educational games, to determine the problems possible to be encountered in practice and how to solve these problems in details. This study,…
Descriptors: Mathematics Education, Relevance (Education), Middle School Students, Grade 6
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Wang, Sheng-Yuan; Chang, Shao-Chen; Hwang, Gwo-Jen; Chen, Pei-Ying – Interactive Learning Environments, 2018
In traditional teacher-centered mathematics instruction, students might show low learning motivation owing to the lack of applied contexts. Game-based learning has been recognized as a potential approach to addressing this issue; however, without proper alignment between the gaming and math-applied contexts, the benefits of game-based learning…
Descriptors: Mathematics Instruction, Role Playing, Teaching Methods, Educational Games
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Alt, Mary; Arizmendi, Genesis D.; Beal, Carole R. – Language, Speech, and Hearing Services in Schools, 2014
Purpose: The present study examined the relationship between mathematics and language to better understand the nature of the deficit and the academic implications associated with specific language impairment (SLI) and academic implications for English language learners (ELLs). Method: School-age children (N = 61; 20 SLI, 20 ELL, 21 native…
Descriptors: Language Impairments, English Language Learners, Children, Mathematics
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Supriadi, Supriadi – Pegem Journal of Education and Instruction, 2022
This article analyzes elementary school students' didactical situation in traditional games through ethnomathematics learning. The conventional game studied was "Endog-Endogan" or egg games from the Sundanese culture, West Java, Indonesia. This qualitative and quantitative study applied the design of the didactic learning stage. The…
Descriptors: Elementary School Students, Reflection, Mathematical Concepts, Mathematics
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Kamid, Kamid; Rohati, Rohati; Hobri, Hobri; Triani, Elza; Rohana, Siti; Pratama, Wahyu Adi – International Journal of Instruction, 2022
The urgency of doing this research is as an innovation for educators to be able to make efforts to preserve local wisdom in the form of a traditional kite game by implication it in mathematics lessons that can make learning activities fun. The purpose of this research is to introduce and preserve traditional games which are the heritage of the…
Descriptors: Mathematics Instruction, Student Interests, Student Attitudes, Geometry
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Afari, Ernest; Aldridge, Jill M.; Fraser, Barry J. – International Journal of Science and Mathematics Education, 2012
The primary focus of this study was to investigate the effectiveness of games when used in tertiary-level mathematics classes in the United Arab Emirates. Our study incorporated a mixed-method approach that involved surveys (to assess students' perceptions of the learning environment and attitudes towards mathematics), interviews, observations of…
Descriptors: Educational Environment, Program Effectiveness, Student Attitudes, Teaching Methods
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Li, Qing; Vandermeiden, Elise; Lemieux, Collette; Nathoo, Shahista – International Journal for Technology in Mathematics Education, 2016
This study explored secondary students' learning experiences in mathematics through digital game building. In this study, students were asked to become designers and builders in order to coauthor their own mathematics learning. Grounded in enactivism, this study examined the impact of game building on students' achievement. In addition, it…
Descriptors: Secondary School Mathematics, Mathematics Instruction, Mathematics Education, Educational Technology
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Yong, Su-Ting; Karjanto, Natanael; Gates, Peter; Chan, Tak-Yee Andy; Khin, Than-Myint – International Journal of Mathematical Education in Science and Technology, 2021
This study explored the gaming principles that fitted well in the theory of learning in good computer games and attempted to incorporate those principles into mathematics education. A qualitative dominant mixed methods approach was employed, in which qualitative interviews [eight students, six teachers and eight parents] and quantitative surveys…
Descriptors: Teaching Methods, Mathematics Instruction, Feedback (Response), Learning Theories
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Irfan Fauzi; Andika Arisetyawan; Jiraporn Chano – International Online Journal of Primary Education, 2023
This study aims to develop a didactic design using Engklek games to teach the concept of fractions in elementary schools. This study combines a cultural approach, namely Engklek games with mathematics in the concept of fractions. This study used didactical design research, with 2 research subjects, namely 20 students in grade 5 for learning…
Descriptors: Game Based Learning, Elementary School Students, Grade 5, Fractions
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Donovan, Andrea Marquardt; Alibali, Martha W. – Journal of Cognition and Development, 2021
This research examined whether children's construals of mathematical manipulatives -- as toys or as tools for doing mathematics -- influenced their learning from a lesson with the manipulatives. Children (grades 2 and 3) were presented with a set of buckets and beanbags, and they were either given no information about the manipulatives (control)…
Descriptors: Manipulative Materials, Toys, Play, Mathematics Instruction
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Yagmur, Bahriye Eda – Journal of Inquiry Based Activities, 2020
This study examined a game-based teaching activity on "Factors and Multiples" designed for the 6th grade students. The game aims to create a differentiated and enriched learning environment targeted the curriculum standard "The students determine prime numbers using their properties. The students find prime numbers using the…
Descriptors: Game Based Learning, Mathematics Education, Mathematics Instruction, Mathematics Activities
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Vandermaas-Peeler, Maureen; Westerberg, Lauren; Fleishman, Hailey; Sands, Kaitlin; Mischka, Melissa – International Journal of Early Years Education, 2018
This study investigated the influence of guidance instruction and type of activity on parental guidance of young children's mathematics and scientific inquiry during cooking, games, and nature activities at home. Thirty families participated with their preschool-aged child; half were randomly assigned to an inquiry guidance instruction group and…
Descriptors: Parents as Teachers, Parent Role, Preschool Children, Inquiry
Li, Jingwei – ProQuest LLC, 2020
This dissertation study aimed to explore whether and how individual differences in verbal and visuospatial working memory capacity and executive functions influence elementary students' mathematics fact mastery and mathematics anxiety as they engage in learning using ReflexTM, a game-based, visuospatial rich adaptive learning platform for…
Descriptors: Elementary School Students, Mathematics Education, Mathematics Anxiety, Game Based Learning
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