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Arrastia-Chisholm, Meagan C.; Tackett, Samantha – Peabody Journal of Education, 2020
Mobile applications (apps) are currently used for classroom management, communication with parents, and student learning. Although teachers have acknowledged an unfamiliarity with tools to support their selection of apps for effective use with students, they have welcomed guidance for such evaluations. Thus, we have reviewed mobile technology…
Descriptors: Educational Technology, Computer Oriented Programs, Classroom Techniques, Handheld Devices
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Goode, Jennifer – Journal of Technical Writing and Communication, 2021
This descriptive narrative depicts an academic program that deploys a collaborative project model for delivering concurrent multimedia courses at the undergraduate and graduate levels. Applying this model, online master's students who are studying the management of technical communication activities remotely manage teams of on-campus undergraduate…
Descriptors: Graduate Students, Undergraduate Students, Online Courses, Management Development
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Lin, Xialing; Kaufmann, Renee; Spates, Stephen A.; Lachlan, Kenneth A.; Spence, Patric R. – Communication Education, 2022
Although applied to numerous communication contexts, affordance approaches have yet to receive sustained attention in the instructional literature. The ongoing migration to online pedagogy suggests a need to examine the impact of technological affordances and communication in Learning Management Systems. To that end, an experimental study…
Descriptors: Undergraduate Students, Integrated Learning Systems, Computer Mediated Communication, Heuristics
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Hsu, Hsiao-Ping; Wenting, Zou; Hughes, Joan E. – Journal of Educational Computing Research, 2019
This mixed-method case study investigated digital literacy (DL) development among 32 elementary-level students who created multimodal, contextual, and interactive augmented reality (AR) artifacts in a 20-week after-school program in Northern Taiwan. The instructional design combined situated and spiral learning experiences with AR, implemented…
Descriptors: Elementary School Students, Computer Simulation, After School Programs, Foreign Countries
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Firmansyah, Juli; Suhandi, Andi; Setiawan, Agus; Permanasari, Anna – Journal on Efficiency and Responsibility in Education and Science, 2022
This study evaluated the success or failure of using Virtual Workspace (VW) in a projectbased physics laboratory. This study uses a qualitative approach with 4E evaluation methods: educational effectiveness, ease of use, involvement, and environment. Data were collected through a questionnaire to evaluate the implementation and practical functions…
Descriptors: Electronic Learning, Computer Mediated Communication, Cooperative Learning, Active Learning
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Montaner-Villalba, Salvador; Gimeno-Sanz, Ana; Di Sarno-García, Sofia; Sevilla-Pavón, Ana; Nicolaou, Anna; Koris, Rita; Vuylsteke, Jean-François – Research-publishing.net, 2022
There is no doubt that telecollaboration currently plays an important role in foreign language learning and, not less so, in the field of English for Specific Purposes (ESP). Guth (2020) highlighted how telecollaboration has rapidly evolved in the past years as an innovative approach, and how it has brought together a whole community of academics…
Descriptors: Computer Mediated Communication, Cooperative Learning, English for Special Purposes, Second Language Learning
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Michailidis, Nikolaos; Kapravelos, Efstathios; Tsiatsos, Thrasyvoulos – Educational Technology & Society, 2018
Self-regulated learning is an important means of supporting students' self-awareness and self-regulation level so as to enhance their motivation and engagement. Interaction Analysis (IA) contributes to this end, and its use in studying learning dynamics involved in asynchronous Computer-Supported Collaborative Learning (CSCL) activities has…
Descriptors: Web 2.0 Technologies, Learning Activities, Asynchronous Communication, Cooperative Learning
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Gay, Glenda H. E.; Betts, Kristen – Online Learning, 2020
Student engagement and group work are critical to developing competencies, deeper learning, and attributes that align with 21st-century skills. In an increasingly competitive and dynamic workforce, the ability for employees to engage in collaborative workgroups is essential. A new capstone group-work assignment using Online Human Touch (OHT)…
Descriptors: Learner Engagement, Academic Achievement, School Holding Power, Class Size
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Khan, Md. Shahadat Hossain; Abdou, Benadjih Oiriddine; Kettunen, Jaana; Gregory, Sue – SAGE Open, 2019
This article aims to identify different ways of using mobile devices in students' learning in higher education. This qualitative research presents the findings from a phenomenographic research of students' conceptions of mobile learning (m-learning) in higher education. A cohort of 16 students from four universities of Bangladesh took part in…
Descriptors: Foreign Countries, College Students, Student Attitudes, Electronic Learning
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Goldie, Katherine; Ironside, Rachael; Pirie, Elliot – Distance Education, 2023
This paper examines the experience of students transitioning between online and in-person live event projects during the COVID-19 pandemic. Drawing upon longitudinal qualitative data collected over a 3-year period, we explored how students perceived the challenges, their own development, and the pedagogical changes. Events management pedagogy…
Descriptors: Distance Education, Electronic Learning, Experiential Learning, COVID-19
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O'Connor, Christina; Mullane, Kenneth; Luethge, Denise – Journal of Management Education, 2021
The management and coordination of classroom teaching continues to be a challenge, particularly as enrollment trends suggest that class sizes are growing. In the past, many faculty have divided their large classes into smaller groups to incorporate experiential exercises. In this article, we discuss the challenges of managing an experiential…
Descriptors: Cooperative Learning, Electronic Learning, Large Group Instruction, Experiential Learning
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Sasaki, Shigeru; Arai, Masayuki; Takai, Kumiko; Ogawa, Mitsuhiro; Watanabe, Hiroyoshi – International Association for Development of the Information Society, 2017
In this study, the role-playing situation and the system requirement list are adopted into project-based learning classes to develop web applications. In the classes, the third-year undergraduate project managers communicate with the client of the project rolled by teachers on the Web bulletin board. These are expected to act as scaffolds to…
Descriptors: Scaffolding (Teaching Technique), Program Administration, Problem Based Learning, Undergraduate Students
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Boticki, Ivica; Uzelac, Nino; Dlab, Martina Holenko; Hoic-Božic, Nataša – Educational Media International, 2020
This paper presents a system architecture for synchronous mobile Computer-Supported Collaborative Learning (mCSCL). The paper builds on the notion of content-independent mCSCL by adding the technology support designed according to the contemporary design principles to support young learners. The specifics of the presented architecture are the…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Synchronous Communication, Computer Mediated Communication
Aleksic-Maslac, Karmela; Magzan, Masha; Juric, Visnja – Online Submission, 2009
The study focuses on the use of technology to design an electronic learning community for students. The importance of social experience in education and social participation through communication is examined through discussion boards of two different freshmen courses offered at Zagreb School of Economics and Management (ZSEM). Effectiveness and…
Descriptors: Foreign Countries, Communities of Practice, Inquiry, Distance Education
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Ross, Spencer M. – Journal of Marketing Education, 2019
Past research has found that students and instructors may be disaffected with many of the most widely used learning management systems (LMS). Other research has found that Millennials and post-Millennials have come to expect open and frequent communication and technologies that facilitate greater teamwork in their business careers. The purpose of…
Descriptors: Marketing, Management Systems, Learner Engagement, Learning Experience
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