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Johnson, Tristan E.; Khalil, Mohammed K.; Spector, J. Michael, Ed. – Educational Technology, 2008
Working in teams is an important aspect of learning in various educational settings. Although education has embraced instructional strategies that use multiple learners to facilitate learning, the benefits of team-based learning need to be substantiated. There are limited efforts to evaluate the efficacy of learning processes associated with…
Descriptors: Educational Strategies, Teamwork, Learning Processes, Learning Theories
Lin, Yu-Ju; Kim, ChanMin – Educational Technology, 2013
Most classrooms in the U.S. are composed of students with different learning styles and experiences as well as different achievement levels (Ferguson, 2001). Personalized learning is a unique way of students' learning determined by their own learning style, pace, and needs. Focusing on individual differences, personalized instruction aims to…
Descriptors: Guidelines, Technology Integration, Technology Uses in Education, Design Preferences
Wang, Greg – Educational Technology, 2003
Discusses the money wasted on ineffective training programs and the resulting surge in interest among training professionals in conducting learning evaluation and return on investment (ROI) measurement. Describes Kirkpatrick's four-level evaluation concept; questions regarding measurement validity and reliability; and new developments in learning…
Descriptors: Educational Assessment, Evaluation Methods, Measurement Techniques, Models
Merrill, M. David; And Others – Educational Technology, 1990
Discusses the relationship of constructivism with instructional design theory. Topics discussed include instructional systems development; objectives; learning versus instruction; deep learning versus surface learning; situated learning versus formal instruction; adaptive learning; and the role of interactive educational technology in the design…
Descriptors: Educational Environment, Educational Objectives, Educational Technology, Educational Theories
Hashim, Yusup; Tik, Chan Chang – Educational Technology, 1997
Explains the use of instructional design with a mastery learning strategy (IDML) in teaching mathematics. The IDML model, a combination of other theories including Gagne's instructional events, has been used to improve mathematics instruction in Malaysian schools, and includes developing test items, the teachers' development of learning materials,…
Descriptors: Elementary Secondary Education, Evaluation Methods, Foreign Countries, Instructional Design
Solomon, David L. – Educational Technology, 2002
Discusses various ways in which context may be interpreted to enhance learning and performance; illustrates domains of learning using a hockey team as an example; and suggests implications for learning, performance, and instructional design. Highlights include an ecological systems model; and examples of individual development, team learning, and…
Descriptors: Individual Development, Instructional Design, Learning, Learning Strategies
Picard, Christopher L. – Educational Technology, 1993
Examines the implications of the term "goal directed," or "intentional behavior," in the context of instructional design strategies. Models developed by Piaget and Vygotsky regarding development and learning are reviewed; intentionality and situated activities are discussed and examples given; and principles regarding…
Descriptors: Developmental Stages, Goal Orientation, Guidelines, Instructional Design
Koehler, Adrie A.; Ertmer, Peggy A. – Educational Technology, 2016
Case-based instruction (CBI) offers a promising method for promoting problem-solving skills in learners. However, during CBI, the instructor shoulders major responsibility for shaping the learning that takes place. Research indicates that the facilitation techniques used during case discussions influence what gets covered, and to what extent,…
Descriptors: Web 2.0 Technologies, Case Method (Teaching Technique), Web Based Instruction, Problem Solving
Hooper, Simon; Hannafin, Michael J. – Educational Technology, 1988
Guidelines presented for the design of instruction using interactive technologies are based on theory and research in learning, instruction, and/or media development. Also explained is a meta-model, ROPES, which highlights retrieval of information, orienting activities, presentation, encoding in the cognitive structure, and the sequencing of…
Descriptors: Encoding (Psychology), Guidelines, Information Retrieval, Instructional Design
Trentin, Guglielmo – Educational Technology, 2012
The research and development in Europe of new educational technologies and methodologies is in continuous progress. We are not, however, seeing at the same time an equally wide diffusion of these technologies and methodologies in organizational contexts (Blain, 2011). In short, there is a quite marked difference between the speed with which…
Descriptors: Educational Technology, Organizational Development, Foreign Countries, Electronic Learning
Clark, Richard E.; Saxberg, Bror – Educational Technology, 2012
This article describes an approach to identifying, capturing, and implementing the active ingredients that account for the differences found when instructional and motivational research interventions are compared in empirical research. The goal of the article is to describe a research-to-practice model and questions that support the effective…
Descriptors: Evidence, Teaching Methods, Instructional Design, Reading Research
Willis, Jerry – Educational Technology, 2011
This article is the second in a series (see Willis, 2011) that looks at the current status of instructional design scholarship and theory. In this concluding article, the focus is on two cultures of ID work, one based on constructivist and interpretivist theory and the other based on critical theory and critical pedagogy. There are distinct…
Descriptors: Constructivism (Learning), Critical Theory, Cognitive Psychology, Scholarship
Blake, Anne M.; Moseley, James L. – Educational Technology, 2010
Avatars are gaining popularity as an emerging technology to facilitate learning and instruction. Avatars can be used as agents of e-learning applications or as part of immersive learning environments such as Second Life. Research indicates that avatar use has numerous potential benefits, including increased student engagement and opportunities for…
Descriptors: Electronic Learning, Educational Technology, Computer Simulation, Technology Uses in Education
Patrick, Susan – Educational Technology, 2011
The author traces the growth of K-12 online learning in the United States from its modest genesis in the mid-1990s with 50,000 students to the more than 4 million enrollments today, the fastest scaling ever of any innovation in K-12 education. The evolution from one-size-fits-all online courses to innovative, blended instructional models that are…
Descriptors: Electronic Learning, Blended Learning, Elementary Secondary Education, Online Courses
Ong, Alex – Educational Technology, 2010
The use of augmented reality (AR) tools, where virtual objects such as tables and graphs can be displayed and be interacted with in real scenes created from imaging devices, in mainstream school curriculum is uncommon, as they are potentially costly and sometimes bulky. Thus, such learning tools are mainly applied in tertiary institutions, such as…
Descriptors: Physical Education, Foreign Countries, Interdisciplinary Approach, Mainstreaming
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