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Showing 1 to 15 of 34 results Save | Export
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Cheng, Bo; Wang, Minhong; Moormann, Jurgen; Olaniran, Bolanle A.; Chen, Nian-Shing – Computers & Education, 2012
Workplace learning is an important means of employees' continuous learning and professional development. E-learning is being recognized as an important supportive practice for learning at work. Current research on the success factors of e-learning in the workplace has emphasized on employees' characteristics, technological attributes, and training…
Descriptors: Foreign Countries, Electronic Learning, Distance Education, Workplace Learning
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Boyle, Tom – Computers & Education, 2010
The use of ICT to enhance teaching and learning depends on effective design, which operates at many levels of granularity from the small to the very large. This reflects the range of educational problems from course design down to the design of activities focused on specific learning objectives. For maximum impact these layers of design need to be…
Descriptors: Design Requirements, Research and Development, Instructional Design, Models
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Duan, Yanqing; He, Qile; Feng, Weizhe; Li, Daoliang; Fu, Zetian – Computers & Education, 2010
This research aims to examine, from an innovation adoption perspective, Chinese students' intention of taking up e-learning degrees. A survey of Chinese students was conducted to reveal their perceptions concerning innovation attributes relevant to e-learning and their intentions of taking e-learning programmes provided by UK universities. Given…
Descriptors: Electronic Learning, Intention, Innovation, Foreign Countries
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Liu, I-Fan; Chen, Meng Chang; Sun, Yeali S.; Wible, David; Kuo, Chin-Hwa – Computers & Education, 2010
An online learning community enables learners to access up-to-date information via the Internet anytime--anywhere because of the ubiquity of the World Wide Web (WWW). Students can also interact with one another during the learning process. Hence, researchers want to determine whether such interaction produces learning synergy in an online learning…
Descriptors: Electronic Learning, Internet, Models, Intention
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Macfadyen, Leah P.; Dawson, Shane – Computers & Education, 2010
Earlier studies have suggested that higher education institutions could harness the predictive power of Learning Management System (LMS) data to develop reporting tools that identify at-risk students and allow for more timely pedagogical interventions. This paper confirms and extends this proposition by providing data from an international…
Descriptors: Network Analysis, Academic Achievement, At Risk Students, Prediction
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Efendioglu, Akin – Computers & Education, 2012
The main purpose of this study is to design a "Courseware Development Model" (CDM) and investigate its effects on pre-service teachers' academic achievements in the field of geography and attitudes toward computer-based education (ATCBE). The CDM consisted of three components: content (C), learning theory, namely, meaningful learning (ML), and…
Descriptors: Learning Theories, Control Groups, Geography, Computer Assisted Instruction
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Xie, Kui; Miller, Nicole C.; Allison, Justin R. – Computers & Education, 2013
This case study examined an authentic online learning phenomenon where social conflict, including harsh critique and negative tone, weaved throughout peer-moderated online discussions in an online class. Opening coding and content analysis were performed on 1306 message units and course artifacts. The results revealed that a model of social…
Descriptors: Interpersonal Relationship, Conflict, Models, Evolution
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Ketelhut, Diane Jass; Schifter, Catherine C. – Computers & Education, 2011
Interest in game-based learning for K-12 is growing. Thus, helping teachers understand how to use these new pedagogies is important. This paper presents a cross-case study of the development of teacher professional development for the River City project, a games-based multi-user virtual environment science curriculum project for middle school…
Descriptors: Teacher Effectiveness, School Culture, Elementary Secondary Education, Educational Technology
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Wu, Hung-Yi; Lin, Hsin-Yu – Computers & Education, 2012
The digital content industry is flourishing as a result of the rapid development of technology and the widespread use of computer networks. As has been reported, the market size of the global e-learning (i.e., distance education and telelearning) will reach USD 49.6 billion in 2014. However, to retain and/or increase the market share associated…
Descriptors: Electronic Learning, Instructional Design, Distance Education, Educational Technology
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Teo, Timothy – Computers & Education, 2011
Among the key players in any effective integration of technology in teaching and learning is the teacher. Despite the research that has been conducted to examine the factors that explain teachers' intention to use technology, few have developed a model to statistically explain the interactions among these factors and how they influence teachers'…
Descriptors: Teacher Response, Intention, Statistical Data, Foreign Countries
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Akbulut, Yavuz; Cardak, Cigdem Suzan – Computers & Education, 2012
Implementing instructional interventions to accommodate learner differences has received considerable attention. Among these individual difference variables, the empirical evidence regarding the pedagogical value of learning styles has been questioned, but the research on the issue continues. Recent developments in Web-based implementations have…
Descriptors: Cognitive Style, Hypermedia, Individual Differences, Content Analysis
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Loogma, Krista; Kruusvall, Juri; Umarik, Meril – Computers & Education, 2012
In this article, the acceptance of e-learning by teachers of vocational secondary and professional higher education institutions (hereafter: VET teachers) in Estonia has been analysed. The analysis is based on questionnaire study, carried out in 2007. The theoretical framework of the article has been inspired by Everett Rogers' innovation…
Descriptors: Electronic Learning, Innovation, Foreign Countries, Vocational Education
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Jamaludin, Azilawati; Kim, Mi Song; Hung, Wei Loong David – Computers & Education, 2012
Research on learning within interactive play spaces have shown how learning for players is far from merely a matter of acquiring information, but rather their participation and interactions bear upon the enculturation of relevant dispositions, demeanor, and outlook. Not only are players constantly engaged in co-appropriation of knowledge and…
Descriptors: Play, Cognitive Development, Case Studies, Adolescents
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Taylor, Mark John; Pountney, David C.; Baskett, M. – Computers & Education, 2008
In this paper, we examine the potential use of animation for supporting the teaching of some of the mathematical concepts that underlie computer games development activities, such as vector and matrix algebra. An experiment was conducted with a group of UK undergraduate computing students to compare the perceived usefulness of animated and static…
Descriptors: Animation, Computers, Mathematical Concepts, Algebra
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Ma, Will W. K.; Yuen, Allan H. K. – Computers & Education, 2011
The unique features and capabilities of online learning are built on the ability to connect to a wider range of learning resources and peer learners that benefit individual learners, such as through discussion forums, collaborative learning, and community building. The success of online learning thus depends on the participation, engagement, and…
Descriptors: Electronic Learning, Undergraduate Students, Sharing Behavior, Interaction
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