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Franciosi, Stephan J. – Educational Technology & Society, 2017
In theory, computer game-based learning can support several vocabulary learning affordances that have been identified in the foreign language learning research. In the observable evidence, learning with computer games has been shown to improve performance on vocabulary recall tests. However, while simple recall can be a sign of learning,…
Descriptors: Computer Games, Writing (Composition), Second Language Learning, Second Language Instruction
Darling-Hammond, Linda – 1994
This paper offers an overview and analysis of the status of teaching as an occupation and of teacher development in the United States. An opening section describes the development of the industrial-based education model that has been in place for this century and the reform movements that have started in the past two decades. A section on the…
Descriptors: Comparative Analysis, Educational Change, Elementary Secondary Education, Faculty Development
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Okuyama, Yoshiko; Iwai, Mariko – Sign Language Studies, 2011
This article discusses a survey study that drew on seventy-five high school students at a residential deaf school in Japan. The aim of the survey was to examine the various ways in which deaf adolescents use text messaging and to determine whether they use the technology differently from the hearing high school students surveyed in our previously…
Descriptors: Deafness, Adolescents, Foreign Countries, High School Students
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Flaherty, Mary; Moran, Aidan – American Annals of the Deaf, 2007
Most studies on the Stroop effect (unintentional automatic word processing) have been restricted to English speakers using vocal responses. Little is known about this effect with deaf signers. The study compared Stroop task responses among four different samples: deaf participants from a Japanese-language environment and from an English-language…
Descriptors: Foreign Countries, Language Processing, Deafness, Sign Language