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Sato, Takeshi – The EUROCALL Review, 2016
This study examines the efficacy of a multimodal online bilingual dictionary based on cognitive linguistics in order to explore the advantages and limitations of explicit multimodal L2 vocabulary learning. Previous studies have examined the efficacy of the verbal and visual representation of words while reading L2 texts, concluding that it…
Descriptors: Second Language Learning, Second Language Instruction, Multimedia Materials, Reading Processes
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Soemer, Alexander; Schwan, Stephan – Journal of Educational Psychology, 2012
The literature on learning with animations has focused so far on subject matters in which changes over time depicted in the animation are mapped onto changes over time in the reality of the concepts to be learned. The experiments presented in this article, however, suggest that also a nontemporal mapping of facts, as in paired-associate learning…
Descriptors: Computer Assisted Instruction, Paired Associate Learning, Control Groups, Cues
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Takimoto, Masahiro – IAFOR Journal of Education, 2023
This study investigated the relationship between a metaphor-based approach to teaching English as a foreign language (EFL) and involvement of the brain's right hemisphere. Specifically, it examined learners' understanding of three levels of sureness associated with different expressions in English -- those that are "certain,"…
Descriptors: Brain Hemisphere Functions, Figurative Language, Teaching Methods, English (Second Language)
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Rahayu, Sri; Treagust, David F.; Chandrasegaran, A. L.; Kita, Masakazu; Ibnu, Suhadi – Research in Science & Technological Education, 2011
Background and purpose: This study investigated Indonesian and Japanese senior high-school students' understanding of electrochemistry concepts. Sample: The questionnaire was administered to 244 Indonesian and 189 Japanese public senior high-school students. Design and methods: An 18-item multiple-choice questionnaire relating to five conceptual…
Descriptors: Chemistry, Concept Formation, Foreign Countries, Comparative Analysis
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Butler, Catherine – Children's Literature in Education, 2019
This article uses the Japanese television anime series "Puella Magi Madoka Magica" (2011) as a case study through which to problematise the relationship between two prominent traditions within children's literature criticism: narratology, with its vocabulary of implied readers and textual address; and reception studies, which typically…
Descriptors: Animation, Television, Programming (Broadcast), Case Studies
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Senju, Atsushi; Vernetti, Angelina; Kikuchi, Yukiko; Akechi, Hironori; Hasegawa, Toshikazu; Johnson, Mark H. – International Journal of Behavioral Development, 2013
The current study investigated the role of cultural norms on the development of face-scanning. British and Japanese adults' eye movements were recorded while they observed avatar faces moving their mouth, and then their eyes toward or away from the participants. British participants fixated more on the mouth, which contrasts with Japanese…
Descriptors: Cultural Background, Eye Movements, Foreign Countries, Adults
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Geraghty, Barbara; Quinn, Ann Marcus – ReCALL, 2009
As Japanese uses three writing systems (hiragana, katakana, and the ideograms known as kanji), and as materials in the target language include all three, it is a major challenge to learn to read and write quickly. This paper focuses on interactive multi-media methods of teaching Japanese reading which foster learner autonomy. As little has been…
Descriptors: Interaction, Comparative Analysis, Independent Study, Japanese
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Vazquez-Calvo, Boris; Zhang, Leticia Tian; Pascual, Mariona; Cassany, Daniel – Language Learning & Technology, 2019
Fan practices involving translation open up opportunities to explore language learning practices within the fandom (Sauro, 2017). We examine how three fans capitalize on fan translation and language learning. We consider the cases of Selo (an English-Spanish translator of games), Nino (a Japanese-Catalan fansubber of anime, and Alro (an…
Descriptors: Translation, Computer Games, Video Technology, Japanese
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Li, Shuai, Ed.; Swanson, Peter, Ed. – IGI Global, 2014
Web 2.0 technologies, open source software platforms, and mobile applications have transformed teaching and learning of second and foreign languages. Language teaching has transitioned from a teacher-centered approach to a student-centered approach through the use of Computer-Assisted Language Learning (CALL) and new teaching approaches.…
Descriptors: Second Language Instruction, Technology Integration, Second Language Learning, Computer Assisted Instruction
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Maclear, Kyo – Journal of Curriculum and Pedagogy, 2018
Literary scholar Clare Bradford gives voice to a pervasive anxiety that arises when a child audience meets unsettling ecological narratives. She remarks: "to explain to young children that pygmy hippos are under serious threat or that elephants are still being killed for their tusks or that wilderness areas are disappearing is to construct a…
Descriptors: Children, Climate, Ecology, Conservation (Environment)
Halsall, Jane – School Library Journal, 2004
What is the appeal of anime? For one thing, the graphic storytelling is uniquely compelling and spans multiple genres. It tends to be targeted to different audiences: young children and families, males or females aged 10-18, or strictly adults for the mature genre called hentai. In America, almost all animation is produced for and watched by…
Descriptors: Films, Foreign Countries, Cartoons, Public Libraries
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Crawford, Philip Charles – Knowledge Quest, 2007
In an era in which cartoon animation has experienced a renaissance of popularity with American audiences ranging from full-length animated motion pictures to successful television series and popular Japanese anime, it is important to remember the genre's origins and preserve those enduring examples of early comics and animation for each new…
Descriptors: Animation, Films, Cartoons, Artists
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Matsuda, Hiroshi; Shindo, Yoshiaki – Innovations in Education and Teaching International, 2006
The 3D computer graphics (3D-CG) animation using a virtual actor's speaking is very effective as an educational medium. But it takes a long time to produce a 3D-CG animation. To reduce the cost of producing 3D-CG educational contents and improve the capability of the education system, we have developed a new education system using Virtual Actor.…
Descriptors: Computer Graphics, Animation, Visual Aids, Audiovisual Aids
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Imura, Taeko – On-Call, 1996
Reviews a computer software program, "Power Japanese" ("PJ"), for learning Japanese as a second language. "PJ" incorporates colorful graphics, animation, sound drills, and games. (Six references) (Author/CK)
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, Educational Technology
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Nakajima, Kazuko – CALICO Journal, 1988
Describes "KanjiCard," an interactive self-tutorial program for beginning students of Japanese to learn Kanji, Chinese characters used in the Japanese language. The Macintosh-developed approach uses "HyperCard" technology, computer-assisted animation, and voice digitizing to achieve enhanced graphic presentation. (Author/CB)
Descriptors: Chinese, Computer Assisted Instruction, Computer Graphics, Interactive Video
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