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Teague-Rector, Susan; Ballard, Angela; Pauley, Susan K. – Journal of Web Librarianship, 2011
Creating a learnable, effective, and user-friendly library Web site hinges on providing easy access to search. Designing a search interface for academic libraries can be particularly challenging given the complexity and range of searchable library collections, such as bibliographic databases, electronic journals, and article search silos. Library…
Descriptors: Web Sites, Testing, Research Libraries, Academic Libraries
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Manyeredzi, Terrence; Mpofu, Vongai – Research in Learning Technology, 2022
Globally, many nations have put in place policies on technology enhanced teaching and learning in an effort to keep abreast with the rapid advancement in technology. However, the use of technology in education has been slow in many third world countries, inclusive of Zimbabwe. COVID-19 restrictions inadvertently accelerated the adoption of digital…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Technology Uses in Education
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Ujjwal Biswas; Samit Bhattacharya – Education and Information Technologies, 2024
The application of machine learning (ML) has grown and is now used to enhance learning outcomes. In blended classroom settings, ML, emerging smartphones and wearable technologies are commonly used to improve teaching and learning. The combination of these advanced technologies and ML plays a crucial role in enhancing real-time feedback quality.…
Descriptors: Artificial Intelligence, Blended Learning, Flipped Classroom, Technology Uses in Education
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James Castle – International Journal of Designs for Learning, 2024
This design case details a seven-year iterative design process to create an app for use in online physical education classes. Each iteration addresses the shortcomings of the previous version. The most recent iteration of the app allows students to use Fitbit™ devices to record heart rate data, which each student sees as progress toward course…
Descriptors: Physical Education, Online Systems, Electronic Learning, Computer Oriented Programs
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Brock, Kris L.; Koul, Rajinder; Corwin, Melinda; Schlosser, Ralf W. – Augmentative and Alternative Communication, 2022
The purpose of this study was to investigate the effects of interface display and respondent group on listener attitudes toward and perceived communicative competence of persons with aphasia. The Attitudes Toward Nonspeaking Persons scale and the Communicative Competence Scale was used to measure listener attitudes and communicative competence,…
Descriptors: Augmentative and Alternative Communication, Aphasia, Communication Skills, Program Effectiveness
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Darvin, Ron – Language Learning & Technology, 2023
Based on a study of the digital literacy practices of immigrant Filipino students in Vancouver, this paper focuses on how learners with unequal access to resources engage with different tools to locate information and find opportunities for language learning online. Data was collected through interviews and observations of participants as they…
Descriptors: Semiotics, Second Language Learning, Second Language Instruction, Immigrants
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Magal-Royo, Teresa; García Laborda, Jesús – Online Submission, 2018
Normalization of design rules and guidelines in English language tests to help future instructors and assessment developers in the field of examination of English as a foreign language have not been defined sufficiently until present days. In fact, there are several experiences and investigations related to the user's experiences in the handling…
Descriptors: Language Tests, English (Second Language), Second Language Learning, Computer Assisted Testing
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Bowers, Lisa Jane – Open Learning, 2019
Machine haptics has been shown to assist and enhance human--computer interactions. Research from previous studies in the field of haptics has focused on developing a user's sense of realism of touch when using a haptic device. This paper examines the use of haptics for education, specifically for creative online education. The paper is presented…
Descriptors: Creativity, Distance Education, Tactual Perception, Interaction
Terrell K. Glenn – ProQuest LLC, 2022
Makerspaces can support educational experiences in prototyping for young learners, while physical computing platforms enable high levels of creativity and expression. However, each of these have high barriers of entry, especially for youth without prior experience. Commercial microcontrollers have become a popular tool to use when designing both…
Descriptors: Design, Internet, Simulated Environment, Cooperation
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Scialdone, Michael J.; Connolly, Amy J. – Journal of Information Systems Education, 2020
Given the ubiquity of interfaces on computing devices, it is essential for future Information Systems (IS) professionals to understand the ramifications of good user interface (UI) design. This article provides instructions on how to efficiently and effectively teach IS students about "fit," a Human-Computer Interaction (HCI) concept,…
Descriptors: Computer Science Education, Information Systems, Teaching Methods, Computer Interfaces
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Bowen, Judy; Coben, Diana – Adults Learning Mathematics, 2019
We propose that by more closely aligning interdisciplinary work in (a) numeracy education for medication dosage calculations and (b) model-driven design for medical devices that are used for delivery of medication we may help address the incident-rate in incorrect medication calculations and delivery, given that such devices commonly require the…
Descriptors: Mathematics Education, Numeracy, Drug Therapy, Mathematics Skills
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Tung, Ting-Chun; Chen, Hung-Yuan – EURASIA Journal of Mathematics, Science & Technology Education, 2017
With the advance of mobile computing and wireless technology, a user's intent to interact with the interface of a mobile device is motivated not only by its intuitional operation, but also by the emotional perception induced by its aesthetic appeal. A graphical interface employing icons with suitable visual effect based on the users' emotional…
Descriptors: Handheld Devices, Correlation, Technology Integration, Educational Technology
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Guzmán, José Luis; Joseph, Babu – Journal of Science Education and Technology, 2021
Virtual labs have proven to be very versatile and valuable for providing realistic experience for students in STE (Science, Technology, and Engineering) fields. As we progress from delivery of instructional material from classroom to the Internet, there is need to develop laboratory exercises to supplement the theoretical lessons. A Web-based…
Descriptors: Computer Simulation, Science Laboratories, Metabolism, Internet
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Eseryel, U. Yeliz; Jiang, Dan; Eseryel, Deniz – Journal of Information Technology Education: Innovations in Practice, 2021
Aim/Purpose: This paper investigates the influence of university student multitasking on their learning success, defined as students' learning satisfaction and performance. Background: Most research on student multitasking finds student multitasking problematic. However, this research is generally from 2010. Yet, today's students are known to be…
Descriptors: Time Management, Executive Function, Success, Student Satisfaction
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Rodriguez-Vasquez, Kelly A.; Cole, Aaron M.; Yordanova, Desislava; Smith, Rachel; Kidwell, Nathanael M. – Journal of Chemical Education, 2020
To empower high school and undergraduate students to become citizen scientists, we describe the design, construction, and operation of a multisensor device based on Arduino microcontroller technology to record atmospheric measurements relevant to secondary organic aerosols (SOAs). The handheld "AIRduino" multisensor device was built and…
Descriptors: High School Students, Undergraduate Students, Hands on Science, Measurement Equipment
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