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Larchen Costuchen, Alexia; Darling, Stephen; Uytman, Clare – Innovation in Language Learning and Teaching, 2021
This paper examines second-language vocabulary memorization. The use of augmented reality (AR) under visuospatial bootstrapping (VSB), a novel approach developed from work on the cognitive psychology of working memory, was contrasted with an established application, Quizlet that has been extensively used in foreign-language teaching. The AR-VSB…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Vocabulary Development
Kostromitina, Maria – ProQuest LLC, 2023
Despite the importance that learners must place on using prosody appropriately in EIL interaction, pragmatic functions of prosody have been largely disregarded in teaching materials and classroom instruction (Nikolic, 2018). Moreover, with a recent change in classroom paradigms instigated by the global development of educational technologies and…
Descriptors: Intonation, Suprasegmentals, Pragmatics, Foreign Countries
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Daniyarova, Akmaral; Suad, Alwaely; Vecherinina, Elena; Seluch, Marina; Ananishnev, Vladimir – World Journal on Educational Technology: Current Issues, 2022
The authors examine the pros and cons of games in the context of increasing students' creativity and scientific competence. Research materials and methods consisted of two tests. The first included the use of 7 pedagogical methods that are valid for the mental diagnosis of students: speed of thinking; method of thinking flexibility; method of…
Descriptors: Educational Games, Creativity, Teaching Methods, Cognitive Processes
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Kuhaneswaran Banujan; Samantha Kumara; Senthan Prasanth; Nirubikaa Ravikumar – International Journal of Education and Development using Information and Communication Technology, 2023
Examinations are one way of evaluating students. To ensure the production of valid exams, frameworks such as Bloom's taxonomy are utilised when preparing questions. Bloom's taxonomy is a well-known framework that categorises educational objectives into six hierarchical levels of cognitive complexity. However, manually categorising exam questions…
Descriptors: Artificial Intelligence, Test Construction, Classification, Foreign Countries
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Portowitz, Adena; Peppler, Kylie A.; Downton, Mike – International Journal of Music Education, 2014
This article reports on the practice and evaluation of a music education model, In Harmony, which utilizes new technologies and current theories of learning to mediate the music learning experience. In response to the needs of twenty-first century learners, the educational software programs Teach, Learn, Evaluate! and Impromptu served as central…
Descriptors: Foreign Countries, Music, Music Education, Technology Uses in Education
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Skiada, Roxani; Soroniati, Eva; Gardeli, Anna; Zissis, Dimitrios – Themes in Science and Technology Education, 2014
Dyslexia is one of the most common learning difficulties affecting approximately 15 to 20 per cent of the world's population. A large amount of research is currently being conducted in exploring the potential benefits of using Information & Communication Technologies as a learning platform for individuals and especially children with such…
Descriptors: Dyslexia, Learning Disabilities, Children, Computer Oriented Programs
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Ma, Xingming; Luo, Yanping; Zhang, Lifeng; Wang, Jingqiu; Liang, Yaling; Yu, Hongjuan; Wu, Yufeng; Tan, Jiying; Cao, Mingqiang – Education Sciences, 2018
The application-based flipped classroom (APP-FC) is an innovative teaching-learning model that has not been applied and assessed in basic medical curricula teaching in China. The aim of this investigation is to assess students' perceptions to the APP-based flipped classroom (APP-FC) teaching model in an immunology course. The data of this study…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Homework
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Franciosi, Stephan J.; Yagi, Junichi; Tomoshige, Yuuki; Ye, Suying – CALICO Journal, 2016
Recent studies have shown that simulation games may be useful tools for supporting foreign language education. However, much of this research has focused on games using 3D graphic technology, which entail technical requirements that may render them too complex for use in many educational contexts. Accordingly, we wanted to determine if less…
Descriptors: Vocabulary Development, Educational Games, Memory, Quasiexperimental Design
Baptista Nunes, Miguel, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the International Conference e-Learning 2014, which was organised by the International Association for Development of the Information Society and is part of the Multi Conference on Computer Science and Information Systems (Lisbon, Portugal July 15-19, 2014). The e-Learning 2014 conference aims to address the…
Descriptors: Conference Papers, Electronic Learning, Educational Technology, Technology Uses in Education
Pracana, Clara, Ed.; Silva, Liliana, Ed. – Online Submission, 2013
We are delighted to welcome you to the International Psychological Applications Conference and Trends 2013, taking place in Madrid, Spain, from 26 to 28 of April. Our efforts and active engagement can now be rewarded with these three days of exciting new developments about what we are passionate about: Psychology and its connections. We take pride…
Descriptors: Educational Psychology, Psychoeducational Methods, Elementary School Students, Student Attitudes