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Showing 1 to 15 of 1,347 results Save | Export
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Chen, Hsin-I; Sevilla-Pavón, Ana – Language Learning & Technology, 2023
This study examines how English-as-lingua-franca (ELF) learners employ semiotic resources, including head movements, gestures, facial expression, body posture, and spatial juxtaposition, to negotiate for meaning in an immersive virtual reality (VR) environment. Ten ELF learners participated in a TaiwanSpain VR virtual exchange project and…
Descriptors: Computer Mediated Communication, Computer Simulation, English (Second Language), Second Language Learning
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Gau, Wen-Bing – SAGE Open, 2022
Senior citizens' communities of practice (CoPs) in Taiwan focus on the sharing of experiences and expertise, and engagement with issues of mutual concern. Because most of their members have a wealth of social experiences, as well as the time and strong motivation to learn new skills, these CoPs have strong potential to become learning environments…
Descriptors: Educational Environment, Older Adults, Communities of Practice, Foreign Countries
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Hsiu Tan Liu; Han Ho Hsieh; Wan Ying Lin; Jean F. Andrews; Chun Jung Liu – Deafness & Education International, 2024
Educational sign language interpreting services (SLIS) are vital for ensuring equal access to classroom information for mainstreamed deaf students. This study conducted interviews with 12 stakeholders, including deaf students and their parents, sign language interpreters, and resource room teachers, to comprehensively explore the status of…
Descriptors: Foreign Countries, Deaf Interpreting, Sign Language, Mainstreaming
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Yang, Fan; Stefaniak, Jill – Online Learning, 2023
Adaptive help-seeking as a learning strategy can influence learners' learning outcomes. Learners in online learning environments need more self-regulation and especially more help-seeking strategies. A systematic review was conducted to explore help-seeking strategies in online learning environments. A search on help-seeking strategies in online…
Descriptors: Help Seeking, Educational Trends, Electronic Learning, Educational Environment
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Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts
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Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Interactive Learning Environments, 2023
This study investigated student engagement and focused attention in three co-creation environments (a paper-based environment, the 2D Jamboard platform, and the CoSpaces virtual reality (VR) platform). The study utilized a quasi-experimental research design with a total of 66 tenth-grade students including 34 males (52%) and 32 females (48%) from…
Descriptors: Computer Simulation, Learner Engagement, Attention, Electronic Learning
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Phan, Nga Thi Tuyet – Knowledge Management & E-Learning, 2023
Most previous studies have focused on learners' self-efficacy in face-to-face learning environments, while few have delved into that of MOOC learners. No research has touched upon the MOOC self-efficacy of engineering students in developed and developing countries. This research compared the self-efficacy levels of engineering students in Taiwan…
Descriptors: Self Efficacy, MOOCs, Comparative Analysis, Foreign Countries
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Barak, Miri; Usher, Maya – European Journal of Engineering Education, 2022
The study goal was to assess the innovation level of engineering students' team projects and to examine the relationships between project innovation and team heterogeneity in two online environments. Applying a two-stage mixed methods research design, the qualitative and quantitative data were obtained by interviews with experts in engineering…
Descriptors: Foreign Countries, Student Projects, Teamwork, Engineering Education
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Lin, Pei-Yi; Hong, Huang-Yao; Chai, Ching Sing – Educational Technology Research and Development, 2020
Knowledge building is an innovative pedagogy aiming to transform students into expert-like knowledge workers. The purpose of this study was to foster teacher-education students' design performance (i.e., observation, synthesis, ideation and prototypes) in a knowledge-building environment. The participants were 38 college students from a Taiwanese…
Descriptors: College Students, Design, Thinking Skills, Foreign Countries
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White, Jonathon David – Physics Education, 2020
COVID-19 has upset the traditional ways of teaching and looks set to continue to have an impact in the coming years. The situation in Taiwan--partial disruption and then an early return to classes--allows for a comparison of student performance in a conventional teaching and testing environment with the non-contact teaching/testing environment…
Descriptors: Physics, Science Instruction, COVID-19, Pandemics
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Lin, Jian-Wei – Australasian Journal of Educational Technology, 2022
The COVID-19 pandemic has forced universities to make a radical switch from face-to-face traditional teaching (TT) to completely online learning (OL). Thus, many studies proposed the proper OL environment for a specific subject and evaluated its effectiveness. However, few studies have empirically compared the proposed OL environment with TT to…
Descriptors: Blended Learning, Computer Science Education, Educational Change, Universities
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Lin, Yu-Ren – International Journal of Science Education, 2022
This study examined how students' position on social-scientific issues (SSIs) influenced their performance on attitude toward science, science conceptual and argumentation learning. It defined two positions adopted by students regarding SSIs: affirmative and oppositional. The interactions between student position and two learning environments --…
Descriptors: High School Students, Grade 11, Persuasive Discourse, Influences
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Liaw, Meei-Ling; Wu, Sumei – CALICO Journal, 2021
This study investigates the identities produced by three L2 teachers of different backgrounds and experiences in an intercultural telecollaborative project that integrated the use of mixed-reality technology. Content-analysis (Hoffman et al., 2011) and multimodal (inter)action analysis (Norris, 2011) were employed to identify the identity elements…
Descriptors: Language Teachers, Professional Identity, Computer Mediated Communication, Teacher Collaboration
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Hsu, Yuling – Interactive Learning Environments, 2023
Computer simulations have become widely available to support geometric learning; however, the type and amount of guidance, as well as the freedom to engage in self-directed learning that should be allowed for children from differential socio-cultural backgrounds, have not yet been clarified. On the basis of the cognitive theory of multimedia…
Descriptors: Elementary School Students, Grade 5, Geometric Concepts, Computer Mediated Communication
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Chang, Wan-Chen; Liao, Chang-Yen; Chan, Tak-Wai – Computer Assisted Language Learning, 2021
This study describes the use of a game-based writing environment (GWE) to increase textual cohesion in students' writing and improve their writing attitude. The participants were 113 third-grade students in Taiwan; the study was conducted over two semesters. A GWE was used for the experimental group (n = 56), and a conventional writing environment…
Descriptors: Children, Elementary School Students, Grade 3, Connected Discourse
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