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Sipone, Silvia; Abella, Victor; Rojo, Marta; Moura, José Luis – Education and Information Technologies, 2023
The concept of sustainable mobility is related to the fulfilment of certain conditions that consider environmental, economic and social factors when making decisions on transport activity. The recognition of the role of education as a key factor for sustainable development and sustainable mobility has been growing. Therefore, the development of…
Descriptors: Sustainability, Electronic Learning, Gamification, Elementary School Students
Saini, Munish; Sengupta, Eshan; Singh, Madanjit; Singh, Harnoor; Singh, Jaswinder – Education and Information Technologies, 2023
Sustainable Development Goals (SDG) are at the forefront of government initiatives across the world. The SDGs are primarily concerned with promoting sustainable growth via ensuring wellbeing, economic growth, environmental legislation, and academic advancement. One of the most prominent goals of the SDG is to provide learners with high-quality…
Descriptors: Sustainable Development, Educational Quality, Algorithms, Foreign Countries
Maria Eftychia Angelaki; Fragkiskos Bersimis; Theodoros Karvounidis; Christos Douligeris – Education and Information Technologies, 2024
Lately, there has been a rising trend towards integrating sustainability issues and implementing sustainable development (SD) goals into higher education, especially in the Information and Communication Technology (ICT) field. This paper presents the challenges of the introduction of education for sustainability in higher education institutions,…
Descriptors: Sustainable Development, Higher Education, Information Technology, Computer Science Education
Kim, Ji-Yun; Seo, Jae Seon; Kim, Kwihoon – Education and Information Technologies, 2022
Attaining equitable education for all is one of the sustainable development goals. Not only the gap of education between urban and rural students but also the gap of access to information and communications technology also exists. Thus, an effort to resolve this gap is necessary. This study combines novel engineering, which is the fusion of…
Descriptors: Models, Problem Solving, Problem Based Learning, Engineering Education
Huang, Tianyang – Education and Information Technologies, 2023
Online course learning is an important part of higher education curriculum. However, the factors influencing college students' online course learning behavior are poorly understood. The purpose of this study is to analyze the factors affecting college students' online course learning behavior. This study integrated the Information System Success…
Descriptors: College Students, Foreign Countries, Online Courses, Learning
Liu, Mengrong; Pang, Weiguo; Guo, Jiajun; Zhang, Yiwen – Education and Information Technologies, 2022
Creativity is essential for the sustainable development of both individuals and organizations. The constant permeation of technology into everyday life is expected to facilitate the cultivation of creativity. To date, no consistent answer has been reached regarding the effect of technology on creativity. This study conducted a three-level…
Descriptors: Meta Analysis, Educational Technology, Multimedia Materials, Creativity
Gambo, Yusufu; Shakir, Muhammad Zeeshan – Education and Information Technologies, 2023
The increasing development in smart and mobile technologies transforms a learning environment into a smart learning environment that can support diverse learning styles and skills development. An online learner needs to be supported for an engaging and active learning experience. Previously, this progressive research developed and implemented a…
Descriptors: College Seniors, Computer Oriented Programs, Computer Software, Handheld Devices
Raman, Raghu; Achuthan, Krishnashree; Nair, Vinith Kumar; Nedungadi, Prema – Education and Information Technologies, 2022
Online and virtual teaching-learning has been a panacea that most educational institutions adopted from the dire need created by COVID-19. We provide a comprehensive bibliometric study of 9523 publications on virtual laboratories in higher education covering the years 1991 to 2021. Influential bibliometrics such as publications and citations,…
Descriptors: Computer Simulation, Science Laboratories, Electronic Learning, Bibliometrics
Adarkwah, Michael Agyemang – Education and Information Technologies, 2021
Globally, Information and Communication Technology (ICT) is regarded as a dependable vehicle for facilitating educational reform and development, a platform for communication, and as a means to achieve the Sustainable Development Goal Four (SDG 4). Since the enactment of the No Child Left Behind Act (NCLB) and declaration of the SDG 4, many…
Descriptors: Electronic Learning, Technology Integration, Sustainable Development, Educational Policy
Mailizar, Mailizar; Johar, Rahmah; Sadli, Rahmad; Zubaidah, Tuti – Education and Information Technologies, 2022
Mobile instant messengers such as WhatsApp have become an essential part of everyday life and can be a transformative tool for teacher professional development. Several studies have addressed the use of WhatsApp in a community of practices. However, there is a lack of study on examining teachers' interaction in WhatsApp community of practices,…
Descriptors: Foreign Countries, Mathematics Teachers, Secondary Education, Social Networks
Gama, Limbani Chrispin; Chipeta, George Theodore; Chawinga, Winner Dominic – Education and Information Technologies, 2022
Electronic learning (e-learning) has become inevitable for higher education institutions during the Corona Virus pandemic. This paper presents a systematic literature review on e-learning in Malawi's higher education institutions with comparable analysis from findings in other developing countries across the globe. The aim was to highlight some…
Descriptors: Electronic Learning, Affordances, Barriers, Foreign Countries
Laila El-Hamamsy; Emilie-Charlotte Monnier; Sunny Avry; Morgane Chevalier; Barbara Bruno; Jessica Dehler Zufferey; Francesco Mondada – Education and Information Technologies, 2024
Sustaining changes in teachers' practices is a challenge that determines the success of curricular reforms, from which Digital Education (DE) is not exempt. As the literature on sustainability is considered "scarce" and "scattered", long-term studies modelling the factors impacting teachers' sustained uptake of DE pedagogical…
Descriptors: Faculty Development, Sustainability, Curriculum Development, Electronic Learning
Agyei, Douglas Darko – Education and Information Technologies, 2021
This study followed up on a selected cohort of 4945 Science, Technology, English and Mathematics (STEM) teacher participants from six Sub-Saharan African countries namely: Kenya, Tanzania, Uganda, Ethiopia, Ghana and Nigeria. The teachers were involved in an instructional digital professional development programme targeted at building their…
Descriptors: Technology Integration, Information Technology, Capacity Building, Curriculum Implementation
Iatrellis, Omiros; Panagiotakopoulos, Theodor; Gerogiannis, Vassilis C.; Fitsilis, Panos; Kameas, Achilles – Education and Information Technologies, 2021
One of the biggest challenges in building sustainable smart cities of the future is skill management and development. Developing the digital skills of the municipalities' workforce is crucial for all occupational profiles and specifically for those that are actively involved in the development and operation of digital services for a smart city. In…
Descriptors: Information Technology, Municipalities, Labor Force Development, Technological Literacy
Vázquez-Cano, Esteban; Quicios-García, María-Pilar; Fombona, Javier; Rodríguez-Arce, Jorge – Education and Information Technologies, 2023
The main objective of this research is to determine the perception of teachers about the elements that increases the educational effectiveness of gamified apps in primary education. A methodology based on an importance-performance analysis was developed, using a structural equations model to calculate the degree of importance of each variable. The…
Descriptors: Instructional Design, Computer Oriented Programs, Gamification, Elementary Education
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