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Ceran, Selma – International Journal of Research in Education and Science, 2022
The aim of this study is to examine the relationship between secondary school students' visual creativity in art and their attitudes towards graphic design. The relational research model, one of the quantitative research designs, was used in the study. Two different data collection tools were used to obtain data. In the study, "visual…
Descriptors: Art Education, Visual Arts, Creativity, Student Attitudes
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Gomes, Roseline Florence; Thomas, Lijo – Journal of Learning for Development, 2022
Recent studies highlight the outcomes of COVID-19 on the psychosocial skills of early adolescents. It shows the unavailability of virtual community mentoring models for teenagers' individual and interpersonal growth in the virtual scenario. Hence, there emerges a need to explore and apply the available virtual communication resources by…
Descriptors: Middle School Students, Underachievement, Well Being, Social Development
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Cutumisu, Maria; Blair, Kristen P.; Chin, Doris B.; Schwartz, Daniel L. – International Journal of Artificial Intelligence in Education, 2017
We introduce a choice-based assessment strategy that measures students' choices to seek constructive feedback and to revise their work. We present the feedback system of a game we designed to assess whether students choose positive or negative feedback and choose to revise their posters in the context of a poster design task, where they learn…
Descriptors: Student Evaluation, Feedback (Response), Games, Task Analysis
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Cho, Young Hoan; You, Myoungsoon; Choi, Hyoseon – Health Education Journal, 2018
Background: Health message design plays an important role in knowledge acquisition and changes in attitudes towards a nutrient or substance, such as caffeine. To foster the effectiveness of health education, greater attention should be paid to the gist-based design of health messages that include visual representations. Fuzzy-trace theory…
Descriptors: Graphic Arts, Foreign Countries, Middle School Students, Health Education
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Cutumisu, Maria; Chin, Doris B.; Schwartz, Daniel L. – British Journal of Educational Technology, 2019
A major goal of contemporary education is to teach students how to learn on their own. Assessments have largely lagged behind this goal, because they measure what students have learned and not necessarily their learning processes. This research presents Posterlet, an assessment that collects evidence regarding the strategies that students choose…
Descriptors: Student Evaluation, Evaluation Methods, Learning Strategies, Educational Games
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Roberts, Kathryn L.; Meyer, Carla K.; Brugar, Kristy A.; Jimenez, Laura M. – Middle School Journal, 2020
In this study, we examine evidence of transfer from reading instruction to students' learning of language arts and historical content as demonstrated by their independent writing and growth in background knowledge. We taught a unit in a sixth-grade language arts classroom in which students learned about design elements of graphic novels (e.g.,…
Descriptors: Transfer of Training, Reading Instruction, Language Arts, Middle School Students
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Cutumisu, Maria; Blair, Kristen P.; Chin, Doris B.; Schwartz, Daniel L. – Journal of Learning Analytics, 2015
We introduce one instance of a game-based assessment designed to measure students' self-regulated learning choices. We describe our overarching measurement strategy and we present "Posterlet", an assessment game in which students design posters and learn graphic design principles from feedback. We designed "Posterlet" to assess…
Descriptors: Evaluation Methods, Games, Measurement Techniques, Student Evaluation
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Rukayah; Daryanto, Joko; Atmojo, Idam R. W.; Saputri, Dwi Y.; Ardiansyah, Roy; Ariwijaya, Ilham – Pegem Journal of Education and Instruction, 2022
This study aims to describe the quiz game learning media development for the Javanese script reading skill for fifth-grade students at SD Mangkubumen Kidul, Laweyan Sub-district, Surakarta. This research was included in R & D (research and development) and reached the development stage. The subjects of this study were the fifth-grade students…
Descriptors: Reading Instruction, Reading Skills, Grade 5, Elementary School Students
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Drewry, Rachel J.; Cumming-Potvin, Wendy M.; Maor, Dorit – Australian Journal of Teacher Education, 2019
This paper is based on a qualitative study examining multiliteracies (New London Group, 1996, 2000) and inclusivity. Underpinned by a socio-cultural approach, the study examined ways to facilitate meaningful literacy learning for students experiencing challenges in print-based, classroom activities. Key to this research was an analysis of how…
Descriptors: Multiple Literacies, Literacy Education, Scaffolding (Teaching Technique), Learning Modalities
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Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
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Hillaire, Garron; Rappolt-Schlichtmann, Gabrielle; Ducharme, Kim – Journal of Learning Analytics, 2016
Prototype work can support the creation of data visualizations throughout the research and development process through paper prototypes with sketching, designed prototypes with graphic design tools, and functional prototypes to explore how the implementation will work. One challenging aspect of data visualization work is coordinating the expertise…
Descriptors: Visual Learning, Educational Theories, Visualization, Computer Graphics
Jensen-Inman, Leslie Reese – ProQuest LLC, 2012
The author served as facilitator of a group of graphic design college students at The University of Tennessee at Chattanooga (UTC). These students embarked on a collaborative, 24-hour+, work-around-the-clock, creative blitz and used design thinking to serve the needs of Dalewood Middle School in Chattanooga. Students collaborated with industry…
Descriptors: College Students, Middle School Students, Middle Schools, Student Experience
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Tucker, Maggie – SchoolArts: The Art Education Magazine for Teachers, 2008
Before she became an art teacher, the author relates that she worked at a graphic design agency and there she learned to fully appreciate typefaces and how they influence messages. In the years that she taught middle school art, the author has incorporated some basics of type design into her graphics unit, along with calligraphy, printmaking, and…
Descriptors: Graphic Arts, Studio Art, Middle School Students, Art Activities
Tamplin de Poinsot, Nan – Arts & Activities, 2010
Graphic art can be a tough subject approach with seventh- and eighth-graders, but by mixing a little language arts into the studio lesson, they can have fun with the art of words in a whole new way. In this article, the author describes how students created a graphic design using a word. The purpose of the graphic art is to educate--to teach an…
Descriptors: Graphic Arts, Grade 7, Grade 8, Form Classes (Languages)
Stradtmann, Amy A. – ProQuest LLC, 2023
Motivation and engagement are often barriers to literacy for adolescent readers. Traditionally, the graphic novel has been seen as easy to read and a resource that only has value for students with language difficulties or learning challenges. This qualitative case study investigated how middle school readers' ability to make meaning contributed to…
Descriptors: Middle School Students, Reading Motivation, Learner Engagement, Reading
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