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Ceran, Selma – International Journal of Research in Education and Science, 2022
The aim of this study is to examine the relationship between secondary school students' visual creativity in art and their attitudes towards graphic design. The relational research model, one of the quantitative research designs, was used in the study. Two different data collection tools were used to obtain data. In the study, "visual…
Descriptors: Art Education, Visual Arts, Creativity, Student Attitudes
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Kiliç, Kahraman – International Technology and Education Journal, 2017
The aim of this study is to examine the social study book in terms of graphic design principles. This research is a qualitative study. Qualitative research is a type of research in which perception, events or circumstances are revealed in a realistic and totalitarian way. In this study, Document Analyses Technique is used as a data collection…
Descriptors: Social Studies, Textbooks, Textbook Evaluation, Graphic Arts
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Anwas, E. Oos M.; Afriansyah, Anggi; Iftitah, Khofifa Najma; Firdaus, Winci; Sugiarti, Yuni; Sopandi, Evi; Hediana, Deni – International Journal of Language Education, 2022
Purpose of the study: to find out: 1) basic literacy skills (ability to read, write and count) elementary school early grades students; (2) quality of textbooks in aspects of content, presentation, language, and graphic design; and (3) The significance of the relationship between the quality of textbooks and students' basic literacy skills.…
Descriptors: Textbooks, Literacy Education, Correlation, Indonesian
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dos Santos, Fátima Aparecida; Tiradentes Souto, Virgínia – International Journal of Technology and Design Education, 2019
Does the contribution of children during the design process help graphic designers to create more efficient learning tools? In order to answer this research question, an experiment using both the user-centred design method and a traditional design method (without users' consultancy) was conducted. The aim of this study was to verify whether the…
Descriptors: Graphic Arts, Design, Elementary School Students, Teaching Methods
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Slabbert, Carla; de Lange, Rudi W.; Mason, Henry – Cogent Education, 2022
There is some evidence suggesting that emotional design, such as anthropomorphised graphics, facilitates learning. However, a growing number of studies are reporting that anthropomorphised graphics have little to no significant effect on learning. In light of the debate in the field, this article reports on a study that investigated the effect of…
Descriptors: Instructional Design, Psychological Patterns, Multimedia Instruction, Elementary School Students
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Moses, Lindsey; Serafini, Frank – Literacy, 2022
This study investigates the ways in which first graders utilised a variety of semiotic resources when authoring nonfiction compositions during a nonfiction genre writing unit of study. Grounded in social semiotics and multimodality theories, the study uses a case study approach to explore the text, image and design resources used in students'…
Descriptors: Grade 1, Nonfiction, Semiotics, Writing Assignments
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Roberts, Kathryn L.; Meyer, Carla K.; Brugar, Kristy A.; Jimenez, Laura M. – Middle School Journal, 2020
In this study, we examine evidence of transfer from reading instruction to students' learning of language arts and historical content as demonstrated by their independent writing and growth in background knowledge. We taught a unit in a sixth-grade language arts classroom in which students learned about design elements of graphic novels (e.g.,…
Descriptors: Transfer of Training, Reading Instruction, Language Arts, Middle School Students
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Rukayah; Daryanto, Joko; Atmojo, Idam R. W.; Saputri, Dwi Y.; Ardiansyah, Roy; Ariwijaya, Ilham – Pegem Journal of Education and Instruction, 2022
This study aims to describe the quiz game learning media development for the Javanese script reading skill for fifth-grade students at SD Mangkubumen Kidul, Laweyan Sub-district, Surakarta. This research was included in R & D (research and development) and reached the development stage. The subjects of this study were the fifth-grade students…
Descriptors: Reading Instruction, Reading Skills, Grade 5, Elementary School Students
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Silbir, Lokman; Cosar, Asiye Mevhibe; Kartal, Yasemin; Altun, Taner; Atasoy, Murat; Özçamkan-Ayaz, Gülsen – International Electronic Journal of Elementary Education, 2020
This study examined the development process of graphic symbol-based animations for enhancing literacy skills of deaf or hard of hearing students (D/HH). Participants of the study consisted of two teachers and seven students studying in the third and fourth grade in a primary school for hard of hearing. As a result of the studies conducted…
Descriptors: Deafness, Hearing Impairments, Animation, Visual Aids
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Drewry, Rachel J.; Cumming-Potvin, Wendy M.; Maor, Dorit – Australian Journal of Teacher Education, 2019
This paper is based on a qualitative study examining multiliteracies (New London Group, 1996, 2000) and inclusivity. Underpinned by a socio-cultural approach, the study examined ways to facilitate meaningful literacy learning for students experiencing challenges in print-based, classroom activities. Key to this research was an analysis of how…
Descriptors: Multiple Literacies, Literacy Education, Scaffolding (Teaching Technique), Learning Modalities
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Ineç, Zekeriya Fatih – Shanlax International Journal of Education, 2021
This study aimed to explain the development stages of an online coding application engine (SIGUN) according to the R2D2 instructional design model to support and develop cultural transfer in social sciences education and popularize the national culture. During the definition phase of R2D2, analyzes of needs, learner, task and content were made. In…
Descriptors: Coding, Social Sciences, Cultural Awareness, Nationalism
Vaidyanathan, Sheena – Learning & Leading with Technology, 2012
To compete in the global workforce, educators know that their students must be well educated in science, engineering, technology, and mathematics (STEM) subjects. But, as outlined in the NETS, they must also develop the key skills of creativity and innovation. How can educators teach the typically left-brained STEM subjects along with the more…
Descriptors: Innovation, Creativity, Elementary School Students, STEM Education
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Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
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Hillaire, Garron; Rappolt-Schlichtmann, Gabrielle; Ducharme, Kim – Journal of Learning Analytics, 2016
Prototype work can support the creation of data visualizations throughout the research and development process through paper prototypes with sketching, designed prototypes with graphic design tools, and functional prototypes to explore how the implementation will work. One challenging aspect of data visualization work is coordinating the expertise…
Descriptors: Visual Learning, Educational Theories, Visualization, Computer Graphics
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Boulware, Beverly J.; Monroe, Eula E.; Wilcox, Bradley Ray – Reading Teacher, 2013
People who have impacted generations have left legacies we can explore today through biographies. The 5L instructional design introduced in this article includes five components: Listen, Learn, Locate, Link, and Legacy. In the "Listen" section, teachers use storytelling and read-alouds to introduce individuals who shaped history. During…
Descriptors: Biographies, Story Telling, Reading Aloud to Others, Instructional Materials
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