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Harrington, David M. – Creativity Research Journal, 2018
From the mid-1950s to the present time, creativity researchers have typically adopted the view that any new piece of work must be statistically novel as well as non-trivially valuable to some group of people if it is to be considered creative. A few scholars have suggested that a new piece of work must also be surprising, non-obvious, or…
Descriptors: Creativity, Definitions, Researchers, Novelty (Stimulus Dimension)
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Choi, Hojoon; Kelley, Larry; Reid, Leonard N.; Uhrick, Jan; Kuo, Kevin – Creativity Research Journal, 2018
Highly creative advertisements are the end-products of creativity in advertising, and their creation is generally thought to be driven by strategic planning. Thus, 534 Clio-awarded advertisements from the years 2011-2014 were content-analyzed to determine whether implications of two popular planning frameworks, functional matching and the Foote,…
Descriptors: Creativity, Advertising, Awards, Planning
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Kress, Darcie K.; Rule, Audrey C. – Journal of STEM Arts, Crafts, and Constructions, 2017
Industry and authors of 21st Century Skill Frameworks are calling for student proficiency in creativity, problem-solving, innovation, collaboration, and communication skills. This project involved 13 fifth grade gifted students in inventing products for a specified audience with a set of given materials, time limit, and topic constraints. The…
Descriptors: Elementary School Students, Grade 5, Creativity, Student Developed Materials
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Rahayuningsih, Sri; Sirajuddin, Sirajuddin; Ikram, Muhammad – Participatory Educational Research, 2021
This study aimed to examine an open-ended problem-solving assessment tool that can be used to measure the profile of students' mathematical creativity based on the type of mathematical creativity. The open-ended problem-solving assessment consists of open-ended problem-solving sheets and interview guidelines to measure the profile of students'…
Descriptors: Problem Solving, Creativity, Mathematics Instruction, Guidelines
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Siegle, Del – Gifted Child Today, 2014
Using readily available technology, students of all ages can easily create impressive animated products. Animation allows educators to capitalize on the natural desire that students of all ages hold to tell stories and share their understanding of the world. In the course of planning their animations, students conduct research on topics, organize…
Descriptors: Student Projects, Academically Gifted, Computer Uses in Education, Educational Technology
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Puryear, Jeb S. – Journal of Creative Behavior, 2016
The parallels between cognitive development and creativity are neglected in the literature. Piaget's information transformations are personalized, meaning individual constructions can involve creativity. Vygotsky's work considers the implications and interactions of social influences, conventions, and personal implications for creative…
Descriptors: Creative Development, Metacognition, Cognitive Development, Creativity
Jaeger, Garrett J. – Educational Technology, 2016
Educators are obliged to balance new resources with a healthy skepticism of change. This review of technological advances in creativity research highlights methods that scaffold both research and the students who stand to benefit from resultant findings. Educational technology need not lower its role to that of enabler. With proper guidance,…
Descriptors: Creativity, Educational Technology, Technology Uses in Education, Technological Advancement
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Juhl, Joakim; Buch, Anders – Educational Philosophy and Theory, 2019
Scientific research is usually presented as the driver that provides progress and meaning to the academic ecosystem. Higher education on the other hand, is typically imagined as something that naturally follows scientific research. In the academic ecosystem, education often retains a more marginalized position than scientific research and in many…
Descriptors: Foreign Countries, Educational Innovation, Educational Change, Role of Education
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Hu, Meng-Lei I-Chen Monica; Horng, Jeou-Shyan; Teng, Chih-Ching – Journal of Creative Behavior, 2016
The present study designs and develops an innovative culinary competency curriculum (ICCC) model comprising seven sections: innovative culture, aesthetics, techniques, service, product, management, and creativity. The model is formulated based on culinary concept, creativity, innovation, and competency theory. The four elements of curriculum…
Descriptors: Curriculum Development, Curriculum Design, Instructional Innovation, Undergraduate Students
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Caesar R. Jackson; Dawayne Whittington; Tanina Bradley – Journal of STEM Outreach, 2024
Sustained innovation and economic strength of the U.S depends on a greater participation of underrepresented minorities in science, technology, engineering, and mathematics (STEM). University-based outreach programs that serve African American and other minority populations should do more to infuse invention education in activities that engage…
Descriptors: Entrepreneurship, Design, Thinking Skills, STEM Education
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Bellaiche, Lucas; Shahi, Rohin; Turpin, Martin Harry; Ragnhildstveit, Anya; Sprockett, Shawn; Barr, Nathaniel; Christensen, Alexander; Seli, Paul – Cognitive Research: Principles and Implications, 2023
With the recent proliferation of advanced artificial intelligence (AI) models capable of mimicking human artworks, AI creations might soon replace products of human creativity, although skeptics argue that this outcome is unlikely. One possible reason this may be unlikely is that, independent of the physical properties of art, we place great value…
Descriptors: Artificial Intelligence, Art Products, Creativity, Preferences
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Tanggaard, Lene – Journal of Creative Behavior, 2015
This paper presents two studies of how the conduct of life in itself can be a creative act. Very often, creativity research is concerned with the study of what enables people to express themselves creatively or aesthetically or to produce creative ideas and products. Creativity as it arises in the mundane processes of everyday life is, however,…
Descriptors: Creativity, Experience, Individual Development, Social Behavior
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Sanchez-Ruiz, Maria-Jose; Santos, Manuela Romo; Jiménez, Juan Jiménez – Creativity Research Journal, 2013
This article critically reviews the extant literature on scientific creativity and metaphorical thinking. Metaphorical thinking is based on a conceptual transfer of relationships or mapping, from a well-known source domain to a poorly known target domain, which could result in creative outcomes in sciences. Creativity leads to products that are…
Descriptors: Creativity, Concept Mapping, Concept Formation, Science Process Skills
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Running, Donald J. – Update: Applications of Research in Music Education, 2008
This article lays a foundational groundwork of what is currently known regarding creativity and music education to encourage future research. It explores principal research avenues within various scholarly journals related to creativity and music education, including definitions of creativity, empirical measures of creativity, and effects of music…
Descriptors: Creativity, Music Education, Music, Definitions
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Gino, Francesca; Argote, Linda; Miron-Spektor, Ella; Todorova, Gergana – Organizational Behavior and Human Decision Processes, 2010
How does prior experience influence team creativity? We address this question by examining the effects of task experience acquired directly and task experience acquired vicariously from others on team creativity in a product-development task. Across three laboratory studies, we find that direct task experience leads to higher levels of team…
Descriptors: Experience, Prior Learning, Influences, Teamwork
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