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Showing 1 to 15 of 19 results Save | Export
Guelph Univ. (Ontario). – 1998
This computer game is designed to provide awareness of misconceptions of health risks, insight into basic concepts of risk assessment and perception, and health and safety tips for everyday activities, and to encourage injury prevention. Contents include: (1) "Classroom Guide Contents," which lists resources such as teacher reference notes,…
Descriptors: Accident Prevention, Elementary Secondary Education, Environmental Education, Health Promotion
1997
This CD-ROM presents a computer game that introduces students to the world of archaeology through attempting to solve a mystery. It gives students the inside story on this fascinating science and contains five missions for solving the mystery, over 20 video sequences, a variety of activities, a glossary with 53 entries, over 40 photos, 20…
Descriptors: Archaeology, Computer Software, Computer Uses in Education, Educational Games
Peer reviewed Peer reviewed
Griffith, Daniel A. – Journal of Geography in Higher Education, 1987
Describes a computer simulation game that helps teach spatial autocorrelation, a fundamental geographic concept referring to the degree and kind of spatial patterning to be found in geographic data. Experiences with this simulation exercise at the State University of New York Buffalo are briefly summarized. (Author/BSR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computers, Geography Instruction
1999
This CD-ROM allows students to discover the key factors and major dates in the development of the science of chemistry. It includes 93 scientific concepts, 20 minutes of narration with animation, 14 interactive activities, an illustrated periodic table, a complete Portable Document Format (PDF) user guide, a dictionary explaining over 40 terms, a…
Descriptors: Chemistry, Computer Software, Computer Uses in Education, Educational Games
Rose, Alice; Chow, Trina; Johnson, Neesa; Lucas, Warren – 1996
This guide presents materials for a computer-based college-level dance and choreography course appropriate for the inclusion of students with disabilities as well as a collection of dance games appropriate for other school and recreational environments which include individuals at various ages, and academic, developmental, and computer skill…
Descriptors: Computer Assisted Instruction, Computer Software, Courseware, Curriculum Development
Peer reviewed Peer reviewed
Birk, James P., Ed. – Journal of Chemical Education, 1989
Discussed are seven computer programs: (1) a computer graphics experiment for organic chemistry laboratory; (2) a gel filtration simulation; (3) judging spelling correctness; (4) interfacing the TLC548 ADC; (5) a digitizing circuit for the Apple II game port; (6) a chemical information base; and (7) an IBM PC article database. (MVL)
Descriptors: Chemical Analysis, Chemistry, College Science, Computer Graphics
Pidot, George B., Jr. – 1973
This gaming-simulation is designed to give undergraduate students an improved understanding of the dynamics of urban development. The players make a number of decisions representing the business, government, and residential factions of the population. Winning or losing is not the most important function of the game, but rather, interaction with…
Descriptors: Computer Assisted Instruction, Environment, Environmental Education, Higher Education
Peer reviewed Peer reviewed
Davis, Shelley J., Ed.; Knaupp, Jonathan, Ed. – School Science and Mathematics, 1984
Reviews two science computer software packages (on time and seasons and on maps) and three mathematics packages (on solving equations and inequalities, an algebraic coordinate game, and statistics). In addition to descriptions of the contents of each, comments indicate weaknesses and strengths. (MNS)
Descriptors: Algebra, Computer Software, Courseware, Map Skills
Wyss, Ron – 1995
"The Carrot Highway" is a 40-minute award-winning videotape that takes viewers on a whirlwind tour around the world to tell the story of the carrot. This videotape reveals the carrot in all its glory by cleverly integrating live-action, music, animation, videotape footage, and games. Viewers travel with a troupe of animated carrot characters to…
Descriptors: Agribusiness, Animation, Elementary Education, Foods Instruction
Allen, M. F. – 1983
This three-chapter guide provides simple explanations about BASIC programming for a teacher to use in a classroom situation, and suggests procedures for a "hands-on" course. Numerous examples are presented of the questions, problems, and level of understanding to expect from first-time, adult users (ages 13 and up). The course materials…
Descriptors: Adolescents, Adults, Computer Literacy, Computer Oriented Programs
Nanlohy, Phil, Ed.; van Vliet, Ron, Ed. – 1999
The following papers are included in these proceedings from the New South Wales Computer Education Group (NSWCEG) conference: "The Origins of a Global Learning" (Al Rogers); "Moving Beyond 'Know How' to 'Know Why': CLICK! Computers and Learning in Classrooms: K-6" (Dianne P. Chambers); "Technology Planning: A Strategic…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Computer Uses in Education, Conferences
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Piestrup, Ann M. – 1982
This document primarily consists of source code listings for software developed under a grant from the National Science Foundation and the National Institute of Education (NSF/NIE). The code contains the following learning games: (1) Turn and Match; (2) Logic Arcade; and (3) Logic Gates. Also included are an assembler for the 6502 microprocessor…
Descriptors: Academically Gifted, Computer Programs, Educational Games, Elementary Education
Hutchins, Pat – 1996
This CD-ROM and associated instructional materials present the well-known, 30-year-old, children's book, "Rosie's Walk," in American Sign Language and Signed English as well as by text, graphics, animation, and voice, thus making the disk suitable for children with hearing impairments as well as hearing children. Among the additions on…
Descriptors: American Sign Language, Audiovisual Aids, Books, Childrens Literature
Indiana Univ.-Purdue Univ., Indianapolis. – 2001
This CD-ROM is the second in a series of CDs allowing students to explore the trees and animals of the northern boreal forest. Using QuickTime Virtual Reality (QTVR), the Central Hardwood Virtual Forest is designed so that students are able to see views from inside the central hardwood forest and look up or down or spin around 360 degrees. The…
Descriptors: Computer Uses in Education, Educational Games, Elementary Secondary Education, Forestry
Peer reviewed Peer reviewed
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Hauck, Mirjam, Ed.; Müller-Hartmann, Andreas, Ed. – Research-publishing.net, 2020
The Evaluating and Upscaling Telecollaborative Teacher Education (EVALUATE) project was a European policy experiment funded by Erasmus+ between 2017 and 2019. The EVALUATE consortium trained teacher trainers and organised virtual exchanges which involved over 1,000 student teachers at over 34 initial teacher education institutions in Europe and…
Descriptors: Telecommunications, Educational Technology, Electronic Learning, Computer Simulation
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