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Showing 1 to 15 of 17 results Save | Export
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Wen, Yun – IEEE Transactions on Learning Technologies, 2020
This paper presents an augmented reality-based Chinese character composition game (ARC) that employs augmented papers to engage lower primary school students in collaborative Chinese character learning. A design research approach was used to gain a holistic view of designing, enacting, and evaluating the ARC. The participants included four…
Descriptors: Computer Simulation, Chinese, Ideography, Elementary School Students
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Yen, Nai-Shing; Tsai, Jie-Li; Chen, Pei-Ling; Lin, Hsuan-Yu; Chen, Arbee L. P. – Behaviour & Information Technology, 2011
To investigate the most efficient way to represent text in reading Chinese on computer displays, three typographic variables, character size (41[feet] arc/24 pixels and 60[feet] arc/32 pixels), character spacing (1/4 and 1/8 character width) and font type (Kai and Ming), were manipulated. Results showed that the reading speed for Chinese…
Descriptors: Foreign Countries, Chinese, Reading Rate, Eye Movements
Goldsworthy, Richard; Honebein, Peter C. – Educational Technology, 2010
A primary goal of teaching, the authors state, is to help learners get their stories straight. To accomplish this, instructional designers set the story straight by enhancing a story's authenticity to create what the authors call an "ahha" moment rather than a "that's horse puckey" moment. Designers must offer opportunities for individuals to…
Descriptors: Instructional Design, Teaching Methods, Educational Strategies, Story Telling
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Wen, Yun – Educational Technology & Society, 2018
This paper discusses the design of a digital Chinese character composition game with the paper-interface named as ARC (Augmented Reality-based Chinese Characters) and its implementation in a Singapore primary school. The ARC game is designed to help beginning Chinese as second language (L2) learners to develop Chinese orthographic knowledge and…
Descriptors: Second Language Learning, Chinese, Educational Games, Writing (Composition)
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Pirrie, Anne; Manum, Kari – Educational Philosophy and Theory, 2023
The purpose of this article is threefold: to offer a vision of human flourishing in the academy premised upon 'living in truth', embracing lived experience and being in relation; to explore counterfactual thinking across the life-course, from the period of compulsory schooling to the end of life, with the emphasis on the latter; and to critique…
Descriptors: Experience, Death, Philosophy, Authors
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Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
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McCarthy, Greg; Jayasuriya, Kanishka – Higher Education Research and Development, 2023
Following the 1989 unified higher education reforms, the Australian academic research system was built upon the notion of depoliticisation (i.e., keeping the political character of decision at one remove from governance) to govern the contradiction between research credibility and governmental economic priorities. The article argues that the…
Descriptors: COVID-19, Pandemics, Politics, Foreign Countries
Bookman, Samantha Allese – ProQuest LLC, 2023
Mindfulness research is growing as educators and practitioners place emphasis on social emotional learning (SEL). Evidence supports mindfulness benefits are both physical and mental to include lowering blood pressure, decreased anxiety, increased executive functioning, and increased ability to pay attention. While the benefits of mindfulness…
Descriptors: Elementary School Students, Culturally Relevant Education, Metacognition, Intervention
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Aitchison, David – Children's Literature in Education, 2018
This article discusses contemporary American school stories that appear to advocate learning and literacy as a democratic good, but actually undermine democratic possibilities by teaching young readers to think of academic inquiry as a means to selfish, petty ends. Since "learning" and "literacy" are catchwords for educators…
Descriptors: Democratic Values, Fiction, Childrens Literature, Neoliberalism
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Jankowska, Dorota; Tanas, Maciej – Comparative Professional Pedagogy, 2016
It has been defined that knowledge society emerges at the end of the twentieth century as the socio-economic structure characteristic for developed societies in which unlike in industrial societies, the dominant sector of economy is services and the largest social group is the "men of knowledge". It has been indicated that the…
Descriptors: Global Approach, Knowledge Economy, Technology Uses in Education, Technology Integration
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Fraser, Benjamin – Hispania, 2011
This essay looks at the representation of disability in the recent Spanish film "Yo, tambien" through the lens of disability studies, understood as a political project. The film's portrayal of a character who is, like the actor who plays him, Europe's first university graduate with Down syndrome, is unique. Moreover, "Yo,…
Descriptors: Civil Rights, Down Syndrome, Films, Foreign Countries
Drobisz, Jack – ProQuest LLC, 2017
This research examined how four different animated pedagogical agent implementations, which focus on perceptual and inquiry arousal conditions of attention as defined in Keller's ARCS model of motivational design (Keller, 2009), impact English language learners' situational interest, cognitive load, and reading comprehension in online readings…
Descriptors: Second Language Learning, English (Second Language), Teaching Methods, Animation
O'Connell, Libby Haight, Ed. – Idea Book for Educators, 2000
The Fall 2000 and Spring 2001 issues provide ideas for teaching based on Arts and Entertainment and History Channel programming. The Fall issue contains study guides such as: "Inside Story: Street Racing: The Need for Speed" (analyzes the legal and moral implications of street racing); "Longitude" (examines the difficulties of…
Descriptors: Advertising, Astronomy, Biographies, Critical Viewing
Dykes, Tanda – 1982
The goal behind a televised correspondence class in theatre is to expose students to the fact that variety is a magic factor in theater. In the three-unit course, students watch televised videotapes; read the plays, textbook, and teacher-developed study guide; and mail in their completed assignments. The first videotape, "Miss Julie," shows a…
Descriptors: Correspondence Study, Course Content, Course Descriptions, Educational Television
ChanLin, Lih-Juan – 1994
The purpose of this paper is to report specific motivational requirements within each motivation category of Keller's ARCS (Attention, Relevance, Confidence, Satisfaction) model (1991) based on data collected on students' reactions to a computer-assisted learning lesson that incorporated motivational strategies in its design. Interview techniques…
Descriptors: Animation, Case Studies, Computer Assisted Instruction, Computer Graphics
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