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Oldfield, Bernard J. – Mathematics in School, 1991
A rationale is provided for the notion that mathematical games can be a valuable resource for the stimulation and support of student collaboration and cooperative classroom mathematical discussion. Included are examples of tangram games, people games, and board strategy games. (JJK)
Descriptors: Discovery Learning, Educational Games, Elementary School Mathematics, Elementary Secondary Education
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Oldfield, Bernard J. – Mathematics in School, 1991
Discussed are reasons why games should be included in the mathematics curriculum at all levels. Presented are arguments for this position and ways of enhancing the use of games in the learning of mathematics. Included are a definition of a mathematical game and types of mathematical games. (KR)
Descriptors: Computer Uses in Education, Educational Games, Elementary School Mathematics, Elementary Secondary Education
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Oldfield, Bernarde J. – Mathematics in School, 1991
The use of strategies is an important part of mathematical thinking. Presented are several games that help develop the reasoning strategies of hypothesis making and testing, proving and disproving, looking for patterns, and simplifying a difficult task. (MDH)
Descriptors: Abstract Reasoning, Algebra, Class Activities, Educational Games
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Oldfield, Bernard J. – Mathematics in School, 1992
Offers games for the elementary school mathematics teacher that include opportunities for the consolidation and practice of fundamental skills and routines. (JJK)
Descriptors: Calculators, Classroom Techniques, Educational Games, Elementary Education
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Elliott, Bob – Mathematics in School, 1979
A unit on programing is discussed in terms of limitations due to lack of hardware and benefits resulting from using a microcomputer in the classroom. (MP)
Descriptors: Computers, Instruction, Learning Activities, Programing
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Brissenden, T. H. F. – Mathematics in School, 1979
Activities are suggested which might be carried out by teachers as a form of in-service training on topics related to the skills of general management of discussion in the mathematics classroom. (MP)
Descriptors: Classroom Communication, Classroom Techniques, Discussion (Teaching Technique), Elementary Secondary Education
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Selkirk, Keith – Mathematics in School, 1986
Definitional questions are raised first, followed by discussion of simulations and their place in the mathematics classroom. Variety and classification are discussed, plus some comments on designing simulations. (MNS)
Descriptors: Educational Games, Educational Philosophy, Elementary Secondary Education, Learning Activities
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Haigh, Gordon; Bailey, Andy – Mathematics in School, 1986
Three games in which the calculator plays an important facilitating role are presented. It promotes a "guess then adjust your guess" strategy. The games are described within the context of elementary, junior high, and secondary classrooms. (MNS)
Descriptors: Calculators, Educational Games, Elementary Secondary Education, Learning Activities
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Browne, Nicholas – Mathematics in School, 1984
Examines the study of transformations which result from cross-sections of a prism. The study involves some model-making, which in turn introduces some new problems of drawing and construction. The material is presented with the practicalities of classroom teaching in mind. (Author/JN)
Descriptors: Elementary School Mathematics, Elementary Secondary Education, Geometry, Learning Activities
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Eade, Frank – Mathematics in School, 1988
The author addresses two types of classroom activities: strategic games and games of conflict. It is suggested that each has an important role to play in many areas of mathematics. In addition to providing examples of games, the author reflects on the processes involved in using the activities. (PK)
Descriptors: Educational Games, Games, Instructional Materials, Learning Activities
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McLeay, Heather; Abas, Jan – Mathematics in School, 1991
Described are some classroom experiences teaching the concept of symmetry by having students create frieze patterns using the computer software "mosaic." Examples produced by 14-year-old students are presented, and student thinking in developing the friezes is discussed. (MDH)
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Creative Thinking, Creativity
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French, Doug – Mathematics in School, 1991
Much constructive computer and programable calculator activity can be stimulated by BASIC programs that are only three or four lines in length. This article illustrates several ideas with accompanying BASIC program, particularly related to the learning of algebraic concepts, that can be explored with both elementary and secondary mathematics…
Descriptors: Algebra, Computer Assisted Instruction, Discovery Learning, Elementary School Mathematics