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Galindo, Cipriano; Fernandez-Madrigal, Juan-Antonio – IEEE Transactions on Education, 2020
Contribution: There exist software tools designed for professional or research purposes that may serve for grounding the learning of real-time scheduling within introductory courses. This article contributes with a hardware and software infrastructure aimed at improving the learning process of the essentials of real-time scheduling in…
Descriptors: Scheduling, Computer Software, Introductory Courses, Learning Processes
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Martinez-Rodrigo, Fernando; Herrero-De Lucas, Luis Carlos; de Pablo, Santiago; Rey-Boue, Alexis B. – IEEE Transactions on Education, 2017
This paper examines the question of how to use project-based learning to increase student performance and satisfaction in a power electronics course addressing the topics of dc/dc and dc/ac converters, the assembly of a dc/dc converter, and the use of a commercial speed drive. A detailed presentation of the methodology is shown, and the results…
Descriptors: Active Learning, Student Projects, Outcomes of Education, Student Satisfaction
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Iserte, Sergio; Tomas, Vicente R.; Perez, Miguel; Castillo, Maribel; Boronat, Pablo; Garcia, Luis A. – IEEE Transactions on Education, 2023
Team project-based learning (TPBL) combines two learning techniques: 1) project-based learning (PBL) and 2) teamwork. This combination leverages the learning outcomes of both methods and places students in a real work situation where they must develop and solve a real project while working as a team. TPBL has been used in two advanced database…
Descriptors: Cooperative Learning, Student Projects, Active Learning, Teamwork
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Losada-Gutierrez, Cristina; Espinosa, Felipe; Santos-Perez, Carlos; Marron-Romera, Marta; Rodriguez-Ascariz, Jose Manuel – IEEE Transactions on Education, 2020
Hands-on experimentation has widely demonstrated its efficacy in engineering training, especially in control formation, since experimentation using computer-aided control system design (CACSD) tools is essential for future engineers. In this context, this article describes a case study for Control Engineering formation, based on a new lab practice…
Descriptors: Case Studies, Robotics, Student Motivation, Computer Assisted Instruction
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Garcia-Zubia, Javier; Cuadros, Jordi; Romero, Susana; Hernandez-Jayo, Unai; Orduña, Pablo; Guenaga, Mariluz; Gonzalez-Sabate, Lucinio; Gustavsson, Ingvar – IEEE Transactions on Education, 2017
Remote laboratories give students the opportunity of experimenting in STEM by using the Internet to control and measure an experimental setting. Remote laboratories are increasingly used in the classroom to complement, or substitute for, hands-on laboratories, so it is important to know its learning value. While many authors approach this question…
Descriptors: Electronics, Engineering Education, Laboratories, Computer Uses in Education
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Martinez, Pedro Juan; Aguilar, Francisco Javier; Ortiz, Mario – IEEE Transactions on Education, 2020
Contribution: A demonstration of a move from face-to-face to blended learning in an engineering Master's program by adding a parallel online group, which showed the synergy between blended and online approaches in terms of level of interaction, enrollment, student satisfaction, dropout rate, and final grades. Background: Education's transition…
Descriptors: Engineering Education, Masters Programs, Synchronous Communication, Blended Learning
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Larraza-Mendiluze, Edurne; Arbelaitz, Olatz; Arruarte, Ana; Lukas, Jose F.; Garay-Vitoria, Nestor – IEEE Transactions on Education, 2020
Contribution: A learning-by-teaching methodology through games can be used to promote informatics (computer science) in primary and secondary education. Applying the proposed activities can change students' perception of informatics from seeing it as merely using computers to seeing its relationship with mathematics. The experience can also help…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Elementary Secondary Education
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Redondo, Jose Manuel – IEEE Transactions on Education, 2019
Contribution: This paper describes a highly flexible design for a master's-level server administration course that uses updated technologies, addresses the most important course design challenges and extracts useful feedback from student work. The main contribution of this design is eliminating the self-regulation challenge students encounter in…
Descriptors: Models, Foreign Countries, Student Evaluation, Student Motivation
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Alcaraz, Raul; Martinez-Rodrigo, Arturo; Zangroniz, Roberto; Rieta, Jose Joaquin – IEEE Transactions on Education, 2020
Contribution: An improved inverted lecturing (IIL) framework based on blending flipped lectures and hands-on experiments provides instructional benefits, compared to traditional teaching (TT) and inverted lecturing (IL), in an introductory course in digital systems. Background: IL has proven more effective than TT in improving student learning in…
Descriptors: Blended Learning, Flipped Classroom, Teaching Methods, Comparative Analysis
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Losada, Cristina; Espinosa, Felipe; Santos, Carlos; Gálvez, Manuel; Bueno, Emilio J.; Marrón, Marta; Rodríguez, Francisco J. – IEEE Transactions on Education, 2016
Continual advances in information and communication technologies (ICT) are revolutionizing virtual education and bringing new tools on the market that provide virtual solutions to a range of problems. Nevertheless, nonvirtual experimentation using computer-aided control system design tools is still fundamental for future engineers. This paper…
Descriptors: Engineering Education, Computer Assisted Design, Motor Vehicles, Active Learning
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Quesada, Jeronimo; Calvo, Isidro; Sancho, Javier; Sebastian, Rafael; Castro, Manuel – IEEE Transactions on Education, 2020
Contribution: A novel project-based learning (PBL) approach applicable to diverse design-oriented engineering courses. This article reports the application results during six academic years (2012/13 to 2017/18) for electronic instrumentation (EI) course for third-year Industrial Electronic and Automation Engineering majors. Background: Engineering…
Descriptors: Design, Engineering Education, Student Projects, Active Learning
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Duarte, Abel J.; Malheiro, Benedita; Arnó, Elisabet; Perat, Ignasi; Silva, Manuel F.; Fuentes-Durá, Pedro; Guedes, Pedro; Ferreira, Paulo – IEEE Transactions on Education, 2020
Contribution: An analysis of the extent to which sustainability is present in the syllabi, project briefs, report templates, and student final reports of the three Iberian European project semester (EPS) providers, over a five-year period. Background: EPS is a one-semester capstone project framework that adopts project-based learning and…
Descriptors: Engineering Education, Sustainable Development, Problem Solving, Student Projects
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Lacave, Carmen; Molina, Ana I.; Redondo, Miguel A. – IEEE Transactions on Education, 2018
Contribution: Findings are provided from an initial survey to evaluate the magnitude of the recursion problem from the student point of view. Background: A major difficulty that programming students must overcome--the learning of recursion--has been addressed by many authors, using various approaches, but none have considered how students perceive…
Descriptors: Student Attitudes, Attitude Measures, Difficulty Level, Programming
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Calvo, Isidro; Cabanes, Itziar; Quesada, Jeronimo; Barambones, Oscar – IEEE Transactions on Education, 2018
This paper describes the design of an industrial informatics course, following the project-based learning methodology, and reports the experience of four academic years (from 2012-13 to 2015-16). Industrial Informatics is a compulsory course taught in the third year of the B.Sc. degree in industrial electronics and automation engineering at the…
Descriptors: Active Learning, Student Projects, Interdisciplinary Approach, Information Science
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Rodriguez-Sanchez, M. C.; Torrado-Carvajal, Angel; Vaquero, Joaquin; Borromeo, Susana; Hernandez-Tamames, Juan A. – IEEE Transactions on Education, 2016
This paper presents a case study analyzing the advantages and disadvantages of using project-based learning (PBL) combined with collaborative learning (CL) and industry best practices, integrated with information communication technologies, open-source software, and open-source hardware tools, in a specialized microcontroller and embedded systems…
Descriptors: Case Studies, Cooperative Learning, Engineering Education, Academic Achievement
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