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López-Belmonte, Jesús; Pozo-Sánchez, Santiago; Fuentes-Cabrera, Arturo; Romero-Rodríguez, José María – Journal of Technology and Science Education, 2020
The use of mobile devices in classrooms is becoming more and more common. The introduction of these resources to produce learning is part of the mobile learning methodology. Among the possibilities of these devices provide we can find, as an emerging technology, augmented reality, which combines elements of the real world with virtual images. The…
Descriptors: Computer Simulation, Foreign Countries, Technology Integration, Electronic Learning
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López-Belmonte, Jesús; Pozo-Sánchez, Santiago; Fuentes-Cabrera, Arturo; Trujillo-Torres, Juan-Manuel – Education Sciences, 2019
The progress of technology in the field of education has led to the development of new professional skills in the teaching community, such as digital competence. Likewise, it has propagated the appearance of new learning environments mediated by technological resources that favor the generation of a large volume of data, known as Big Data, derived…
Descriptors: Data Analysis, Teacher Competencies, Electronic Learning, Information Storage
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Moreno-Guerrero, Antonio-José; Soler-Costa, Rebeca; Marín-Marín, José-Antonio; López-Belmonte, Jesús – Comunicar: Media Education Research Journal, 2021
Flipped learning is a didactic method that requires the teacher to have a series of competences for its application. The aim of this research is to analyse the abilities of Spanish teachers of Compulsory Secondary Education (CSE) to develop good practices in flipped learning and to discover the factors which influence the development of good…
Descriptors: Flipped Classroom, Secondary School Teachers, Teacher Effectiveness, Teacher Competencies
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Marín-Marín, José-Antonio; López-Belmonte, Jesús; Pozo-Sánchez, Santiago; Moreno-Guerrero, Antonio-José – Technology, Knowledge and Learning, 2023
The attitude of the teaching staff is positioned as a fundamental aspect for the development of good training practices. These good practices are essential when applied within an innovative techno-pedagogical methodology: augmented reality in education. The objectives of this study are to analyze the development of good teaching practices with…
Descriptors: Teacher Attitudes, Educational Practices, Secondary School Teachers, Correlation
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Pozo-Sánchez, Santiago; Lampropoulos, Georgios; López-Belmonte, Jesús – Journal of New Approaches in Educational Research, 2022
Gamification is a training model that encourages the inclusion of active methodologies into learning environments. The objective of this study is to analyze the effects of a gamified experience through virtual and face-to-face escape rooms as well as to determine the generated levels of fun, absorption, creative thinking, mastery, activation,…
Descriptors: Gamification, Educational Games, In Person Learning, Computer Simulation
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López-Belmonte, Jesús; Segura-Robles, Adrián; Moreno-Guerrero, Antonio-José; Parra-González, María Elena – South African Journal of Education, 2022
The use of technology in education has modified teaching and learning processes. New concepts such as science, technology, engineering and mathematics (STEM) are changing traditional learning. The purpose of STEM education is to prepare students for university engineering courses and higher technical education. The main aim of the study reported…
Descriptors: STEM Education, Technology Uses in Education, Teaching Methods, Foreign Countries
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Marín-Marín, José-Antonio; Costa, Rebeca Soler; Moreno-Guerrero, Antonio-José; López-Belmonte, Jesús – Education Sciences, 2020
Information and communication technologies (ICT) are immersed in the teaching and learning processes. Specifically, educational robotics is a technology with great projection in learning spaces. This educational technology has revealed great potential in educational processes in the scientific literature. In this study, the Makey Makey device has…
Descriptors: Foreign Countries, Robotics, Physical Education, Technology Uses in Education