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Mateja Dagarin Fojkar; Sanja Bercnik – Center for Educational Policy Studies Journal, 2023
The primary aim of this paper is to present the key elements that characterise online course design, addressing the process of designing, implementing, and evaluating an online course for Bachelor's degree students that focuses on developing their academic writing skills. These skills are essential for university students as they provide the…
Descriptors: Academic Language, Online Courses, Curriculum Design, Curriculum Implementation
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Noroozi, Omid; Kerman, Nafiseh Taghizadeh; Banihashem, Seyyed Kazem; Biemans, Harm J. A. – International Society for Technology, Education, and Science, 2022
In the literature, little is known regarding the role of students' perceived motivation and perceived fairness of peer feedback for their learning satisfaction, particularly in the context of argumentative essay writing in online learning environments. This study explores the effects of students' perceived motivation and perceived fairness of peer…
Descriptors: Student Motivation, Student Attitudes, Peer Influence, Feedback (Response)
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Giel, Lisenne I. S.; Noordzij, Gera; Wijnia, Lisette; Noordegraaf-Eelens, Liesbeth; Denktas, Semiha – Educational Psychology, 2021
In their pursuit of student engagement and achievement, educational institutes have increasingly been implementing student-centred approaches to learning with collaborative learning. In this study, we assessed the (mis)match effects of personal and group members' achievement goals on student engagement and performance. Students (N = 266) from 36…
Descriptors: Achievement Need, Goal Orientation, Cooperative Learning, Mastery Learning
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Hackett, Simone; Janssen, Jeroen; Beach, Pamela; Perreault, Melanie; Beelen, Jos; van Tartwijk, Jan – International Journal of Educational Technology in Higher Education, 2023
In this study we measured the effect of COIL on intercultural competence development using a quasi-experimental design. Our sample consisted of 108 undergraduate students from two universities, one located in the Netherlands (NL) and one in the United States (US). Students' self-reported intercultural competence was measured using a pre-post…
Descriptors: Cooperative Learning, Electronic Learning, International Cooperation, Intercultural Communication
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Klaasjan Visscher – European Journal of Engineering Education, 2024
This paper presents and evaluates a role-play simulation called 'Theatrical Technology Assessment', in which students learn about complex stakeholder dynamics around emerging technologies. This role-play combines insights from Constructive Technology Assessment, improvisational theatre and educational role-play designs. It was implemented in an…
Descriptors: Stakeholders, Technological Advancement, Role Playing, Simulation
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Bruni, Tatiana – Research-publishing.net, 2020
This chapter presents how I integrated Virtual Exchange (VE) programmes delivered by Soliya in two courses at an international undergraduate liberal arts and sciences college. In both cases the VE programme was fully integrated in the courses as a graded element. The students of beginner Italian participated in the four-week long Connect Express.…
Descriptors: Liberal Arts, Science Education, Interdisciplinary Approach, Teaching Methods
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Guzman-Munoz, Francisco Javier – Educational Psychology, 2017
Mixing examples of different categories (interleaving) has been shown to promote inductive learning as compared with presenting examples of the same category together (massing). In three studies, we tested whether the advantage of interleaving is exclusively due to the mixing of examples from different categories or to the temporal gap introduced…
Descriptors: Classification, Comparative Analysis, Logical Thinking, Learning
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Naicker, Ashika; Singh, Evonne; van Genugten, Tonnie – Innovations in Education and Teaching International, 2022
With the increasing inclusion of international, intercultural and global dimensions in university curricula, the global classroom brings new challenges and potential opportunities among culturally diverse students. Using a mixed-methods approach, this study assessed students' preparedness and experiences of a COIL course among South African…
Descriptors: Cooperative Learning, Online Courses, International Education, Student Diversity
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Valero Haro, Anahuac; Noroozi, Omid; Biemans, Harm J. A.; Mulder, Martin – Journal of Biological Education, 2019
The present study investigated the effects of an online learning environment supported with worked examples and peer feedback on students' argumentative essay writing and domain-specific knowledge acquisition in the field of biotechnology. As part of a bigger project, a pre- and post-test study design was used with 45 bachelor students who were…
Descriptors: Electronic Learning, Demonstrations (Educational), Peer Evaluation, Feedback (Response)
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Wiegant, Fred; Boonstra, Johannes; Peeters, Anton; Scager, Karin – Journal of the National Collegiate Honors Council, 2012
Cooperative learning and team-based learning have been widely recognized as beneficial strategies to improve all levels of education, including higher education. Just forming groups, however, does not automatically lead to better learning and motivation; cooperation flourishes only under appropriate conditions (Fink; Gillies; Parmelee et al.).…
Descriptors: Cooperative Learning, Teamwork, Honors Curriculum, Science Education
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Janine Haenen; Sylvia Vink; Ellen Sjoer; Wilfried Admiraal – Teaching in Higher Education, 2024
In honours programmes, teachers face the task of designing courses in which students feel challenged and learn from accomplishing demanding assignments. The aim of this study was to investigate students' and teachers' perceptions of challenge and learning in an honours programme. From 2016 to 2019, students and teachers rated the learning…
Descriptors: Honors Curriculum, Teacher Attitudes, Student Attitudes, Learning Activities
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Van Dooren, Elise; Van Dorst, Machiel; Asselbergs, Thijs; Van Merrienboer, Jeroen; Boshuizen, Els – Design and Technology Education, 2019
The purpose of the architectural design studio is that students learn to think and act like designers. However, communication between teachers and students seems to be problematic. Teachers barely seem to explain how designers work, which may be confusing for students. To learn professional reasoning processes and strategies, different teaching…
Descriptors: Design, Architectural Education, Video Technology, Teaching Methods
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Gelan, Anouk; Fastré, Greet; Verjans, Martine; Martin, Niels; Janssenswillen, Gert; Creemers, Mathijs; Lieben, Jonas; Depaire, Benoît; Thomas, Michael – Computer Assisted Language Learning, 2018
Learning analytics (LA) has emerged as a field that offers promising new ways to prevent drop-out and aid retention. However, other research suggests that large datasets of learner activity can be used to understand online learning behaviour and improve pedagogy. While the use of LA in language learning has received little attention to date,…
Descriptors: Data Collection, Data Analysis, Computer Assisted Instruction, Second Language Instruction
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Tempelaar, Dirk – International Association for Development of the Information Society, 2022
E-tutorial learning aids as worked examples and hints have been established as effective instructional formats in problem-solving practices. However, less is known about variations in the use of learning aids across individuals at different stages in their learning process in student-centred learning contexts. This study investigates different…
Descriptors: Learning Analytics, Student Centered Learning, Learning Processes, Student Behavior
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Jacobs, Eva; Garbrecht, Oliver; Kneer, Reinhold; Rohlfs, Wilko – European Journal of Engineering Education, 2023
There is a lack of research on how game-based learning apps should be designed for engineering education. This paper addresses two research questions: What do engineering students expect from a learning app? Which educational approach and learning app design can meet these requirements? A survey revealed the particular demands of engineering…
Descriptors: Game Based Learning, Educational Games, Computer Oriented Programs, Engineering Education
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