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Showing 1 to 15 of 22 results Save | Export
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Moradimokhles, Hossein; Hwang, Gwo-Jen – Interactive Learning Environments, 2022
The present study investigates the effect of online learning vs. blended learning (BL) in developing English language skills by nursing student. The participants of the study included sixty students of Asadabad Nursing Faculty. They were randomly divided into three groups. The control group received general English instruction through the…
Descriptors: Online Courses, Blended Learning, Instructional Effectiveness, English (Second Language)
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Chang, Ching-Yi; Kao, Chien-Huei; Hwang, Gwo-Jen – Educational Technology & Society, 2020
In various case-based training courses, such as engineering, science and medical courses, students need to learn not only the skills to deal with problems, but also the knowledge to identify problems and make correct decisions. Such educational objectives have been recognized by educators as being important but challenging. In this study, an RSI…
Descriptors: Critical Thinking, Decision Making, Blended Learning, Case Method (Teaching Technique)
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Lin, Chi-Jen; Hwang, Gwo-Jen; Fu, Qing-Ke; Chen, Jing-Fang – Educational Technology & Society, 2018
English business writing is an important and challenging course for English as Foreign Language (EFL) students since it is not only related to English writing skills, but also to business knowledge. Context-game based learning seems to be a good approach to situating students in a meaningful and interesting practicing environment, which could…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Business Communication
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Zhang, Jia-Hua; Zou, Liu-cong; Miao, Jia-jia; Zhang, Ye-Xing; Hwang, Gwo-Jen; Zhu, Yue – Interactive Learning Environments, 2020
Extensive studies have been conducted to diagnose and predict students' academic performance by analyzing a large amount of data related to their learning behaviors in a blended learning environment. But there is a lack of research examining how individualized learning interventions could improve students' academic performance in such a learning…
Descriptors: Individualized Instruction, Academic Achievement, Interaction, Blended Learning
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Yang, Gang; Chen, Yu-Ting; Zheng, Xiao-Li; Hwang, Gwo-Jen – British Journal of Educational Technology, 2021
Due to the lack of life experience and situational experience, it is difficult to arouse pupils' inner motivation and interest in writing. Therefore, the early stage of Chinese writing may be a challenge for Chinese pupils. In order to solve this problem, a spherical video-based virtual reality (SVVR) experience learning system was developed to…
Descriptors: Computer Simulation, Video Technology, Descriptive Writing, Writing Achievement
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Hooshyar, Danial; Pedaste, Margus; Yang, Yeongwook; Malva, Liina; Hwang, Gwo-Jen; Wang, Minhong; Lim, Heuiseok; Delev, Dejan – Journal of Educational Computing Research, 2021
Educational games have been increasingly used to improve students' computational thinking. However, most existing games have focused on the theoretical knowledge of computational thinking, ignoring the development of computational thinking skills. Moreover, there is a lack of integration of adaptivity into educational computer games for…
Descriptors: Educational Games, Computer Games, Game Based Learning, Computation
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Huang, Hsiu-Ling; Hwang, Gwo-Jen; Chang, Ching-Yi – British Journal of Educational Technology, 2020
In language education, the development of writing capability is an important and challenging teaching objective. Writing performance is related not only with students' comprehension and expression of texts, but also their experience and perceptions of the contexts. Descriptive article writing is a basic writing activity; the content includes…
Descriptors: Writing Skills, Writing Processes, Video Technology, Computer Simulation
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Huang, Hsin; Hwang, Gwo-Jen – Educational Technology & Society, 2019
Educating inpatients and their family members regarding patient safety and protection is an important and challenging task for nursing staff. However, the effects of the conventional patient instruction with printed materials are usually not as good as expected owing to the learners' low learning engagement. In this study, a learning…
Descriptors: Learner Engagement, Patients, Books, Electronic Publishing
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Chang, Di; Hwang, Gwo-Jen; Chang, Shao-Chen; Wang, Sheng-Yuan – Educational Technology Research and Development, 2021
STEM (science, technology, engineering, and mathematics) refers to the cross-disciplinary learning design for engaging students in applying integrated knowledge to complete a project or solve a complex problem. It has been recognized by many scholars for its educational significance. However, STEM tasks are generally complex and challenging to…
Descriptors: Interdisciplinary Approach, Thinking Skills, Peer Evaluation, STEM Education
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Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
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Hwang, Gwo-Jen; Wu, Po-Han; Chen, Chi-Chang; Tu, Nien-Ting – Interactive Learning Environments, 2016
Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective strategy to help students focus on what they need to observe in the field. In this study, a competitive…
Descriptors: Foreign Countries, Simulated Environment, Educational Technology, Computer Games
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Yang, Tzu-Chi; Hwang, Gwo-Jen; Yang, Stephen J. H.; Hwang, Gwo-Haur – Educational Technology & Society, 2015
Computer programming is an important skill for engineering and computer science students. However, teaching and learning programming concepts and skills has been recognized as a great challenge to both teachers and students. Therefore, the development of effective learning strategies and environments for programming courses has become an important…
Descriptors: Foreign Countries, Programming, Instructional Effectiveness, College Students
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Hung, Chun-Ming; Hwang, Gwo-Jen; Huang, Iwen – Educational Technology & Society, 2012
Although project-based learning is a well-known and widely used instructional strategy, it remains a challenging issue to effectively apply this approach to practical settings for improving the learning performance of students. In this study, a project-based digital storytelling approach is proposed to cope with this problem. With a…
Descriptors: Foreign Countries, Grade 5, Elementary School Students, Learning Motivation
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Hsu, Ching-Kun; Hwang, Gwo-Jen; Chang, Yu-Tzu; Chang, Chih-Kai – Educational Technology & Society, 2013
This study investigates the effects of different display modes of video captions on mobile devices, including non-caption, full-caption, and target-word modes, on the English comprehension and vocabulary acquisition of fifth graders. During the one-month experiment, the status of the students' English listening comprehension and vocabulary…
Descriptors: Vocabulary Development, Handheld Devices, Video Technology, Grade 5
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Hwang, Gwo-Jen; Chang, Hsun-Fang – Computers & Education, 2011
The advancement of mobile and wireless communication technologies has encouraged an increasing number of studies concerning mobile learning, in which students are able to learn via mobile devices without being limited by space and time; in particular, the students can be situated in a real-world scenario associated with the learning content.…
Descriptors: Electronic Learning, Formative Evaluation, Foreign Countries, Telecommunications
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