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Chan, Jenny Yun-Chen; Closser, Avery Harrison; Smith, Hannah; Lee, Ji-Eun; Drzewiecki, Kathryn C.; Ottmar, Erin – Grantee Submission, 2023
Prior work has established that cognitive and perceptual processes influence students' attention to notational structures in mathematical expressions, which in turn affects their problem-solving approaches and performance. Advances in educational technology provide opportunities to further investigate these processes, improve student learning, and…
Descriptors: Algebra, Educational Technology, Mathematics Instruction, Mathematics Education
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Lee, Ji-Eun; Ottmar, Erin; Chan, Jenny Yun-Chen; Booker, Barbara; Decker-Woodrow, Lauren – Grantee Submission, 2021
The COVID-19 pandemic has had a massive impact on education systems in the U.S, prompting a variety of changes to school learning environments. This study investigates student/family choices of learning modality in one large school district in the U.S and examines how these choices differ by students' race/ethnicity and performance level. Results…
Descriptors: Learning Modalities, In Person Learning, Electronic Learning, Distance Education
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Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
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Chan, Jenny Yun-Chen; Closser, Avery H.; Ngo, Vy; Smith, Hannah; Liu, Allison S.; Ottmar, Erin – Grantee Submission, 2023
Background: Prior work has shown that middle school students struggle with algebra and that game-based educational technologies, such as DragonBox and From Here to There!, are effective at improving students' algebraic performance. However, it remains unclear which aspects of algebraic knowledge shift as a result of playing these games and what…
Descriptors: Game Based Learning, Educational Technology, Mathematics Education, Algebra
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Chan, Jenny Yun-Chen; Closser, Avery H.; Ngo, Vy; Smith, Hannah; Liu, Allison S.; Ottmar, Erin – Journal of Computer Assisted Learning, 2023
Background: Prior work has shown that middle school students struggle with algebra and that game-based educational technologies, such as DragonBox and From Here to There!, are effective at improving students' algebraic performance. However, it remains unclear which aspects of algebraic knowledge shift as a result of playing these games and what…
Descriptors: Teaching Methods, Game Based Learning, Middle School Students, Algebra
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Chan, Jenny Yun-Chen; Byrne, Chloe; Jerusal, Janette; Liu, Allison S.; Roberts, Justin; Ottmar, Erin – Grantee Submission, 2023
Prior research has shown that game-based learning tools, such as DragonBox 12+, support algebraic understanding and that students' in-game progress positively predicts their later performance. Using data from 253 seventh-graders (12-13 years old) who played DragonBox as a part of technology intervention, we examined (a) the relations between…
Descriptors: Game Based Learning, Educational Games, Problem Solving, Mathematics Achievement
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Chan, Jenny Yun-Chen; Byrne, Chloe; Jerusal, Janette; Liu, Allison S.; Roberts, Justin; Ottmar, Erin – British Journal of Educational Technology, 2023
Prior research has shown that game-based learning tools, such as DragonBox 12+, support algebraic understanding and that students' in-game progress positively predicts their later performance. Using data from 253 seventh-graders (12-13 years old) who played DragonBox as a part of technology intervention, we examined (a) the relations between…
Descriptors: Game Based Learning, Educational Games, Problem Solving, Mathematics Achievement
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Iannacchione, Alisionna; Ottmar, Erin; Ngo, Vy; Mason, Craig A.; Chan, Jenny Yun-Chen; Smith, Hannah; Drzewiecki, Kathryn C.; Shaw, Stacy T. – Instructional Science: An International Journal of the Learning Sciences, 2023
Prior research has shown negative relations between math anxiety and math performance. We posit that one potential pathway through which math anxiety influences performance of math equivalencies is through help seeking behavior during learning. Here, we examine whether middle school students' behavior, specifically the frequency of hint requests,…
Descriptors: Mathematics Anxiety, Prior Learning, Prompting, Mathematics Achievement
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Iannacchione, Alisionna; Ottmar, Erin; Ngo, Vy; Mason, Craig A.; Chan, Jenny Yun-Chen; Smith, Hannah; Drzewiecki, Kathryn C.; Shaw, Stacy T. – Grantee Submission, 2022
Prior research has shown negative relations between math anxiety and math performance. We posit that one potential pathway through which math anxiety influences performance of math equivalencies is through help seeking behavior during learning. Here, we examine whether middle school students' behavior, specifically the frequency of hint requests,…
Descriptors: Middle School Students, Mathematics Anxiety, Prior Learning, Prompting
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Lee, Ji-Eun; Hornburg, Caroline Byrd; Chan, Jenny Yun-Chen; Ottmar, Erin – Journal of Numerical Cognition, 2022
This study investigated the effects of: (1) proximal grouping of numbers; (2) problem-solving goals to make 100; and (3) prior knowledge on students' initial solution strategies in an interactive online mathematics game. In this game, students transformed an initial expression into a perceptually different but mathematically equivalent goal state.…
Descriptors: Problem Solving, Electronic Learning, Mathematics Activities, Game Based Learning
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Lee, Ji-Eun; Hornburg, Caroline Byrd; Chan, Jenny Yun-Chen; Ottmar, Erin – Grantee Submission, 2022
This study investigated the effects of (1) proximal grouping of numbers; (2) problem-solving goals to make 100; and (3) prior knowledge on students' initial solution strategies in an interactive online mathematics game. In this game, students transformed an initial expression into a perceptually different but mathematically equivalent goal state.…
Descriptors: Problem Solving, Electronic Learning, Mathematics Activities, Game Based Learning