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Munshi, Anabil; Biswas, Gautam; Baker, Ryan; Ocumpaugh, Jaclyn; Hutt, Stephen; Paquette, Luc – Journal of Computer Assisted Learning, 2023
Background: Providing adaptive scaffolds to help learners develop effective self-regulated learning (SRL) behaviours has been an important goal for intelligent learning environments. Adaptive scaffolding is especially important in open-ended learning environments (OELE), where novice learners often face difficulties in completing their learning…
Descriptors: Scaffolding (Teaching Technique), Metacognition, Independent Study, Intelligent Tutoring Systems
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Xue, Xiaorui; Xie, Shiwei; Mishra, Shitanshu; Wright, Anna M.; Biswas, Gautam; Levin, Daniel T. – Educational Technology Research and Development, 2022
Recent advances in eye-tracking technology afford the possibility to collect rich data on attentional focus in a wide variety of settings outside the lab. However, apart from anecdotal reports, it is not clear how to maximize the validity of these data and prevent data loss from tracking failures. Particularly helpful in developing these…
Descriptors: Case Studies, Eye Movements, Comparative Analysis, Human Posture
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Kinnebrew John S.; Killingsworth, Stephen S.; Clark, Douglas B.; Biswas, Gautam; Sengupta, Pratim; Minstrell, James; Martinez-Garza, Mario; Krinks, Kara – IEEE Transactions on Learning Technologies, 2017
Digital games can make unique and powerful contributions to K-12 science education, but much of that potential remains unrealized. Research evaluating games for learning still relies primarily on pre- and post-test data, which limits possible insights into more complex interactions between game design features, gameplay, and formal assessment.…
Descriptors: Computer Games, Educational Games, Data Analysis, Science Education
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Hutt, Stephen; Ocumpaugh, Jaclyn; Ma, Juliana; Andres, Alexandra L.; Bosch, Nigel; Paquette, Luc; Biswas, Gautam; Baker, Ryan S. – International Educational Data Mining Society, 2021
Self-regulated learning (SRL) is a critical 21st -century skill. In this paper, we examine SRL through the lens of the searching, monitoring, assessing, rehearsing, and translating (SMART) schema for learning operations. We use microanalysis to measure SRL behaviors as students interact with a computer-based learning environment, Betty's Brain. We…
Descriptors: Models, Self Control, Learning Strategies, Student Behavior
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Dong, Yi; Biswas, Gautam – International Educational Data Mining Society, 2017
This paper discusses a novel approach for developing more refined and accurate learner models from student data collected from Open Ended Learning Environments (OELEs). OELEs provide students choice in how they go about constructing solutions to problems, and students exhibit a variety of learning behaviors in such environments. Building accurate…
Descriptors: Student Behavior, Models, Monte Carlo Methods, Learning Processes
Basu, Satabdi; Biswas, Gautam; Sengupta, Pratim; Dickes, Amanda; Kinnebrew, John S.; Clark, Douglas – Research and Practice in Technology Enhanced Learning, 2016
Computational thinking (CT) parallels the core practices of science, technology, engineering, and mathematics (STEM) education and is believed to effectively support students' learning of science and math concepts. However, despite the synergies between CT and STEM education, integrating the two to support synergistic learning remains an important…
Descriptors: Science Instruction, STEM Education, Concept Formation, Middle School Students
Ye, Cheng; Segedy, James R.; Kinnebrew, John S.; Biswas, Gautam – International Educational Data Mining Society, 2015
This paper discusses Multi-Feature Hierarchical Sequential Pattern Mining, MFH-SPAM, a novel algorithm that efficiently extracts patterns from students' learning activity sequences. This algorithm extends an existing sequential pattern mining algorithm by dynamically selecting the level of specificity for hierarchically-defined features…
Descriptors: Learning Activities, Learning Processes, Data Collection, Student Behavior
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Rajendran, Ramkumar; Kumar, Anurag; Carter, Kelly E.; Levin, Daniel T.; Biswas, Gautam – International Educational Data Mining Society, 2018
Researchers have highlighted how tracking learners' eye-gaze can reveal their reading behaviors and strategies, and this provides a framework for developing personalized feedback to improve learning and problem solving skills. In this paper, we describe analyses of eye-gaze data collected from 16 middle school students who worked with Betty's…
Descriptors: Eye Movements, Reading Processes, Reading Strategies, Middle School Students
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Kinnebrew, John S.; Loretz, Kirk M.; Biswas, Gautam – Journal of Educational Data Mining, 2013
Computer-based learning environments can produce a wealth of data on student learning interactions. This paper presents an exploratory data mining methodology for assessing and comparing students' learning behaviors from these interaction traces. The core algorithm employs a novel combination of sequence mining techniques to identify deferentially…
Descriptors: Data Analysis, Middle School Students, Information Retrieval, Student Behavior
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Basu, Satabdi; Sengupta, Pratim; Biswas, Gautam – Research in Science Education, 2015
Students from middle school to college have difficulties in interpreting and understanding complex systems such as ecological phenomena. Researchers have suggested that students experience difficulties in reconciling the relationships between individuals, populations, and species, as well as the interactions between organisms and their environment…
Descriptors: Science Instruction, Ecology, Environmental Education, Scaffolding (Teaching Technique)
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Clark, Douglas B.; Virk, Satyugjit; Sengupta, Pratim; Brady, Corey; Martinez-Garza, Mario; Krinks, Kara; Killingsworth, Stephen S.; Kinnebrew, John; Biswas, Gautam; Barnes, Jacqueline; Minstrell, James; Nelson, Brian C.; Slack, Kent; D'Angelo, Cynthia M. – International Journal of Designs for Learning, 2016
We have iteratively designed and researched five digital games focusing on Newtonian dynamics for middle school classrooms during the past seven years. The designs have evolved dramatically in terms of the roles and relationships of the formal representations, phenomenological representations, and control schemes. Phenomenological representations…
Descriptors: Educational Technology, Technology Uses in Education, Video Games, Teaching Methods