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Benazir Quadir; Jie Chi Yang; Wei Wang – Interactive Learning Environments, 2024
Mobile technologies are widely used in education, both as standalone tools and in conjunction with other applications. The WeChat-based app Rain Classroom is one such application. Rain Classroom includes learning activities not only during class but also before and after class. Previous research has suggested strong demand for WeChat-based apps…
Descriptors: Handheld Devices, Educational Technology, Computer Oriented Programs, English (Second Language)
Majed Abdullah Alharbi; Arif Ahmed Mohammed Hassan Al-Ahdal – Interactive Learning Environments, 2024
This study has been conducted with eighty undergraduate EFL students at Qassim University, over a period of six weeks, with forty students each in control and experimental groups. The results from the mixed-method analysis show that the experimental group achieved higher scores in listening skills and general comprehension than the control group.…
Descriptors: Undergraduate Students, English (Second Language), Second Language Learning, Listening Skills
Lin, Guan-Yu; Wang, Yi-Shun; Lee, Yong Ni – Interactive Learning Environments, 2023
The study investigated the relationships among quality dimensions, three types of interactions (i.e. learner-content, learner-instructor, and learner-learner interaction), perceived learning and learning satisfaction with flipped courses in the context of the flipped classroom based on the information system (IS) success model. In this study, the…
Descriptors: Student Satisfaction, Flipped Classroom, Student Attitudes, Reader Text Relationship
Wang, Jingying; Jou, Min – Interactive Learning Environments, 2023
As mobile learning (ML) becomes more and more popular, teaching methods are gradually adapting to flipped classrooms or micro-flipped classrooms. Many studies have discussed the influence of ML-based flipped classrooms on students' learning in a macroscopic way. However, at the micro-level, the impact of these classrooms on students' emotional…
Descriptors: Telecommunications, Handheld Devices, Emotional Development, Cognitive Processes
Songkram, Noawanit; Chootongchai, Suparoek; Khlaisang, Jintavee; Koraneekij, Prakob – Interactive Learning Environments, 2021
This paper proposes an education 3.0 system called Mutual Learning Community (MLCOM) by combining the subsystems of the Virtual based Learning Classroom (VLC), Mobile based Learning Classroom (MLC), and Flipped Learning Classroom (FLC). In terms of originality, the findings lead to the key elements of the system architecture to develop MLCOM,…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Telecommunications
Galura, Jeanne C.; Reyes, Eler G. Delos; Pineda, Josephine Luz S. – Interactive Learning Environments, 2023
Changes in the educational landscape due to the COVID-19 pandemic open opportunities to create instructional materials that will make teaching and learning easier. The use of a learning tool such as Learning Management System (LMS) as the online classrooms of students is one of the essentials in an online learning environment. Utilizing an action…
Descriptors: Educational Technology, Learning Management Systems, Computer Mediated Communication, College Students
Al-Obaydi, Liqaa Habeb – Interactive Learning Environments, 2023
Blended learning environment, like any other learning environment, may or may not have humanistic learning elements where the focus is on human capabilities like choice, individuality, personal growth, and moral values. Therefore, this study tries to check the availability of humanistic learning elements in the blended learning environment in…
Descriptors: Blended Learning, English (Second Language), Second Language Instruction, Humanization
Bicen, Huseyin; Beheshti, Mobina – Interactive Learning Environments, 2022
Today, technologies are utilized extensively to support the process of learning according to learner needs. Hence, the advances in technology and ideology have prompted new directions in the second language (L2) instructional practices. This study is carried out in regard to the usage of infographics in a flipped classroom learning environment…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Academic Achievement
Zhicheng Dai; Junxia Xiong; Liang Zhao; Xiuling He – Interactive Learning Environments, 2024
Activity theory is of great importance in emphasizing the role of community and intermediary tools in the subject's internalization activities. From the perspective of activity theory, via systematically and comprehensively exploring kinds of different interactions between various elements (e.g. subject, community and tools) in classroom teaching,…
Descriptors: Engineering Education, Information Technology, Educational Theories, Classroom Communication
Sun, Fu-Rong; Hu, Hong-Zhen; Wan, Rong-Gen; Fu, Xiao; Wu, Shu-Jing – Interactive Learning Environments, 2022
To determine the impact of cognitive style on change of concept of engagement in the flipped classroom, a sequential analysis from the perspective of Bloom's Taxonomy was conducted to establish if significant differences existed between the learning achievements and engagement of students with different cognitive styles. The participants were…
Descriptors: Learning Analytics, Preservice Teachers, Educational Change, Learner Engagement
Beatriz Ortega-Ruipérez; Miguel Lázaro Alcalde – Interactive Learning Environments, 2023
Programming and robotics are resources that can be used as a learning tool for understanding content. However, some teachers are unmotivated due to preconceptions about their difficulties, which hinder their learning and subsequent application in the classroom. This study aims to determine the perception of 195 teachers teaching different grade…
Descriptors: Robotics, Programming, Teacher Attitudes, STEM Education
Ibrahim Adeshola; Mary Agoyi – Interactive Learning Environments, 2023
The sudden outbreak of COVID-19 made universities switch rapidly to e-learning, which enabled continuous access to education. Thus, the evaluation of e-learning engagement is essential to ensure students are engaged in their studies just as it is in the conventional face-to-face classroom. The students are totally in control of their participation…
Descriptors: Learner Engagement, COVID-19, Pandemics, Electronic Learning
Ricke, Audrey – Interactive Learning Environments, 2022
Fostering student-student and student-faculty interactions involves not only pedagogical design but also classroom technology. Image-sharing projection software, which allows multiple students to simultaneously share images from their electronic devices to the classroom's screens, offers a new form of communication in medium to large-size social…
Descriptors: Teacher Student Relationship, Peer Relationship, Interaction, Computer Software
Alemayehu, Lekissa; Chen, Hsiu-Ling – Interactive Learning Environments, 2023
This study aimed to investigate the influence of higher education students' motivation, learning self-efficacy, and self-monitoring on learning engagement in online learning environments. Inviting participants from Taiwan's higher education institutions, a total of 354 students (144 male and 210 female) from different years and fields completed an…
Descriptors: Learner Engagement, Electronic Learning, Foreign Countries, Student Motivation
Thai, Ngoc Thuy Thi; De Wever, Bram; Valcke, Martin – Interactive Learning Environments, 2023
This study investigates the impact of providing teacher feedback on answers to guiding questions in the online environment of a flipped classroom setting. Participants were second year bachelor students enrolled in the "Invertebrates" courses (N = 104) at the School of Education in CanTho University (Vietnam), and were randomly assigned…
Descriptors: Foreign Countries, Flipped Classroom, Online Courses, Feedback (Response)